AntSou
Deity
- Joined
- Jun 8, 2019
- Messages
- 3,052
*I wrote this earlier so some of it is similar to Alexander's and Ticio's suggestions above*
Now that Appeal is being made more relevant thanks to the Preserve district, Continents could get some love, and Portugal can help with that imo. Here's a few designs:
Seek Luxuries in Foreign Continents
Luxury Resources are locked behind continents yet there isn't much in the game taking advantage of that. Spain and England are encouraged to seek foreign continents, but none of them have a focus on luxuries.
The Feitoria in Civ 5 was fun and something similar could be adapted for Civ 6.
UI: Feitorias can be built along the coast in foreign continents and grant a copy of any unimproved luxury within a tile.
UU: Naus can build Feitorias (one charge).
Agenda: Dislike Civilizations on foreign continents with Luxuries they do not already own.
Anti-Maya (sort of)
Cities on foreign continents get access to any luxury within its borders without requiring a tile improvement. +15% to all yields in this city while there's an active trade route to the Portuguese Capital.
Cities on foreign continents with an active trade route to the Capital may purchase land military units at a discount.
Cities get -20% to all yields if within six tiles of the Capital and on non-coastal tiles (no malus or bonus if on coast).
Colonization & Piracy
The first city settled in a foreign continent grants a free trade unit and trade route capacity.
Any conquered coastal city in a foreign continent grants a free trade unit and trade route capacity if there's a Nau adjacent to it.
Naus may settle coastal tiles in foreign continents (one charge, unit not consumed).
Cities in foreign continents with a Nau do not suffer loyalty pressure.
Portuguese Harbour
Has Outer Defenses and Ranged Strike. Grants culture equal to gold adjacenc
Must be built adjacent to the City Centre.
Unique Great Admirals (Gran Colombia Mirror)
I honestly see no reason to get excited about Portugal in Civ 6 unless they incorporate improved colonization mechanics. I mean, I wouldn't be upset about it, but would probably be underwhelmed.
Now that Appeal is being made more relevant thanks to the Preserve district, Continents could get some love, and Portugal can help with that imo. Here's a few designs:
Seek Luxuries in Foreign Continents
Luxury Resources are locked behind continents yet there isn't much in the game taking advantage of that. Spain and England are encouraged to seek foreign continents, but none of them have a focus on luxuries.
The Feitoria in Civ 5 was fun and something similar could be adapted for Civ 6.
UI: Feitorias can be built along the coast in foreign continents and grant a copy of any unimproved luxury within a tile.
UU: Naus can build Feitorias (one charge).
Agenda: Dislike Civilizations on foreign continents with Luxuries they do not already own.
Anti-Maya (sort of)
Cities on foreign continents get access to any luxury within its borders without requiring a tile improvement. +15% to all yields in this city while there's an active trade route to the Portuguese Capital.
Cities on foreign continents with an active trade route to the Capital may purchase land military units at a discount.
Cities get -20% to all yields if within six tiles of the Capital and on non-coastal tiles (no malus or bonus if on coast).
Colonization & Piracy
The first city settled in a foreign continent grants a free trade unit and trade route capacity.
Any conquered coastal city in a foreign continent grants a free trade unit and trade route capacity if there's a Nau adjacent to it.
Naus may settle coastal tiles in foreign continents (one charge, unit not consumed).
Cities in foreign continents with a Nau do not suffer loyalty pressure.
Portuguese Harbour
Has Outer Defenses and Ranged Strike. Grants culture equal to gold adjacenc
Must be built adjacent to the City Centre.
Unique Great Admirals (Gran Colombia Mirror)