Civilizations Reborn

I must say the list is pretty impressive, together with splendid ideas and research on UHVs, very true to the DoC spirit, almost a DoC+. I actually learned many new things just from description, and this is coming from history buff. When the new map comes aboard it would be shame no to apply this project there. I respect your decision to freeze development for now, but perhaps future will renew your inspiration.
 
I must say the list is pretty impressive, together with splendid ideas and research on UHVs, very true to the DoC spirit, almost a DoC+. I actually learned many new things just from description, and this is coming from history buff. When the new map comes aboard it would be shame no to apply this project there. I respect your decision to freeze development for now, but perhaps future will renew your inspiration.
That's amazing to hear! I'm not much of a history buff, but I love DoC and tried my best to live up to its amazingly high standard of quality.

I absolutely do not plan to stop expanding the array of Civilizations in DoC in my mods, but I wish to first implement a new system for Civilization spawning. I believe I discussed it in the Discussion thread already, but what was then a passing concept has since solidified into a concrete ambition.

In short for those who did not read it, I wish to add an third independent player I am currently calling the Secessionists that, rather than controlling cities, has units spawn from time to time in cities in civs with lower stability. These units would leave to found new cities under one of the two independent players and war can be declared on them to prevent this. Independent cities in the core of a yet to be born civ would then be able to cause that civ to spawn.

This is the core concept with which I would like to build a new mod upon the next full release version of DoC. If implemented correctly, it will allow me to potentially entirely replace Complete Collapses with much more interactive Barbarian and Secessionist unit spawns.

That's not to say I haven't been modding though. I've recently released a mod for the Gamecube version of Spongebob Squarepants: Battle for Bikini Bottom that fixes a good deal of the games' inconsistencies, leftover content, and bugs as well as adding a few QoL features, (https://github.com/earthcrafterman/BFBBFix) and I have been working on a Pokemon Emerald mod using a decomp of the game as its base. As the mod currently stands, I have modified all 386 Pokemon to have a base stat total of 600 without changing their relative stats, rebalanced the movepool, made Pokemon use the stats they normally would at level 100 at all times, modified areas up until the end of Petalburg Woods to include Pokemon encounters based on real ecosystems and to ensure all trainers use a full team of 6 Pokemon each with an item of their own, along with many QoL changes including the option to skip setting your clock and meeting your rival. This Pokemon mod however is not yet released, I've been working on it for 5 days, though usually only at a couple hours at a time.
 
I've recently released a mod for the Gamecube version of Spongebob Squarepants: Battle for Bikini Bottom that fixes a good deal of the games' inconsistencies, leftover content, and bugs as well as adding a few QoL features, (https://github.com/earthcrafterman/BFBBFix)
Battle for Bikini Bottom! Haven't heard about that game in over a decade!
 
Battle for Bikini Bottom! Haven't heard about that game in over a decade!
It's an amazing game with an amazing speedrun that is consistently on the front page of Speedrun.com (48 Minutes 58 Seconds to beat the game, 1 Hour 17 Minutes 35 Seconds to 100% it) and a really unfaithful remake that was just released.

Like, they literally just used a fanmade level viewer and exporter to export the levels and replace those dummy models with their own objects as they went. They forgot to make some objects invisible like they were in the OG, completely failed to realize some objects existed and thus there's a few Purple Shiny Objects from the OG game that are just untextured models in this one, and the movement and combat are nothing like the OG despite the fact that there was a fanmade 1-to-1 recreation of the former that was sent to them source code and all with explicit permission for them to use. They have refused to fix multiple inconsistencies with the original like the inability to refight bosses, teeter totter platforms that instantly snap up when you jump off of them, and more because and I quote they are "not unintended"

Thankfully, we have a powerful modding tool for the original game (the very one that made the remake possible) and there's a decompilation/disassembly project. Currently Seil got it to the point that the loading screen loads and JSPs (Jason's Space Partition, Jason's a dude who worked on BFBB) can be loaded


Here's the Any% WR
 
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Months ago I did some research about this issue and made some suggestions for the map here. I couldn't make git requests (I'm absolutely terrible in all things related to modding), but perhaps these suggestions can help you somehow.

