[NFP] Civilization VI: Possible New Civilizations Thread

Even if it replaces the arena, that doesn't mean the building would be useless.
Unless you mean you never build EC's then that would be a problem.

I honestly think it will be a unique improvement though buildable on floodplains but we'll see.

If I am not mistaken Floodplains are uniquely Desert thing without Gathering Storm, so in basics they would be desert civ this way. I'd expect Lake or River adjacency required with additional bonus for Floodplains, which, while not reguiring GS, would synergize better with GS like Ethiopia has the Volcanic Soil thing.
 
I always found it funny how the Water Puppet Theatre is always brought up as an unique possibility for Vietnam because I have never heard any other Vietnamese person or anyone in my family talk about it lol. Maybe it's primarily a northern Vietnamese thing? Either way, I wouldn't mind it as a UI or UB since I'm guessing Vietnam would be a semi-cultural/defensive civ since that's the most straightforward civ design that most people would be familiar with. As for UU, I'm hoping for a crossbow replacement. Is it truly Civ without a crossbow replacement somewhere? No.
 
If I am not mistaken Floodplains are uniquely Desert thing without Gathering Storm, so in basics they would be desert civ this way. I'd expect Lake or River adjacency required with additional bonus for Floodplains, which, while not reguiring GS, would synergize better with GS like Ethiopia has the Volcanic Soil thing.
I keep on forgetting about floodplains pre GS only on deserts. You are right. I guess it would have to be an improvement with river adjacency. I can see them not being damaged by floods if you have GS similar to Ethiopia's Rock-Hewn Church which would make them ideal improvements to build on floodplains anyway.

I always found it funny how the Water Puppet Theatre is always brought up as an unique possibility for Vietnam because I have never heard any other Vietnamese person or anyone in my family talk about it lol. Maybe it's primarily a northern Vietnamese thing?
It did originate in North Vietnam along the Hong River Delta.
 
I always found it funny how the Water Puppet Theatre is always brought up as an unique possibility for Vietnam because I have never heard any other Vietnamese person or anyone in my family talk about it lol. Maybe it's primarily a northern Vietnamese thing? Either way, I wouldn't mind it as a UI or UB since I'm guessing Vietnam would be a semi-cultural/defensive civ since that's the most straightforward civ design that most people would be familiar with. As for UU, I'm hoping for a crossbow replacement. Is it truly Civ without a crossbow replacement somewhere? No.
Water puppetry is a purely 100% northern thing. Even the plays/performances only reflect lives of people in the north, since it started a thousand years ago and the south of Vietnam wasn't a thing until the 15-16th century. Most oversea Vietnamese are from the South since they left after the Fall of Saigon. Considering that Vietnam is preferred to be portrayed in its Medieval time, it is more appropriate to pick something northern.
 
The problem is that not every civilisation HAS a unique building in reality.

Actually, if you look close enough, you can absolutely find something typical in architecture and warfare for every major culture - just as long as you stick with big names, rather than push for esotheric choices.

re: Vietnam: I'd like them cultural and defensive, thank you very much. The amount of aggro Civs they've been adding lately is making my head spin.
 
Actually, if you look close enough, you can absolutely find something typical in architecture and warfare for every major culture - just as long as you stick with big names, rather than push for esotheric choices.

re: Vietnam: I'd like them cultural and defensive, thank you very much. The amount of aggro Civs they've been adding lately is making my head spin.
What about Gaul, though? Gaul is a pretty good defensive Civilization. Byzantium and Gran Colombia are the warmongers, Ethiopia is the Science/Faith/Culture specialists, and Maya is the special Science specialists.
 
What about Gaul, though? Gaul is a pretty good defensive Civilization. Byzantium and Gran Colombia are the warmongers, Ethiopia is the Science/Faith/Culture specialists, and Maya is the special Science specialists.
Not if certain members here are concerned. "Zomg Babylon and Gaul excellent rush civs!!!". I can't blame them for saying that. They are right.

I am starting to resent how early war is starting to become mandatory to have a good, fun game of civ. Every OP civ the devs add increases the amount of rivals you should cripple asap. *Sigh*.Oh well, I can still have permanent peace and suffocating colonization pipe dreams *after* the token ancient era neighbourly conquest, I guess.
 
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Actually, if you look close enough, you can absolutely find something typical in architecture and warfare for every major culture - just as long as you stick with big names, rather than push for esotheric choices.

Oh yes - the style of housing often changes when you cross a border, and, for instance, Slovenia has a unique structure for drying hay. But this doesn't make for a unique building suitable for Civ 6.
 
Oh yes - the style of housing often changes when you cross a border, and, for instance, Slovenia has a unique structure for drying hay. But this doesn't make for a unique building suitable for Civ 6.

Watch as the next pack introduces complaints about the OP slovenian hay drier - each of which gives all cavalry +5 combat strength for every wheat resource in your empire.
 
