[NFP] Civilization VI: Possible New Civilizations Thread

Civ Vi is my first and only Civilization game, so I don't know what civs made it into the past or not, but now that I'm playing CK3, could be interesting to have more civs from this period? For example the Caliphate of Córdoba or the Frankish kingdom? Had they been in previous games?
We've had Charlemagne in Civ IV leading "Holy Roman Empire", which is probably the closest thing to Frankish Empire we've seen in Civ so far. In Civ V, we've had Morocco, albeit led by Ahmad al-Mansur, who is more of a Renaissance era leader, but his Morocco would probably be the closest thing we've had to Caliphate of Córdoba.
 
I think having specific building models is a bit over the top for a UD, as it kind of steals the representation for UB, altough I'm fine some exceptions (Cothon) really needing it.
On the other hand, i think more UD could have gone with the "Ikanda" treatment: not really changing the models, but modifying the color pallete to make them match the Unique District specific structure. In example, I'd have loved the library and university for the observatory did not had "white" walls, but a color more akin to the observatory itself.

I think that for UD the graphics should go over the top to completely revamp them and even changing buildings (ala Suguba and Cothon) but still keeping their distinctiveness. Like, for the Suguba, event if all buildings are changed, the disposition of each of them are still the same than a classical CH, and the district is mainly yellow, so you automatically see that it's a CH replacement. So, for example, the Observatory would keep the architecture (but maybe bluer than red, to keep the Campus Blue color), and buildings would look like more like mesomarican buildings. Same for the Seowon.
The Cothon is an exception because cothons had a very distinctive organization; but for the rest, I'd love UD to be more similar in how it is treated than the Suguba.
 
We've had Charlemagne in Civ IV leading "Holy Roman Empire", which is probably the closest thing to Frankish Empire we've seen in Civ so far. In Civ V, we've had Morocco, albeit led by Ahmad al-Mansur, who is more of a Renaissance era leader, but his Morocco would probably be the closest thing we've had to Caliphate of Córdoba.
That explain why so many wanted a Moroccan civ to return.
I will be glad to have both back, to be honest!
 
I wish Morocco to come back but it has nothing to do with Caliphate of Cordoba.
Totally agree, I would want all four civs in the game!

Old ones: Charlemagne and Morocco

New Ones; Caliphate of Cordoba (as a cultural civ) and Frankish kingdom (I think expansionist)
 
But what Gaul and Scotland have in common despite celtic orgins that makes those Civs mutually exclusive? You can use this argument and come to conclusion why do we need France if we have Rome? Why do we need the Netherlands if we have Germany. Why do we need US if we have England. Oh we have England? We dont need England, we already have Germany... Its nonsense.
Basically out of variety if we only get 50 civs. I'm not saying Scotland is bad because I love the idea of playing Scotland in the game but they do not only fill the niche of being Celtic, but they also are very much British oriented like Victoria's England, and do feel a bit memey like Canada.

There's no reason to take France or the U.S. out of the game due to their historical importance and same goes for the Netherlands. And of course we've already had that discussion how Netherlands is different from Germany on a different thread. :p

Considering we don't have anything from North Africa, Portugal, or some Native American tribe in the U.S. I do find it funny that Scotland is taking up a slot right now.

I'd like to see Ireland take over from Scotland and Gaul as the token Celt in Civ 7 :)
I'd be surprised if that doesn't happen.
 
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I honestly see no reason to get excited about Portugal in Civ 6 unless they incorporate improved colonization mechanics. I mean, I wouldn't be upset about it, but would probably be underwhelmed.
Portugal should get 100% loyalty in every city settled (not conquered) by them not on their original Capital's continent as long as there is no more than one single city owned by Portugal on every continent other than their original Capital's continent. Otherwise huge global loyalty penalty for cities owned by Portugal not on their original Capital's continent.
 
Thinking about a possible Portugal civ makes me think of this design using similar ideas we've seen in the past. I think this could make them really unique:

Leader: Maria I (I'm going with her because I'm pretty sure the next leader would be female)

LUA: Colônia Para Reino- Cities founded farther than six tiles from you capital gain an extra population on settling. Non-capital cities gain +10% to all yields if they are farther away than six tiles from your capital, and up to +15% yield if they are located on a different continent from your capital.

CUA: Age of Discovery- Naval units gain experience from exploration like Recon units. Coastal water tiles in the city yield science. Grants a Navegador UU after researching certain technologies/civics (Sailing, Celestial Navigation, Naval Tradition, Cartography, Square Rigging, Exploration, Mercantilism, Colonialism).

UU: Navegador- Unique type of Great Person only available to Portugal. Has all the abilities of a regular Great Admiral and in addition to may use a charge build a Padrão UI.

UI: Padrão- Buildable on land adjacent to the coast in neutral territory. Gains yield of all land tiles adjacent to it and brings it back to the capital city.

UU: Nau- has greater sight, movement, and a bit stronger than the Caravel it replaces.

UI: Feitoria- Must be built adjacent to a luxury resource on the coast and yields one gold and one production. Gains another gold and production for each adjacent luxury resource. +4 combat strength for units fortified on tile and +1 Loyalty if playing with R&F or GS. Cannot be build adjacent to another Feitoria.
 
