[NFP] Civilization VI: Possible New Civilizations Thread

*I wrote this earlier so some of it is similar to Alexander's and Ticio's suggestions above*

I honestly see no reason to get excited about Portugal in Civ 6 unless they incorporate improved colonization mechanics. I mean, I wouldn't be upset about it, but would probably be underwhelmed.

Now that Appeal is being made more relevant thanks to the Preserve district, Continents could get some love, and Portugal can help with that imo. Here's a few designs:

Seek Luxuries in Foreign Continents
Luxury Resources are locked behind continents yet there isn't much in the game taking advantage of that. Spain and England are encouraged to seek foreign continents, but none of them have a focus on luxuries.

The Feitoria in Civ 5 was fun and something similar could be adapted for Civ 6.

UI: Feitorias can be built along the coast in foreign continents and grant a copy of any unimproved luxury within a tile.
UU: Naus can build Feitorias (one charge).

Agenda: Dislike Civilizations on foreign continents with Luxuries they do not already own.

Anti-Maya (sort of)
Cities on foreign continents get access to any luxury within its borders without requiring a tile improvement. +15% to all yields in this city while there's an active trade route to the Portuguese Capital.
Cities on foreign continents with an active trade route to the Capital may purchase land military units at a discount.
Cities get -20% to all yields if within six tiles of the Capital and on non-coastal tiles (no malus or bonus if on coast).

Colonization & Piracy
The first city settled in a foreign continent grants a free trade unit and trade route capacity.
Any conquered coastal city in a foreign continent grants a free trade unit and trade route capacity if there's a Nau adjacent to it.

Naus may settle coastal tiles in foreign continents (one charge, unit not consumed).
Cities in foreign continents with a Nau do not suffer loyalty pressure.

Portuguese Harbour
Has Outer Defenses and Ranged Strike. Grants culture equal to gold adjacenc
Must be built adjacent to the City Centre.


Unique Great Admirals (Gran Colombia Mirror)

 
Bulgaria will fill in the niche left by Hungary's absense (a militaristic Civ with a Cavalry UU and religious undertones), assuming the devs haven't lost all of their wits to create an abominable Romanian Vampire Civ (their design for Vietnam, at least fills me with hope they"ll avoid the stereotypes in the future.)
Well you can literally create a Vampire Civ with anyone in SS. :lol:

Honestly I'd be down for a Romanian civ in the future to play like the Sanguine Pact. :mischief:
 
Basically out of variety if we only get 50 civs. I'm not saying Scotland is bad because I love the idea of playing Scotland in the game but they do not only fill the niche of being Celtic, but they also are very much British oriented like Victoria's England, and do feel a bit memey like Canada.

There's no reason to take France or the U.S. out of the game due to their historical importance and same goes for the Netherlands. And of course we've already had that discussion how Netherlands is different from Germany on a different thread. :p

Considering we don't have anything from North Africa, Portugal, or some Native American tribe in the U.S. I do find it funny that Scotland is taking up a slot right now.


I'd be surprised if that doesn't happen.
So it is not a problem of the Celtic origin but you would just like to see another Civ from a different region and bloody Scotland grabbed its spot :)
 
So it is not a problem of the Celtic origin but you would just like to see another Civ from a different region and bloody Scotland grabbed its spot :)
Well it's both. As I said I don't mind that Scotland is in the game it just seems a little superfluous now that we have Gaul, Canada with similar UI to the golf course, on top of already British designed England in the base game.

I mean here's hoping that we get more DLC after NFP to rectify the situation and get possible more civs. :)

In addition, I think it could be a good idea to have the yield bonuses and the % bonuses tied to other continents. This way, Portugal would have an strong reason to explore other continents and settle there.

They have to make sure the bonuses grow per every continent settle, like with England. If not, they could just go to a second continent and stop exploring like Spain.

For example, England gain extra units and extra trade routes PER continent settled, so they have a big interest to settle ALL continents and go explore.
Meanwhile, Spain just need 2 continents in total to gain access to their bonuses so they do not need to expand to multiple continents at all (a lost opportunity in my opinion).


So, to avoid the same issue Spain has for Portugal, they could have something like gaining extra yields every time you settle a new continent or 5% increased yields per continent settle. Maybe a little OP, but it could be interesting to end in a big map with a +20% because you have settled 4 different continents.

Edit: Or better! they could do that but with the Feitorias! they still do the same as you wrote, but every time you have a feitoria in a new continent, all of them double their yields.
I thought about it and I decided to add that yields for cities goes up to +15% for cities founded on a different continent from your capital for Maria's ability. That still shows how important the colony of Brazil was to Portugal during her reign. It also now incentives you to go and settle at least another continent but not +5 % for every new continent on the map. That might be a little too much.
Thanks for the input. :)
 
Speculation Level 1:

There's a distinct and disturbing lack of speculation regarding Grant Chang's mug and beanie considering it's a repeat of Tronster's top hat hint at the Corporation mode in the previous update. Besides, they clearly put it in focus at the beginning and end. It's a bloody empty mug! It's there to serve a purpose.

