Civilizations Reborn

A completely random sidenote, but I absolutely love those Cottage graphics.
And, I wonder, how does this work when the Europeans start colonising? Do they all get conquerors against the pre-existing civilisations (independent or not)?
I forget where I got the cottage graphics. I think I just took a Native American building artstyle from somewhere. Probably History Rewritten or A New Dawn, I get most of my art from those two

The AI Mississippi collapse on contact, AI gets conquerors on all other native American nations (can't remember if they get conquerors against player AI Mississippi, can't remember if AI gets conquerors against the Inuit)
 
I forget where I got the cottage graphics. I think I just took a Native American building artstyle from somewhere. Probably History Rewritten or A New Dawn, I get most of my art from those two

I would say Realism Invictus is also a must have mod when it comes to sources for art, both buildings and units. (Personally I think it is even a better source than the mods you mention. Nevertheless the mods you mention are also great sources) In many occasions is can also be used for pedia texts as well.

Also PIE Ancient Europe is a great source, but is limited to a specific era/region it is focussed on. But for units/buildings from that era/region it is probably the best source.
 
Hi,

I deeply appreciate your work with adding new civs to game. I am already after game with Celts, Nubia and about half of new nations from Americas. And I realize that I see one disturbing case - in all these games I haven't seen any nation that was vassalized, neither peacefully nor by war. I tried many times to do this. Could you please inform if that option is disabled (not in game options, I checked worldbuilder and checked proper option) or it is a bug?

Thank you for your work and in advance for your response. I could only add that I hasn't have similar problem with basic version of DOC.

Edit: Sorry for my bad English, this is not my native language.
 
Hi,

I deeply appreciate your work with adding new civs to game. I am already after game with Celts, Nubia and about half of new nations from Americas. And I realize that I see one disturbing case - in all these games I haven't seen any nation that was vassalized, neither peacefully nor by war. I tried many times to do this. Could you please inform if that option is disabled (not in game options, I checked worldbuilder and checked proper option) or it is a bug?

Thank you for your work and in advance for your response. I could only add that I hasn't have similar problem with basic version of DOC.

Edit: Sorry for my bad English, this is not my native language.
It's a bug. If I were to guess, it probably has something to do with the new effect I gave Elective. It seems I messed it up somehow. You're free to make a fork and try to fix it yourself, but I'm currently taking a break from modding to try to encourage people to playtest Leoreth's DoC.
 
I was playing as Burma but then Buddhism never spread to my cities, making the uhv impossible
 
I am curious about what prompted your undeniable focus on pre-Colombian civs in Peru/Bolivia region as opposed to, say, Central American cultures? Do you study them as your major or you are from that region, please?
 
I was playing as Burma but then Buddhism never spread to my cities, making the uhv impossible

RFC Asia had a cool Piligrim unit who becomes a missionary after visiting Holy Cities. I think it can be a pretty neat mechanic even for the "vanila" DoC.
 
I am curious about what prompted your undeniable focus on pre-Colombian civs in Peru/Bolivia region as opposed to, say, Central American cultures? Do you study them as your major or you are from that region, please?
Mainly just because there were a plethora of suggestions for them, the Norte Chico were there and were the only Cradle of Civilization not in the mod. If you notice, most of the Civs are based on suggestions I was given, as I'm not very good at research. I will say though that the Norte Chico is my favourite of the 6 Cradles of Civilization, the concept of Complex Civilization without Pottery fascinates me. My major is Computer Science and I'm from Massachussets, so I don't think those influenced my focus on the region.
 
Mainly just because there were a plethora of suggestions for them, the Norte Chico were there and were the only Cradle of Civilization not in the mod. If you notice, most of the Civs are based on suggestions I was given, as I'm not very good at research. I will say though that the Norte Chico is my favourite of the 6 Cradles of Civilization, the concept of Complex Civilization without Pottery fascinates me. My major is Computer Science and I'm from Massachussets, so I don't think those influenced my focus on the region.

Yeah it's pretty cool, never heard of them to my shame. Side question: I don't think your fist page civ list mentions Olmecs, are they in?
 
Yeah it's pretty cool, never heard of them to my shame. Side question: I don't think your fist page civ list mentions Olmecs, are they in?
They are, I wasn't in much of a habit of updating the OP back when I was working on the mod
 
Would you want some help with dynamic city names? Particularly the Celtic names are deeply unsatisfying, since they use tribe names and archaeological sites, even though there are a lot of city names of Celtic origin in Europe. E.g. Hallstatt is a Germanic name of a site in here, even though Vindobona/Vienna's name is Celtic in origin and I think it'd be much cooler to have it in instead of Hallstatt. There are a lot of other things which I'd fix as well.
 