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Thinking about a possible Portugal civ makes me think of this design using similar ideas we've seen in the past. I think this could make them really unique:

Leader: Maria I (I'm going with her because I'm pretty sure the next leader would be female)

LUA: Colônia Para Reino- Cities founded farther than six tiles from you capital gain an extra population on settling. Non-capital cities gain +10% to all yields if they are farther away than six tiles from your capital.

CUA: Age of Discovery- Naval units gain experience from exploration like Recon units. Coastal water tiles in the city yield science. Grants a Navegador UU after researching certain technologies/civics.

UU: Navegador- Unique type of Great Person only available to Portugal. Has all the abilities of a regular Great Admiral and in addition to may use a charge build a Padrão UI.

UI: Padrão- Buildable on land adjacent to the coast in neutral territory. Gains yield of all land tiles adjacent to it and brings it back to the capital city.

UU: Nau- has greater sight, movement, and a bit stronger than the Caravel it replaces.

UI: Feitoria- Must be built adjacent to a luxury resource on the coast and yields one gold and one production. Gains another gold and production for each adjacent luxury resource. +4 combat strength for units fortified on tile and +1 Loyalty if playing with R&F or GS. Cannot be build adjacent to another Feitoria.

Pretty interesting bonuses, like a reverse Maya!

Maybe a leader of the age of exploration could be better so the exploration bonuses are more justified. Like Henry the navigator (thinking more of Portugal during the XVI).

In addition, I think it could be a good idea to have the yield bonuses and the % bonuses tied to other continents. This way, Portugal would have an strong reason to explore other continents and settle there.

They have to make sure the bonuses grow per every continent settle, like with England. If not, they could just go to a second continent and stop exploring like Spain.

For example, England gain extra units and extra trade routes PER continent settled, so they have a big interest to settle ALL continents and go explore.
Meanwhile, Spain just need 2 continents in total to gain access to their bonuses so they do not need to expand to multiple continents at all (a lost opportunity in my opinion).


So, to avoid the same issue Spain has for Portugal, they could have something like gaining extra yields every time you settle a new continent or 5% increased yields per continent settle. Maybe a little OP, but it could be interesting to end in a big map with a +20% because you have settled 4 different continents.

Edit: Or better! they could do that but with the Feitorias! they still do the same as you wrote, but every time you have a feitoria in a new continent, all of them double their yields.
 
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I'm kind of leaning towards the final civ being the Berbers led by Tin Hinan at this point (maybe with a Tuareg Cavalry UU and Foggara UB?). I think that people may have become a little fixated on the idea that the final civ is likely to be Portugal or a Native American civ because the 'Assembling Typhoon' leaks suggested that Byzantium, Portugal, the Maya, Babylon or Assyria, Ethiopia and a Native American civ were likely for the third expansion pack. Although almost all of that did come true it's impossible for both of the last two predicted civs to get in the game now (unless there's a fourth expansion), and given that Firaxis know that we all knew about the leaks (as they also read the forums) I think they might have chosen something unexpected for their final civ. It would fit the 'patterns' of having 4 returning and 4 similar or new civs and having 3 female leaders per expansion as well as filling out a very empty part of the map. Plus, it would also mean they still have a few heavily requested/expected civs available for another civ pack/expansion.

Personally, I could see a potential Expansion #4 looking something like something like: Portugal (Joao II), Siam (Rama IV), the Navajo (Chief Manuelito), Argentina (Eva Peron), the Hittites (Puduhepa), the Ashanti (Yaa Asantewaa), the Kushans (Kanishka I) and the Noongar/Aborigines (Yagan) plus a two-civ leader like Constantine (Rome/Byzantium) or Taharqa (Egypt/Nubia)... or they could just go wild and try to get to 60 civs total with Bulgaria (Simeon I) and Haiti (Toussaint L'Ouverture). Either way that would give a good selection of civs from different time periods and different parts of the world, though admittedly with a larger proportion of 'new' civs than usual. We'll probably know if there is going to be a fourth expansion or not depending on whether or not a 'Civ VI Complete Edition' gets released after the last New Frontier Pass civ is available.

Tin Hinan would be cool, but I think Diyha might be more likely for a female Berber leader given that she's talked about more and generally a more widely recognized Berber figure.

As much as I would like a Berber or Native American civ (or the Noongar, Bulgaria, or Haiti), I think it's more likely that we will just get a third European civ, just like R&F and GS had three European leaders. So far, every DLC has been a highly requested newcomer or veteran civ, I don't think we have any extremely clear frontrunners for new civs anymore (outside of maybe the Navajo or a PNW tribe), and, most importantly, nothing ever sells as well as YAEC (Yet Another European Civ).
 
Pretty interesting bonuses, like a reverse Maya!

Maybe a leader of the age of exploration could be better so the exploration bonuses are more justified. Like Henry the navigator (thinking more of Portugal during the XVI).
My personal choice of leader would be Joao II but I've kind of designed it based off of the possibility of Maria I getting in considering she is likely in March, at least in my opinion if we go by the fact that every expansion cycle has given us three female leaders.