I think it's a simple reference to Cold, which I interpret as a hint at the Inuit.

I believe there's a very strong chance the barbarian mode next month will introduce a new tribe type, the Inuit, who spawn on Snow and Tundra, with specific interaction possibilities.
---

I mean, it's either that or an Inuit Civ in March. I think a Civ focused on Snow, Tundra and Coast would be really fun (maybe even Ice tiles!), but probably a lot of work to design, and how would they handle the lack of leadership? A nondescript Inuit person? And what about names of cities?

I mean, in terms of cultural representation, they are an obvious omission.
---
---

Speculation Level 2 or How to Not Know When to Stop:

Can someone identify this label?

jmGUkQy.png


It's not uncommon to see labels like this in porcelain and other house items, so that's probably what this is and there's nothing here, but it kind of looks like an orca under a magnifying glass and I can't really see the connection between orcas and stein mugs.

It looks more like an ngo watchdog symbol or like the frog in the Rainforest Alliance logo, rather than a seal of quality.

Besides, if it IS a seal of quality of some sort, then Seal = Inuit, so I win either way.
 
@AntSou Maybe not the Inuit specifically, but I think "Barbarian Tribes" is a sound idea, based on the barbarian statue from the last video. (Incidentally the logo looks like a shark to me, personally.)
 
@AntSou Maybe not the Inuit specifically, but I think "Barbarian Tribes" is a sound idea, based on the barbarian statue from the last video. (Incidentally the logo looks like a shark to me, personally.)
Firaxis confirmed on Twitter that the barbarian stature would have to do with the February patch.
 
I mean, it's either that or an Inuit Civ in March. I think a Civ focused on Snow, Tundra and Coast would be really fun (maybe even Ice tiles!), but probably a lot of work to design, and how would they handle the lack of leadership? A nondescript Inuit person? And what about names of cities?
I mean the Civ 5 mod had a mythical leader and well at this point we've had Kupe and Ba Trieu, so maybe the leader isn't the problem. I'm still not convinced they will be the civ in March but who knows?

@AntSou Maybe not the Inuit specifically, but I think "Barbarian Tribes" is a sound idea, based on the barbarian statue from the last video. (Incidentally the logo looks like a shark to me, personally.)
At least letting naval camps spawn Privateers and pirates would be nice. And of course "Grey Wolf" types could be relegated to tundra tiles, and barb camps in rainforest tiles could have unique units with blow guns (similar to the Norte Chicos from Civ Rev).

Click to enhance:
Spoiler :
products-orca_1.jpg
Weren't they revered in the PNW cultures too? :mischief:
 
Naval camps are already bad enough, you monster. :p
At least bring over the art from the Pirates scenario into the main game for naval camps. :p
 
Click to enhance:
Spoiler :
products-orca_1.jpg

I spent so much time trying to find that label I'm both happy and annoyed it was that easy for you. :D

mythical leader

Good point, I didn't even consider that.

I'd actually be pretty excited for an oddball Civ which gets bonuses from tiles which are unexploitable by other Civs in the game.

That Civ V mod idea of Seals Luxury resource on Ice tiles was pretty good. I'm guessing, since we already have Ley Lines, doing something similar as unique ability for a Civ would be simple to implement.

I remember trying that mod but unfortunately it wouldn't work for me :(.
 
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Good point, I didn't even consider that.

I'd actually be pretty excited for an oddball Civ which gets bonuses from tiles which are unexploitable by other Civs in the game.

That Civ V mod idea of Seals Luxury resource on Ice tiles was pretty good. I'm guessing, since we already have Ley Lines, doing something similar as unique ability for a Civ would be simple to implement.

I remember trying that mod but unfortunately it wouldn't work for me :(.
I do think workable ice tiles might be an interesting ability, similar to how Inca can work mountain tiles, but other than that I don't necessarily find playing the Inuit appealing.

I think the hardest thing to do is make a city list for them unless they use permanent today where a majority of the populations live.
 
I do think workable ice tiles might be an interesting ability, similar to how Inca can work mountain tiles, but other than that I don't necessarily find playing the Inuit appealing.

Ice is a terrain feature currently, which means code-wise it can be workable. Although the moment someone began to pump CO2 into atmosphere you will lost them.
 
I LOVE the idea of an Inuit civilization. They'd really be unique, and would represent a tragically unrepresented region~

I feel like the last Civ of the NFP has to be Portugal. They're an obvious omission as has been stated a million times, and they're an easy female leader.

If by the goodwill of the universe and Capitalism we were blessed with another expansion after NFP, I'd love to see:

Iroquois & Navajo pack, Siam & Tibet pack, Morocco & Swahili pack, Inuit pack, and finishing with a grand finale Venice pack just for kicks.

That would be a perfect balance of returning and new civs, with more Native American representation being critical, as well as Siam and Tibet which are the only other glaring omissions to world history that I personally see.
 
