Proposal for New Civ: Sogdians
Leader: Oxyartes (the father of Roxana, the Alexander the Great's wife)
Starting Religion: Khurmazta. Its is a syncretic form of Zoroastrianism which was practiced among the Sogdians. It mixes Zoroastrianism with Hinduism, Buddhism and various pagans religions.
Core: All Transoxiana. The AI are more likely to expand and build cities in Bukhara and Kashgar regions.
Spawn: 546 BC at Samarkand
Starting Civics:
Merchant Trade (Favourite)
UP: Silk Road's Masters: Every time a Great Merchant conduct a trade mission it, also gives 1000 culture to the sogdian's capital. The sogodians, are not remembered just as a great traders, but also the best servants, translaters and to expand news ideas and custons along the Silk Road and China.
UU: Ferghana heavenly horse riders: 8 strenght 2 movement 70 hammers, replaces horse archer. Start with Formation and Skirmish. The Ferghana horses, or as common called "Heavenly" or "Nisean", was the best horses in the ancient times, exported to many places, like China and Iran.
UB: Sogdian's Silk Weaver: replaces weaver, requires currency, cost: 80 hammers, gives: +3 culture, can turn 1 citizen into Artist, Merchant; +1 trade routes, +1 happiness from sheep, cotton, dye and 2+ happiness from Silk, fur. The Sogdians are the best silkers weavers in their time, and are remembered by the large amount of their silk export, and also, the fur trades with the north nomads, give to them great profit.
UHV1: Supremacy on the Silk Road - Become the most wealthiest and more cultured civ in the world in 301 AD and control or have trade acess to 3 Luxury Resources.
UHV2: Great Servants - Have 1 zoroastrian, orthodoxy(nestorian) and buddhist temple, and convert 1 chinese city to zoroastrian, orthodoxy and buddhism faith and dont change the Khurmazta as a traditional religion by 700 AD. The Sogdians were great propagators of religions, especially in China and in the Tarim Basin. However, its syncretic character is interesting, always assimilating, but never abandoning its traditional beliefs.
UHV3: Become the Saoshyant - Dont lose any cities to barbarian, persians, greeks, yuezhi, turks and Arabs, and ensure there no arab controlled cities in Iran and Transoxiana in 1000AD. The Sogdians survived countless conquerors from the Scythians, Parthians, Kushans and Turks, until they were subjugated and subjected by Islamic conquerors in the 8th century.
New wonder: Sogdian Rock (or Rock of Arimazes). 250 hammers, requires zoroastrism and paganism, walls and castle, gives + 2 culture, +1 trade routes, +50% Defense (except vs gunpowder based units), city more likely to generate merchant. Double production speed with stone.
To learn more:
https://sogdians.si.edu/introduction/
https://en.wikipedia.org/wiki/Ferghana_horse
https://en.wikipedia.org/wiki/Sogdian_Rock
I recommend that it is no longer possible for Turks or Mongols to receive cities by flip in Transoxiana and Tarim Basin for free, because these lands are considered native lands by their respective civilizations, the Sogdians and the Tocharians (Yuezhi), not make any sense that they change sides of nowhere if these civilizations are still alive.