Yeah, I remembered that post and thought it was great. Wouldn't want this issue to be forgotten, eh?

Do you have a file with all the signs you put on the map somewhere?
 
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Yeah, I remembered that post and thought it was great. Wouldn't want this issue to be forgotten, eh?

Do you have a file with all the signs you put on the map somewhere?

Unfortunately, all I have by now is just the post with the signs (with the proposed dynamic naming that includes Ancient Celtic/Modern Celtic Languages, Latin and the current city name).

Please note that I'm far for being a Iron Age Europe specialist (so I'm not certain that these names are truly Celtic or Latin and even if these cities were really important during their time) and also suggest seeing RFC in Abundance (the "Vanilla RFC" that includes all the civs from Civ 4 and expansions) or RFC Classical World (they have several settler maps in Excel files) for other the city names.

Finally, I want to thank you for the effort to include the dynamic city names for the Celts! As I said, I'm terrible in all moding things, but I'm here if you need help for researching!
 
I can't seem to figure out how to get this to work. I've downloaded the mod a few times, and I get some features, but there are no civilisations/additional units in the mod files I download.
 
I can't seem to figure out how to get this to work. I've downloaded the mod a few times, and I get some features, but there are no civilisations/additional units in the mod files I download.
You want to change the Branch to the Civilizations Reborn Branch.
 
Sorry, I'm not quite sure what you mean. I clicked the option to switch branch but it already says that it is the Civilizations Reborn branch.
 
Sorry, I'm not quite sure what you mean. I clicked the option to switch branch but it already says that it is the Civilizations Reborn branch.
Could you show me a screenshot of your TortoiseGit switch Branch Dialogue?
 
I opened this and changed the Branch to 'Civilizations Reborn'. It gave me an error message each time; however, I tried the mod again and it seems to be working with all the extra civilisations. I think the branch was the issue, so thank you for the help!

 
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First, amazing job with the Celts!

I've played few games and noticed that most of their cities are named after their tribes. While I consider this naming procedure useful and appropriate when we deal with non-urban civs, the Celtic peoples were able to found large towns and fortresses (oppidum), many of them that gave rise to important modern European cities. Thus, since last week I did some research in some mods (particularly RFC in Abundance and RFC Classical World), games and wikipedia to make some suggestions for city names. The names in bold are the cities that I think are more important for the Celts (higher settler value and possible canonical), in italic are Latin ones (if applicable) and after the modern ones.

Please note that I'm far from being a specialist about the Celts or Iron Age Europe, so any comments and futher suggestions are welcome.

British Isles:
Spoiler :

View attachment 549282

Ireland:
Béal Feirste (Belfast) or Cúil Raithin (Coleraine)
Gaillimh (Galway)
Eblana (Áth Cliath, Dublin)
Inis Sibhtonn (Luimneach, Limerick)
Corcaigh (Cork) or Eochaill (Youghal)

Scotland:
Inbhir Nis (Inverness)
Glaschu (Glasgow)
Dùn Èidean (Edinburg)
Obar Dheathain (Abardeen)

Wales + Cornwall:
Cair Seiont (Segontium, Caernarfon)
Moridonon (Moridunum, Caerfyrddin [Welsh], Carmathen)
Tre war Venydh (Tintagel) or Lannstevan (Launceston)

England:
Luguwalion (Luguvalium, Caer Liwelydd, Carlisle)
Isuer (Isurium Brigantum, Aldborough)
Rigodunum (Mamucium, Manchester)
Eborakon (Eburacum, York)
Uriconon (Viroconium, Wroxeter)
Ratae Corieltauvorum (Leicester)
Camulodunon (Camulodunum, Colchester) or Venta Icenorum (Caistor St Edmund)
Corinium Dobunnorum (Cirencester) or Caerloyw (Glevum, Gloucester)
Verlamion (Verulamium, St. Albans)
Iska (Isca Dumnoniorum, Caerwysg, Exeter)
Durnovaria (Durotrigum, Dorchester) or Sorbiodunum (Sarum, Salisbury)
Calleva (Calleva Atrebatum, Silchester)
Durouernon (Durovernum, Cair Ceint, Cantebury)


