phoenixfire7
Warlord
- Joined
- May 17, 2020
- Messages
- 132
I'm running the republic civic and it says at least one slot for artist, scientist merchant, statesman but it only gives me a slot for scientist.
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Speaking of new civs, what's you guys' thoughts on adding the Scythians?
Thank you so much for the help.
I could add Mesa Verde as a wonder.
Please do give city list and great people name suggestions. Every help helps.
Heck, that could be the UP? Being able to sell the UUAnyway, besides these large considerations, here is some of the ideas that I have sketched before, athough I coudn't reach a more definitive and clear proposal:
I have no idea how to play this civ. Second try going to walk my first settler past Samarkand and just found the capital in the Hindu Kush.New Civ: Yuezhi/Kushan
400 BC at Dunhuang
UP: The Power of Syncretism - +1 Culture, Gold, and Happiness from Religions
UU: Asvaka - Replaces Horseman. Does not require Copper or Iron.
UB: Gandhara School - +25% Production of non-Wonder Religious Buildings. Halved Cost.
UHV1: The Kushan Empire - Have a capital in the Hindu Kush region with a developing culture in 30 CE
UHV2: The Centerpoint of Civilization - Have trade routes with four different civilizations by 200 CE
UHV3: Greco-Buddhist tradition - Build the Salsal Buddha and eight temples by 400 CE
AI gets conquerors against Persia and Gandhara.
Fixed a negative commerce error that'd commonly cause the game to crash.
I used to have them start with three Asvaka but I ended up thinking it allowed them to expand a bit too early. I'll do some tests and see if I can conquer Samarkand and settle the Hindu Kush in time.I have no idea how to play this civ. Second try going to walk my first settler past Samarkand and just found the capital in the Hindu Kush.
I was able to do the first two goals pretty easily by just walking to the Hindu Kush and founding the capital there but then I think it put me at a disadvantage with city numbers and lost productive turns that the 3rd really seemed unachievable (especially since all my cities were zoroastrian without founding Dunhuang). Production in Dunhuang is probably too low without any Asvaka to start. Only had archers and a 1 to 3 barbarian warriors flip and if Persians have an immortal and a couple archers in Samarkand warriors aren't going to make a dent. I think it was 44 turns (normal speed) to produce one asvaka in Dunhuang... I guess could whip but not much food either.I used to have them start with three Asvaka but I ended up thinking it allowed them to expand a bit too early. I'll do some tests and see if I can conquer Samarkand and settle the Hindu Kush in time.
I have been thinking about adding the Zapotecs for a long time... Earlier in this thread I concluded that they were probably not interesting enough, so I decided to implement the Olmecs instead. But with some brainstorming maybe we can make them work. Care to explain your reasoning for the ideas above?I have an idea for a civ but I'm not sure it will work that well
Mixtec/ Zapotec:
Starts on the stone tile on the hill on Mesoamerica
UP: ?
UU: ?
UB: Codex workshop replaces library +25 % Research
UHV 1: Be the most advanced civ in the Americas when the new world conqueror event starts
UHV 2: Conquer the Aztecs before the new world conqueror event starts
UHV 3: Build 3 markets and 3 Codex workshops before the new world conqueror event starts
I don't know much about the Mixtec; would it make sense to mix them with the Zapotecs?
That's all vanilla DoC there, but I'll move them to the Yuezhi spawn for the next update. By the way, I can confirm the first part of the Yuezhi UHV is not currently possible, expect it to be fixed in the next update.BTW I tried the Yuezhi briefly the other day and it was very confusing to have the mountain pass near Samarkand open up ... and then become a mountain again? Before opening up again? Something like that. And then the roads appearing all over the desert a few turns after spawn. Maybe these things could all happen upon the Yuezhi spawn for less confusion.
Other random ideas about the Zapotecs: they called themselves the "cloud people"; they're the ones who developed cochineal dye production; they built cities high up above the valleys and fed them with irrigation systems.
I have been thinking about adding the Zapotecs for a long time... Earlier in this thread I concluded that they were probably not interesting enough, so I decided to implement the Olmecs instead. But with some brainstorming maybe we can make them work. Care to explain your reasoning for the ideas above?