1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Civilizations Reborn

Discussion in 'Rhye's and Fall - Dawn of Civilization' started by 1SDAN, Sep 27, 2019.

  1. 1SDAN

    1SDAN Brother Lady

    Joined:
    Oct 27, 2014
    Messages:
    2,642
    ...did I really forget to push the update? Oof.

    That last update? Yeah it's actually released now. My bad.
     
    phoenixfire7 likes this.
  2. urbestfriend

    urbestfriend Chieftain

    Joined:
    Apr 15, 2014
    Messages:
    12
    Gender:
    Female
    I really love this mod but had a question - are the Mamluks and Sweden conditional spawns like Byzantium or do they appear every game? Was going to play a viking game and wanted to know if I should expect my Swedish holdings to secede.

    Thanks,
     
  3. 1SDAN

    1SDAN Brother Lady

    Joined:
    Oct 27, 2014
    Messages:
    2,642
    Mamluks only spawn if Egypt is dead, Sweden appears every game.
     
    urbestfriend likes this.
  4. MalayanGamer

    MalayanGamer Warlord

    Joined:
    Sep 30, 2018
    Messages:
    119
    Gender:
    Male
    I kinda hope for a varietas delectat included with this.
     
  5. 1SDAN

    1SDAN Brother Lady

    Joined:
    Oct 27, 2014
    Messages:
    2,642
    From what I understand of how it works, including it would massively increase the amount of work it takes for every Civilization I add. I'm sorry but I don't plan on including varietas delectat for that very reason. DCR is open source just like DOC and RFC, so feel free to fork it and make your own version with varietas delectat included.
     
  6. MalayanGamer

    MalayanGamer Warlord

    Joined:
    Sep 30, 2018
    Messages:
    119
    Gender:
    Male
    I'm not good at modding.
     
  7. Krieger-FS

    Krieger-FS Chieftain

    Joined:
    Jun 29, 2018
    Messages:
    97
    Gender:
    Male
    Location:
    Somewhere in the Southern Hemisphere
    I see this more as an UU feature than Scythian UP.

    Perhaps the UP could be something about the distinct and non-traditional gender roles (like in warfare) in Scythian society? I'm not sure about the effect, though.
     
  8. 1SDAN

    1SDAN Brother Lady

    Joined:
    Oct 27, 2014
    Messages:
    2,642
    Doubled Production of Military Units?
     
    Krieger-FS likes this.
  9. TJDowling

    TJDowling King

    Joined:
    Jul 7, 2012
    Messages:
    657
    I'm eager to try again. The Kushan are the civ I never knew I wanted to play and I'm stoked to see how it goes.
     
    need my speed and 1SDAN like this.
  10. phoenixfire7

    phoenixfire7 Chieftain

    Joined:
    May 17, 2020
    Messages:
    51
    What's the point of the cow in South Sudan? It's on a marsh and I'm pretty sure it never lets you build a pasture on it unless there's something I'm missing?
     
    1SDAN likes this.
  11. HighFunctioningAlcoholic

    HighFunctioningAlcoholic Chieftain

    Joined:
    Apr 10, 2018
    Messages:
    91
    Probably just needs one line of code, but it seems for the Chimu the great artist settlement has to be Chan Chan (the spawn point), not a capital of your choosing.
     
    1SDAN likes this.
  12. DatTonyVruh99

    DatTonyVruh99 Chieftain

    Joined:
    May 26, 2020
    Messages:
    2
    Gender:
    Male
    Hey, I got a question.

    Is Nubia supposed to start with a Militia, or a Medjay? I am realy interested in playing as them and completing the UHV's. For example when picking Nubia from the 3000 BC scenario, they just start with a settler and militia, then obviously the worker once Kerma / or first city is settled.
    But for example when playing as another country such as Babylon or Harappa and THEN switching to Nubia when asked, Kerma is already settled AND they have a Medjay as well as the worker.

    What I have been doing is starting as Nubia from the game menu, then going into Worldbuilder and just adding the Medjay that way, and just deleting the Militia (that way it's not cheating).



    Also, is the first UHV even possible? Without the Medjay I see absolutely no way of building the Pyramids in Kerma, or even any city by the time I research tech to get the Medjay and THEN masonry.
    Even with the Medjay, either Babylon or Harappa tends to build the pyramids first.

    Any input? Thank you very much.
     
    1SDAN likes this.
  13. 1SDAN

    1SDAN Brother Lady

    Joined:
    Oct 27, 2014
    Messages:
    2,642
    The Nubians' starting unit is indeed working as intended. AI Nubia gets a starting Medjay to prevent human Egypt from easily taking them out.

    The first UHV is possible, at least from my experience, though it does require a relentless harassing of egypt and a bit of luck for Babylon and Harappa to not rush the Pyramids.
    My preferred strategy is to DoW Egypt and keep my militia near them to trigger the AI to choose military production over Wonders, conquer the second city they found, pivot my capital to building the Pyramids while fueling the war with Egypt with my second city.
     
  14. 1SDAN

    1SDAN Brother Lady

    Joined:
    Oct 27, 2014
    Messages:
    2,642
    Would this work?
    upload_2020-5-26_23-1-58.png
     
  15. DatTonyVruh99

    DatTonyVruh99 Chieftain

    Joined:
    May 26, 2020
    Messages:
    2
    Gender:
    Male
    Ok it took a LOT of trial and error, but I feel accomplished now.
    No cheating but a lot of saving and loading
     

    Attached Files:

    Publicola and 1SDAN like this.
  16. 1SDAN

    1SDAN Brother Lady

    Joined:
    Oct 27, 2014
    Messages:
    2,642
    Congrats!
     
  17. Krieger-FS

    Krieger-FS Chieftain

    Joined:
    Jun 29, 2018
    Messages:
    97
    Gender:
    Male
    Location:
    Somewhere in the Southern Hemisphere
    Honestly, these buildings look more subSaharian/Native American huts than Xiongnu tents, which seems to be made of fabrics and furs. Here is another image of a reconstructed ger-tereg.

    If we look for alternatives, the wiki article about Mongolian architecture states that the Xiongnu also built cities with logs and their aristocracy lived in small wooden palaces, whose villages were protected by large walls. Then again, this information doesn't help that much in finding a UB.

    Anyway, considering that we do not have proper art for it, we can use this option as a quick solution for now.
     
  18. 1SDAN

    1SDAN Brother Lady

    Joined:
    Oct 27, 2014
    Messages:
    2,642
    The general shape seems about accurate, wooden mobile part aside. I'll overhaul the textures and see what I can do about the model.
     
    Last edited: May 27, 2020
    Krieger-FS likes this.
  19. 1SDAN

    1SDAN Brother Lady

    Joined:
    Oct 27, 2014
    Messages:
    2,642
    Okay, I was sleeping since 1 PM EST but I'm finally back to work.

    upload_2020-5-27_22-12-36.png
    How's this? I removed the top pointy thing, subdivided and removed the point, and divided the texture into rectangular selections of which I modified the saturation and contrast, applied a blur filter, followed by an oil filter, and finally some HSV Noise to add texture.

    I've attached the file if anyone'd like to help. As you may be able to tell from the file names and original shape, it's just the Zulu Ikhanda's main building three times with a tiny number of changes.
     

    Attached Files:

    Krieger-FS likes this.
  20. merijn_v1

    merijn_v1 Black Belt

    Joined:
    Dec 29, 2008
    Messages:
    5,777
    Location:
    The city of the original vlaai
    You could take a look at the 2nd UB of the Mongols in my modcomp. It is the camp from the warlords mod converted to a building.
     
    Krieger-FS and 1SDAN like this.

Share This Page