Iberia:
Spoiler :

View attachment 549283

Portugal:
Brakara (Bracara Augusta, Braga)
Callaice (Portus Cale, Porto)
Olisippo* (Lisboa)
Ebora (Évora)
Ossobona* (Faro)

Western Spain:
Brigantia (Brigantium, La Coruña)
Lugo (Lucus Augusti, Lugo)
Lankia (Lancia)
Asturica (Asturica Augusta, Astorga)
Cluniaco (Clunia)
Helmantia (Salamanca)
Iplacea (Complutum, Alcalá de Henares)
Mirobriga (Augustobriga, Ciudad Rodrigo)
Tole (Toletum, Toledo)
Budua (Badajoz)
Ibolka (Obulco, Porcuna)
Tartessos*

Eastern Spain:
Bengoda (Pompaelo, Pamploma)
Numantia (Numancia, close to Soria)
Salduie (Caesaraugusta, Zaragoza)
Bolskan* (Osca, Huesca)
Gerunda (Girona)
Termantia (Montejo de Tiermes)
Skeiza (Segeda, Calatayud)
Segobriga (Saelices)

* Founded by Iberian peoples, but I've added just to have more names in the region.


Gaul:
Spoiler :

View attachment 549284

Western France:
Gesocribate (Brest?)
Condate (Condate Redonum, Roazhon, Rennes)
Corbilo (Condevicnum, Naoned, Nantes)
Ingena (Abrincatae, Abranches)
Ratumacos (Rotomagos, Rouen)
Vindunon (Vindinium or Cenomanus, Le Mans)
Atricum (Carnutum, Chartres)
Lemonum (Pictavium, Potiers)
Turone? (Caesarodunum, Tours)
Burdigala (Bordeaux)
Avaricon (Avaricum, Bourges)
Tolosa (Tolouse)

Eastern France:
Gesoriacum (Bononia, Boulogne-sur-Mer)
Nemotecenna (Nemetacum, Arras)
Bratuspantion (Caesaromagus, Beavais)
Samarobriva (Amiens)
Lutetia (Paris)
Durocorter (Durucortunum, Reims)
Argantorate (Argentoratum, Strasbourg)
Cenabum (Aurelianorum, Orléans)
Alesia (Alise-Sainte-Reine)
Vesontio (Bensançon)
Nemossos (Augustonemetum, Clermont-Ferrand)
Bibracte (Augustodunum, Atun)
Gergovia (Gergovie)
Lugdunon (Lugdunum, Lyon)
Nemausos (Nîmes)

Rhine basin:
Atuatuca (Aduatuca Tungrorum, Tongeren)
Batavorum (Noviomagus Batavorum, Nijmegen)
Ubioidunon (Colonia Agrippina, Cologne)
Treuorum (Augusta Treverorum, Trier)
Borbetomagus (Augusta Vangionum, Worms)
Tarodunon (Kirchzarten)
Brenodor (Bern) or Octoduros (Vallensium Octodurus, Martigny)
Genawa? (Genava, Geneva)


Italy + Adriatic Coast:
Spoiler :

View attachment 549285

Italy:
Taurasia (Augusta Taurinorum, Torino)
Stalia* (Genua, Genova)
Medhlan or Mediolanun (Mediolanum, Milano)
Mutna (Mutina, Modena)
Velathri* (Volaterrae, Volterra)
Brixia (Brescia)
Felsina* (Bononia, Bologna)
Aritim* (Arrentium, Arezzo)
Sena (Sena Gallica, Sinagallia)
Patavium* (Padova)

Adriatic Coast:
Tergeste (Tergestum, Trieste)
Iader* (Iadera, Zadar)
Dalminion* (Dalminium, Duvno, Tomislavgrad)
Skodra* (Scodra, Shkodra)

* Founded by non-Celtic peoples, mainly Ligurians, Etruscans, Ilyrians and Veneti.