*I wrote this earlier so some of it is similar to Alexander's and Ticio's suggestions above*



Now that Appeal is being made more relevant thanks to the Preserve district, Continents could get some love, and Portugal can help with that imo. Here's a few designs:

Seek Luxuries in Foreign Continents
Luxury Resources are locked behind continents yet there isn't much in the game taking advantage of that. Spain and England are encouraged to seek foreign continents, but none of them have a focus on luxuries.

The Feitoria in Civ 5 was fun and something similar could be adapted for Civ 6.

UI: Feitorias can be built along the coast in foreign continents and grant a copy of any unimproved luxury within a tile.
UU: Naus can build Feitorias (one charge).

Agenda: Dislike Civilizations on foreign continents with Luxuries they do not already own.

Anti-Maya (sort of)
Cities on foreign continents get access to any luxury within its borders without requiring a tile improvement. +15% to all yields in this city while there's an active trade route to the Portuguese Capital.
Cities on foreign continents with an active trade route to the Capital may purchase land military units at a discount.
Cities get -20% to all yields if within six tiles of the Capital and on non-coastal tiles (no malus or bonus if on coast).

Colonization & Piracy
The first city settled in a foreign continent grants a free trade unit and trade route capacity.
Any conquered coastal city in a foreign continent grants a free trade unit and trade route capacity if there's a Nau adjacent to it.

Naus may settle coastal tiles in foreign continents (one charge, unit not consumed).
Cities in foreign continents with a Nau do not suffer loyalty pressure.

Portuguese Harbour
Has Outer Defenses and Ranged Strike. Grants culture equal to gold adjacenc
Must be built adjacent to the City Centre.


Unique Great Admirals (Gran Colombia Mirror)

Wow, I really like this Portugal!
 
The Feitoria in Civ 5 was fun and something similar could be adapted for Civ 6.

UI: Feitorias can be built along the coast in foreign continents and grant a copy of any unimproved luxury within a tile.

Why would you redo the Civ 5 Feitoria when you have the Vampire Castle just sitting there?

I'd say make the Feitoria like the Vampire Castle minus the teleportation. Sends yields back to the capital and gives a defensive bonus. To limit it a bit, have it come late medieval, can only be built in unclaimed territory on a continent other than the capital. Destroyed by pillaging or if anyone (including Portugal) founds a city/includes it in their territory, but Portugal gets bonus pop/start for a city if they found it on the feitoria. So Portugal wants to get to it and start slamming it down everywhere that's not claimed (and leaving some units to guard it from pillaging) to send yields back to the capital, and the eventually send settlers to the feitoria locations to found cities there.
 
Why would you redo the Civ 5 Feitoria when you have the Vampire Castle just sitting there?

I'd say make the Feitoria like the Vampire Castle minus the teleportation. Sends yields back to the capital and gives a defensive bonus. To limit it a bit, have it come late medieval, can only be built in unclaimed territory on a continent other than the capital. Destroyed by pillaging or if anyone (including Portugal) founds a city/includes it in their territory, but Portugal gets bonus pop/start for a city if they found it on the feitoria. So Portugal wants to get to it and start slamming it down everywhere that's not claimed (and leaving some units to guard it from pillaging) to send yields back to the capital, and the eventually send settlers to the feitoria locations to found cities there.
I like the idea of tying a Feitoria to a luxury resource but built into your territory by a builder.

As for something similar to a Vampire Castle I would do a Padrão, which would be similar to how you described it would work except for defensive bonuses, and built by a UU.
 
I LOVE the idea of an Inuit civilization. They'd really be unique, and would represent a tragically unrepresented region~

I feel like the last Civ of the NFP has to be Portugal. They're an obvious omission as has been stated a million times, and they're an easy female leader.

If by the goodwill of the universe and Capitalism we were blessed with another expansion after NFP, I'd love to see:

Iroquois & Navajo pack, Siam & Tibet pack, Morocco & Swahili pack, Inuit pack, and finishing with a grand finale Venice pack just for kicks.

That would be a perfect balance of returning and new civs, with more Native American representation being critical, as well as Siam and Tibet which are the only other glaring omissions to world history that I personally see.
I am ok with your list. But Tibet is rather not an option. The most possible last spot will be a new civ with female leader. Probably NA natives or something out od the box like Inuit. Portugal will be last goodbye dlc or part of NFP2 I think.
 
I am ok with your list. But Tibet is rather not an option. The most possible last spot will be a new civ with female leader. Probably NA natives or something out od the box like Inuit. Portugal will be last goodbye dlc or part of NFP2 I think.

I am always confused why people think Tibet isn't an option. It's not controversial history that historical Tibet was a relevant civilization in East Asia... We're talking about
吐蕃, not 西藏!

I feel like Portugal is a rather anticlimactic final DLC, as it's such a staple. If there's no more DLC, then it's a comfortable choice to end it all, but if they have a second and definitive final DLC release, I doubt they would leave Portugal for the very very last spot.
 
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