That's why the exploration bonuses are the civ ability while she has the abilities to make far away cities more powerful. I was basing it off of during her "reign" Brazil became not only an important colony, but the royal court moved to Brazil and obtained kingdom status which had more power than it's home country.

In addition, I think it could be a good idea to have the yield bonuses and the % bonuses tied to other continents. This way, Portugal would have an strong reason to explore other continents and settle there.

They have to make sure the bonuses grow per every continent settle, like with England. If not, they could just go to a second continent and stop exploring like Spain.

For example, England gain extra units and extra trade routes PER continent settled, so they have a big interest in settle ALL continents and go explore.
Meanwhile, Spain just need 2 continents in total to gain access to their bonuses so they do not need to expand to multiple continents at all (a lost opportunity in my opinion).
That would be interesting indeed. Not sure the bonuses would work for Maria, considering I was basing it solely off of the colony of Brazil which was located on one continent, but any other leader it might work.
 
Thinking about a possible Portugal civ makes me think of this design using similar ideas we've seen in the past. I think this could make them really unique:

Leader: Maria I (I'm going with her because I'm pretty sure the next leader would be female)

LUA: Colônia Para Reino- Cities founded farther than six tiles from you capital gain an extra population on settling. Non-capital cities gain +10% to all yields if they are farther away than six tiles from your capital.

CUA: Age of Discovery- Naval units gain experience from exploration like Recon units. Coastal water tiles in the city yield science. Grants a Navegador UU after researching certain technologies/civics (Sailing, Celestial Navigation, Naval Tradition, Cartography, Square Rigging, Exploration, Mercantilism, Colonialism).

UU: Navegador- Unique type of Great Person only available to Portugal. Has all the abilities of a regular Great Admiral and in addition to may use a charge build a Padrão UI.

UI: Padrão- Buildable on land adjacent to the coast in neutral territory. Gains yield of all land tiles adjacent to it and brings it back to the capital city.

UU: Nau- has greater sight, movement, and a bit stronger than the Caravel it replaces.

UI: Feitoria- Must be built adjacent to a luxury resource on the coast and yields one gold and one production. Gains another gold and production for each adjacent luxury resource. +4 combat strength for units fortified on tile and +1 Loyalty if playing with R&F or GS. Cannot be build adjacent to another Feitoria.
I would love a reverse-Maya Portugal design
 
re: Bulgaria: 100% a shoe-in for Civ 7 at this point, in the first or second XPac. So I'm not worried if they don't show up in Civ 6. Their time will come :)
 
re: Bulgaria: 100% a shoe-in for Civ 7 at this point, in the first or second XPac. So I'm not worried if they don't show up in Civ 6. Their time will come :)
As long as Basil II doesn't show up for Byzantium, because geographically he covers them. :mischief:
 
My personal choice of leader would be Joao II but I've kind of designed it based off of the possibility of Maria I getting in considering she is likely in March, at least in my opinion if we go by the fact that every expansion cycle has given us three female leaders.

That's why the exploration bonuses are the civ ability while she has the abilities to make far away cities more powerful. I was basing it off of during her "reign" Brazil became not only an important colony, but the royal court moved to Brazil and obtained kingdom status which had more power than it's home country.


That would be interesting indeed. Not sure the bonuses would work for Maria, considering I was basing it solely off of the colony of Brazil which was located on one continent, but any other leader it might work.


My bad! you are right, and the bonuses fit this way of gameplay!

I would prefer a Portugal more focused on exploration, but it's just that I'm obsesed with that gameplay hahahaha! But you Portugal make tons of sense.
 
re: Bulgaria: 100% a shoe-in for Civ 7 at this point, in the first or second XPac. So I'm not worried if they don't show up in Civ 6. Their time will come :)

I really want VI to have Bulgarian music.

I don't think it's a shoo-in for VII. As NFP has shown, certain staples, like Byzantium, will always come first. We didn't get Assyria or the Hittites or Armenia or Syria: we got Babylon.

Though I do think it's probably the most egregious European omission on VI's roster, given that we have the entirety of the Balkan south Slavic peoples represented by two Hellenic civs.
 
Though I do think it's probably the most egregious European omission on VI's roster, given that we have the entirety of the Balkan south Slavic peoples represented by two Hellenic civs.
Portugal, Italy and Austria would like to have a word. :p

I would put Ireland too but we don't need 3 Celtic civs or 3 civs from the British Isles. :crazyeye:
 
I really want VI to have Bulgarian music.

I don't think it's a shoo-in for VII. As NFP has shown, certain staples, like Byzantium, will always come first. We didn't get Assyria or the Hittites or Armenia or Syria: we got Babylon.

Though I do think it's probably the most egregious European omission on VI's roster, given that we have the entirety of the Balkan south Slavic peoples represented by two Hellenic civs.

Bulgaria will fill in the niche left by Hungary's absense (a militaristic Civ with a Cavalry UU and religious undertones), assuming the devs haven't lost all of their wits to create an abominable Romanian Vampire Civ (their design for Vietnam, at least fills me with hope they"ll avoid the stereotypes in the future.)
 
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