Central Europe:
Spoiler :

View attachment 549286

Northern Germany
Phabiranon (Bremen)
Leufana (Lüneburg)
Tuliphordon (Tulifurdum, Hannover)
Calancorum (Wittemberg)
Patrespuna (Paderborn)
Loupfourdon (Lupfurdum or Lupphurdum, Leipzig)

South Germany + Austria:
Mongotiacum (Mainz)
Radasbona (Castra Regina, Regensburg)
Lupodunum (Ladenburg)
Alcimoennis (Kelheim)
Kambodunon (Cambudunum, Kempten)
Boioduron (Batavis, Passau)
Lentos (Lentia, Linz)
Windobona (Vindobona, Wien)
Noreia (Noricum)

Chech Republic + Poland + Slovakia:
Rhougion (Rugium)
Lugidunum
Budorigum (Wroclaw)
Kalisia (Kalisz)
Karrodunum (Krakow)
Casurgis (Prag)
Eburodunum (Brno)
Asanca (Kojetin)
Istros (Istropolis?, Bratislava)
Singone (Sarovce)

Ps: many cities here were founded by Germanic peoples insted of the Celts. Most names comes from Ptolomy's Geography.


Balkans + Anatolia:
Spoiler :

View attachment 549287

Hungary + Croatia + Romania:

Solva (Esztergom)
Bormanum*
Savaria (Szombathely) or Arrabona (Gyor)
Akink (Aquincum, Budapest)
Sopiane (Pécs)
Segestica (Siscia, Sisak)
Napoca* (Castrum Clus, Cluj)
Sarmizegetusa*
Durostorum* (Silistra)
Argedava*

Serbia + Bulgaria + Turkey
Sirmium (Sremska Mitrovica)
Singidun (Singidunum, Belgrad)
Navissos (Naissus, Nis)
Serdika (Serdica, Sofia)
Tylis or Uskadama* (Edirne)
Lygos* (Istanbul)
Ankyra* (Ankara)

* Founded by non-Celtic peoples, mainly Dacian, Scythian (Iazyges) and Thracians.


Finally, I have one doubt about dynamic names for the Celts. I don't know if this issue is just for me (I couldn't use the git system to switch the game versions, so this may be the reason) but seems that the only one that shows up after settling the capital is "Hallstatt + something". In any case, we could use likely names such as Celtic Kingdoms, Celtic/Gallic Confederation, Gallic Empire, Celtiberian Confederacy, Brythonic Kingdoms, etc.

Firstly, I'll respond to these, region by region.

Ireland:
I agree with all of these except Eblana, which is not a Celtic name, but rather a deformed Greek/Roman spelling. Therefore, for the time being, I'll stick to Ath Cliath, which does seem to be the earliest recorded name.

British Isles:
Dun Eideann also has an earlier, Cumbric name, Din Eidyn. I'm not sure which one to opt for, or when to make one change into the other using dynamic city names. Other cities in Scotland might also have previous names, but I haven't checked.
Isuer does not seem to be a settlement that existed for sure. Are there any alternatives? If not, I'm fine with it, however I disagree with making it an important site due to the uncertainty of its existence.
"Rigodunum" is also in an unconfirmed location, but I understand that it's not possible to use Manchester since it was founded by the Romans. Either way, every "-um" should be "-on", so I'll put it as Rigodunon for now.
"Ratae Corieltauvorum" is Roman. I think Brittonic "Cair Lerion" fits better.
Similarly, I'd rather have Caerloyw over Corinnium Dubunnorum - Celtic names > Roman names.
Additionally, I'll be replacing all the "k" with "c" here, since it disturbs me. I'll also switch Durouernon to Durowernon (basically the same thing but more consistent with the rest of spellings)

