Duke William of Normandy
King of England & Unofficial Welcoming Committee
Time to pull out mine.Time to pull out the good ol’ Mughal design i made a long time ago
Mughals: Akbar
LA: the Wise Court of Akbar: Unlocks Unique Governor Birbal. Each city gets +2 science for every religion in it
UA: The Peacock Throne: All cities gain +2 culture per turn, +2 science for each assigned governor applied in your empire
UI: Mughal Gardens: built by a builder, cannot be built adjacent to another Mughal Garden. +1 food, +2 culture, +1 science on this tile. +2 food after research of sanitization. Must be built on flat grasslands, plains or desert.
UU: Mughal Artillery: Replaces Bombard. +10 strength compared to a bombard. Costs -15 production compared to a Bombard
UG: Birbal: 2-2-1 format
Start Title: Mantri: city gains +1 culture per specialty district building
1st Upgrade title: Kavi Priya : Theatre Squares next to City centers provide double adjacency bonuses
1st Upgrade title: Raja: all encampments can attack twice
2nd Upgrade title: Minister of Din-i-Ilahi: city gains +1 science for every follower of a religion that the Mughals did not found
2nd Upgrade title: One of the Navaratna: +3 gold for every follower of a religion that the Mughals did not found.
Final Upgrade: Brightest Jewel of the Ratnas: unlocks the Mughal Fort Inprovement, which yields +2 gold, +2 science, +2 culture, and acts like a fort.

Akbar of the Mughal Empire
Spoiler :
Leader Ability: Din-i-Ilahi
+6% Faith, Science, and Culture for every different Religion present in your Empire. Mughal Cities do not exert Religious Pressure on Foreign Cities. +3 Loyalty in a Mughal City for every foreign Religion present in it.
Civilization Ability: Gunpowder Empire
Niter Mines accumulate 2 more Resources per turn. +20% Production towards Units that require Niter to build. All Melee, Ranged, and Siege Units gain +5 Combat Strength for every Improved Niter Resource.
Unique Unit: Zamburak
Mughal Unique Renaissance Era Siege Unit that replaces the Bombard.
No Combat Penalty against Units. Can move and attack the same turn.
Requires 10 Niter to train.
Production Cost: 280
Gold Cost: 1120
Gold Maintenance: 3
Movement Points: 2
Combat Strength: 40
Bombard Strength: 50
Range: 2
Sight Range: 2
Unique Infrastructure: Kala
Mughal Unique District that replaces the Encampment.
Provides +2 Culture and extra Culture and Tourism for every level of Walls in the City after unlocking Flight.
Can train Military Engineers in this City without building an Armory.
Production Cost: 27
Gold Maintenance: 1
+1 Great General Point
+2 Culture
+2 Culture and Tourism for every level of Walls in the City after unlocking Flight
Citizen Yields(per Citizen): +2 Gold and +1 Production.
Trade Yields: Domestic Destination: +1 Production
International Destination: +1 Production
Appeal: +1
Leader Agenda: Syncretic
Will not spread his Religion to Foreign Cities. Likes Civilizations that spread their Religion to him, and dislikes those who do not spread their religion to him, but spread it to other Civilizations.
Greeting: I am Akbar, and the Mughals name me their Emperor. I wish that I may learn of your culture and customs.
Agenda Approval: The great libraries of my courts welcome your holy texts, and my people likewise welcome your blessed ways.
Agenda Disapproval: You are zealous in showing the rest of the world your religion, but when my people ask for conversions, you close your ears and shut your eyes. Why?
Attacked: I should have expected such idiocy from the likes of you. To create your own demise is the greatest foolishness.
Declares War on You: I extended my hand out towards friendship, but you bit at it like a tiger. Well then, I shall have to, for the sake of justice, skin the tiger.
Defeated: You have destroyed the greatest empire that has seen the light of day. Are you satisfied with what you have done?