Oh yes - the style of housing often changes when you cross a border, and, for instance, Slovenia has a unique structure for drying hay. But this doesn't make for a unique building suitable for Civ 6.
Why not? That sounds like it could be a unique Granary or Water Mill. You do know in Civ5 the unique infrastructure for Austria is the Coffeehouse, replacing the Windmill, right? UI for Canada is the Ice Hockey Rink, by the way.
 
Why not? That sounds like it could be a unique Granary or Water Mill. You do know in Civ5 the unique infrastructure for Austria is the Coffeehouse, replacing the Windmill, right? UI for Canada is the Ice Hockey Rink, by the way.
Japan's is the Electronics Factory.
 
Oh yes - the style of housing often changes when you cross a border, and, for instance, Slovenia has a unique structure for drying hay. But this doesn't make for a unique building suitable for Civ 6.
I mean if Slovenia ends up in the game why not?

Why not? That sounds like it could be a unique Granary or Water Mill. You do know in Civ5 the unique infrastructure for Austria is the Coffeehouse, replacing the Windmill, right? UI for Canada is the Ice Hockey Rink, by the way.
I like the idea behind a unique coffehouse building, but it shouldn't have been a unique for Austria, no more than the Hussar should have been it's UU.

The coffeehouse originated in the Islamic world. Even the first one in Europe was opened in Venice thanks to the Ottomans. At least the Slovene drying rack sounds better for Slovenia.
https://en.wikipedia.org/wiki/Hayrack
 
Oh yes - the style of housing often changes when you cross a border, and, for instance, Slovenia has a unique structure for drying hay. But this doesn't make for a unique building suitable for Civ 6.
See that's a more effective granary replacement right there, more food from wheat, rice, and corn tiles, and an extra housing bonus. :p

Look, Scythia's improvement is a rock sticking out of the ground that gives gold and faith. You can make anything into a unique infrastructure if you think creatively enough.

Now time to add Slovenia to the game with their hay drier...

EDIT: Actually give it more food from wheat and pastures because that makes more sense after reading about it. Also, the word for this in Slovene is "Kozolec".
 
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I mean if Slovenia ends up in the game why not?


I like the idea behind a unique coffehouse building, but it shouldn't have been a unique for Austria, no more than the Hussar should have been it's UU.

The coffeehouse originated in the Islamic world. Even the first one in Europe was opened in Venice thanks to the Ottomans. At least the Slovene drying rack sounds better for Slovenia.
https://en.wikipedia.org/wiki/Hayrack
I literally have no problem imagining Sarah's voice saying "Slovania's unique building is the Kozolec, replacing the Granary.
 
Oh yes - the style of housing often changes when you cross a border, and, for instance, Slovenia has a unique structure for drying hay.
I mean, it depends on just how literal you want to be with the "unique" part (you don't, really). These same structures are also common in western Austria and stretch as far as eastern Switzerland. It's an areal feature of farming architecture.
 
Oh yes - the style of housing often changes when you cross a border, and, for instance, Slovenia has a unique structure for drying hay. But this doesn't make for a unique building suitable for Civ 6.

Actually . . . The hayrick as a Unique Building/Improvement isn't so far off. The Swedish style hayrack on the edges of fields looked so much like deployed artillery pieces from the air that they may have dissuaded the Nazis from invading Sweden in WWII (true story: found the evaluation of the aerial photos in the German High Command (OKW) files from the National Archives years ago)

Swedish Hayrick Improvement. For every Hayrick you build, each Siege or Artillery Unit you have generates a Duplicate Unit which acts just like a regular Unit except that it cannot fire and disappears if an enemy unit attempts to enter the tile . . .

Watch as the next pack introduces complaints about the OP slovenian hay drier - each of which gives all cavalry +5 combat strength for every wheat resource in your empire.

This isn't too far off either. To get horses more than about 14.5 hands high, in other words big enough to carry fully armored knights or to pull heavy artillery or siege equipment, horses have to be fed Grain - simple pasturage isn't enough. So:
Heavy Cavalry, Field Guns, Artillery units before Combustion all require Warhorses. A Warhorse requires both a Horse Pasture and the 'extra' food from a Wheat Resource - in other words, for calculations of Population Food, the tile does not count any Bonus from the Wheat.

That would show the real cost of heavy horses in the subtraction from People Food which made Heavy Cavalry and horse-drawn artillery so expensive, and is now Invisible in the game.
 
I mean, it depends on just how literal you want to be with the "unique" part (you don't, really). These same structures are also common in western Austria and stretch as far as eastern Switzerland. It's an areal feature of farming architecture.
I'm fine with a unique infrastructure found in different parts of the world as long as it originates in the place of origin, and forms it's own cultural identity, which this seems to do.

That's why I'm even okay with the Golf Course for Scotland, though there could have been other options, and the Ice Hockey Rink for Canada.
 
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