Iberia:
I cannot find Lankia/Lancia anywhere (only the car brand).
Also, can't find "Brigantia" as a name for ancient Coruna, only that the Brigantes lived here and it was known as Brigantium in Roman times. I think Brigantion would make more sense following the on/um correspondence.
Otherwise, no real complaints here, although it would be nice if there were even more Iberian names to fill the void (I've added Arse/Sagunto), then we can use the Celts as an umbrella civ for pre-Roman civilizations, equally doing so for Dacians and Illyrians like you have done elsewhere. I think it would be pretty cool and that more city names is generally a good thing.

France:
Will continue to substitute "on" for "um", even if it the name doesn't appear in its main form on Wikipedia. I'll also spell Treuorum as Treworon. But again, the names seem quite good.

Italy:
Not sure where you pulled "Medhlan" from - can't seem to find it anywhere. I'll stick to Mediolanon. In vanilla RFC, it was "Melpum" (not sure if it's still in DoC, can't remember, but possibly), but it's actually a different city, not sure why Rhye opted for it instead of Mediolanon.
Would also be cool to see some tentative constructions of Ligurian names (not sure if there are any). Etruscan names are fine.

Germany (and Netherlands):
"Batavorum" is Latin, and the full name was "Lugdunum Batavorum" and was attested as Lugduno, according to Dutch wiki, so I'll put it in in that form.
Can't find any reference linking "Calancorum" to Wittenberg, just a Rome: Total War province which sort of matches (it has come up before in my verification of your names, so I assume you used it as source). "Calancorum" keeps returning me to Gorlitz/Zgorzelec on the German/Polish border. I'll leave it be for now, but I'm not very convinced.

Central Europe:
Noreia's location is not confirmed (but is suspected to be Virunum, modern Klagenfurt), therefore I propose to simply replace it with Virunum, since "Noreia" appears to be Greek for "(city) in Noricum" and a settlement by that name might have never existed. Celtic name form would likely be Wirunon, looking at the other name correspondences between Celtic and Roman.
Istros is just Greek for Danube, is there no better name for the Celts to use for that region? Dacian/Germanic would be fine. Otherwise I'd rather have a second Windobona tile.
Sarmizegetusa's location is quite off - it should be in Transylvania (maybe eastern Akink tile is close enough?). Its tile should instead be Dunonia/Vidin, which fits much more.
Also, perhaps some names in Anatolia can be added? We might not find any of Celtic origin, but Thracian is second best, and we can just use Greek for whatever places of importance to the Celts here. The area definitely needs name options for the Celts since it is part of the UHVs.

I've listed a bunch of things that could be improved, so anyone is welcome to do research.

Here's a city name manager file with all the new names put in with my suggestions (except for Ankyra, I have not been bothered to find where it should be in the file, but should be good considering Celts seem to be using Roman names as secondary anyway). Just replace the CityNameManager.py of the base modmod.
Apparently I'm not allowed to upload .py files (really?), so I'll just throw it in as a .txt, you can either change the extension or copy its contents to the actual CityNameManager.py.
Civ renames are not implemented yet, just the settling names.
 

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Amazing work mysterious_stalker!

I agree with you in basically all proposed changes. Besides wiki, I did research in other mods/games (as I told in a post above, mainly in RFC in Abundance and RFCCW), but also in some mods in the Total War series (especially in Europa Barbarorum [EB], the guys there did an extensive research to represent more properly Celtic Europe in RTW and M2TW). I relied very much in RFCCW and Europa Barbarorum to name cities in Central/Eastern Europe, since I couldn't find much info in the wikipedia.

About some specific names, Lankia/Lancia is an archeological site in Spain (Spanish wiki link here; a map with the city is available here) that may have been one of the largest and most important town of the Astures described by Ptolomy. If I'm not wrong, the version with an "K" comes from EB, so I chose there to make more distinct than the Roman and Spanish names.
Brigantia, as you know, as a Celtic goddess and named many cities/town and even tribes in the Celtic world (take as exemple the Brigantes in Northern England). In that specific region (Galicia and Northern Portugal), I found out that actually several cities were named Brigantia, including modern Braga, Bragança (Portugal), Betanzos and La Coruña (Spain). So I decided to go with the last one, which is argably the most important of them and commonly settled in our games to established a nice transition from the old oppidum to the modern city.
Medhlan, if I'm not wrong, came with RFC in Abundance, but you are right and I didn't found anywhere to justify it. About the city names in Central-Eastern Europe, particularly near the Carpathians, I have to say that I had some troubles to choose the right tiles for the cities, given the distortions in our map and my general unfamiliarity with local geography. I'm all in for yours suggestions for the region. Istropolis is supposely an oppidum in modern Bratislava, which seems (according Ptolomy) one of the largest and most important Eastern Celtic cities under the Boii, but I couldn't find anywhere the actual Celtic name.
 
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Any tips for the Inuit UHV? The first goal especially. I can't seem to churn out dog sleds quickly enough.
 
Firstly, I'll respond to these, region by region.

Ireland:
I agree with all of these except Eblana, which is not a Celtic name, but rather a deformed Greek/Roman spelling. Therefore, for the time being, I'll stick to Ath Cliath, which does seem to be the earliest recorded name.

British Isles:
Dun Eideann also has an earlier, Cumbric name, Din Eidyn. I'm not sure which one to opt for, or when to make one change into the other using dynamic city names. Other cities in Scotland might also have previous names, but I haven't checked.
Isuer does not seem to be a settlement that existed for sure. Are there any alternatives? If not, I'm fine with it, however I disagree with making it an important site due to the uncertainty of its existence.
"Rigodunum" is also in an unconfirmed location, but I understand that it's not possible to use Manchester since it was founded by the Romans. Either way, every "-um" should be "-on", so I'll put it as Rigodunon for now.
"Ratae Corieltauvorum" is Roman. I think Brittonic "Cair Lerion" fits better.
Similarly, I'd rather have Caerloyw over Corinnium Dubunnorum - Celtic names > Roman names.
Additionally, I'll be replacing all the "k" with "c" here, since it disturbs me. I'll also switch Durouernon to Durowernon (basically the same thing but more consistent with the rest of spellings)
EDIT:Fixed formatting

On names in Scotland Its a bit of a complicated issue the lowlands were traditionally inhabited by the same stock the Welsh, Cornish and Bretons arose from, that later became Cumbrics as you say while the highlands were inhabited by the Brythonic Picts, who were gradually overtaken by the Goidelic Scots, indeed many place names are just Goidelic translations of brythonic names. so it can be complicated depending on city placement.
 
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Hello! This mod seems very promising and cool I would like to ask some questions.
1. Do the newly added civs fit well with the civs in vanilla DOC?
2. Why is the 3000B.C. start date halved into 2? Is it because of the large scenario file size?
3. Is the Blue Marble mod not included in the modmodmod; or is it just my bad installation (when I first played it; it seems blue marble wasn't installed.)?.
 
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Hello! This mod seems very promising and cool I would like to ask some questions.
1. Do the newly added civs fit well with the civs in vanilla DOC?
2. Why is the 3000B.C. start date halved into 2? Is it because of the large scenario file size?
3. Is the Blue Marble mod not included in the modmodmod; or is it just my bad installation (when I first played it; it seems blue marble wasn't installed.)?.
The added civs behave roughly historically
Civ 4 has a limit on the number of civs you can pick from when starting a game.
blue marble is not included

do note, this mod is no longer being supported and there are some rather massive bugs which have been reported since the last version, not the least of which being a seeming impossibility of any AI accepting a capitulation demand.
 
I know that not many people use this thread anymore but this save has so many weird things in it like China controlling a city in West Africa and Burma controlling a city in South India and Russia being controlled by the Kievan Rus.
 

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