Would you want some help with dynamic city names? Particularly the Celtic names are deeply unsatisfying, since they use tribe names and archaeological sites, even though there are a lot of city names of Celtic origin in Europe. E.g. Hallstatt is a Germanic name of a site in here, even though Vindobona/Vienna's name is Celtic in origin and I think it'd be much cooler to have it in instead of Hallstatt. There are a lot of other things which I'd fix as well.
Absolutely! I'm not currently maintaining DCR but I'd gladly accept any pull requests you or others may submit. Though I don't frequent its Github much anymore so feel free to give me a heads up in DMs or here.
 
Would you want some help with dynamic city names? Particularly the Celtic names are deeply unsatisfying, since they use tribe names and archaeological sites, even though there are a lot of city names of Celtic origin in Europe. E.g. Hallstatt is a Germanic name of a site in here, even though Vindobona/Vienna's name is Celtic in origin and I think it'd be much cooler to have it in instead of Hallstatt. There are a lot of other things which I'd fix as well.

Months ago I did some research about this issue and made some suggestions for the map here. I couldn't make git requests (I'm absolutely terrible in all things related to modding), but perhaps these suggestions can help you somehow.

First, amazing job with the Celts!

I've played few games and noticed that most of their cities are named after their tribes. While I consider this naming procedure useful and appropriate when we deal with non-urban civs, the Celtic peoples were able to found large towns and fortresses (oppidum), many of them that gave rise to important modern European cities. Thus, since last week I did some research in some mods (particularly RFC in Abundance and RFC Classical World), games and wikipedia to make some suggestions for city names. The names in bold are the cities that I think are more important for the Celts (higher settler value and possible canonical), in italic are Latin ones (if applicable) and after the modern ones.

Please note that I'm far from being a specialist about the Celts or Iron Age Europe, so any comments and futher suggestions are welcome.

British Isles:
Spoiler :

View attachment 549282

Ireland:
Béal Feirste (Belfast) or Cúil Raithin (Coleraine)
Gaillimh (Galway)
Eblana (Áth Cliath, Dublin)
Inis Sibhtonn (Luimneach, Limerick)
Corcaigh (Cork) or Eochaill (Youghal)

Scotland:
Inbhir Nis (Inverness)
Glaschu (Glasgow)
Dùn Èidean (Edinburg)
Obar Dheathain (Abardeen)

Wales + Cornwall:
Cair Seiont (Segontium, Caernarfon)
Moridonon (Moridunum, Caerfyrddin [Welsh], Carmathen)
Tre war Venydh (Tintagel) or Lannstevan (Launceston)

England:
Luguwalion (Luguvalium, Caer Liwelydd, Carlisle)
Isuer (Isurium Brigantum, Aldborough)
Rigodunum (Mamucium, Manchester)
Eborakon (Eburacum, York)
Uriconon (Viroconium, Wroxeter)
Ratae Corieltauvorum (Leicester)
Camulodunon (Camulodunum, Colchester) or Venta Icenorum (Caistor St Edmund)
Corinium Dobunnorum (Cirencester) or Caerloyw (Glevum, Gloucester)
Verlamion (Verulamium, St. Albans)
Iska (Isca Dumnoniorum, Caerwysg, Exeter)
Durnovaria (Durotrigum, Dorchester) or Sorbiodunum (Sarum, Salisbury)
Calleva (Calleva Atrebatum, Silchester)
Durouernon (Durovernum, Cair Ceint, Cantebury)


Iberia:
Spoiler :

View attachment 549283

Portugal:
Brakara (Bracara Augusta, Braga)
Callaice (Portus Cale, Porto)
Olisippo* (Lisboa)
Ebora (Évora)
Ossobona* (Faro)

Western Spain:
Brigantia (Brigantium, La Coruña)
Lugo (Lucus Augusti, Lugo)
Lankia (Lancia)
Asturica (Asturica Augusta, Astorga)
Cluniaco (Clunia)
Helmantia (Salamanca)
Iplacea (Complutum, Alcalá de Henares)
Mirobriga (Augustobriga, Ciudad Rodrigo)
Tole (Toletum, Toledo)
Budua (Badajoz)
Ibolka (Obulco, Porcuna)
Tartessos*

Eastern Spain:
Bengoda (Pompaelo, Pamploma)
Numantia (Numancia, close to Soria)
Salduie (Caesaraugusta, Zaragoza)
Bolskan* (Osca, Huesca)
Gerunda (Girona)
Termantia (Montejo de Tiermes)
Skeiza (Segeda, Calatayud)
Segobriga (Saelices)

* Founded by Iberian peoples, but I've added just to have more names in the region.


Gaul:
Spoiler :

View attachment 549284

Western France:
Gesocribate (Brest?)
Condate (Condate Redonum, Roazhon, Rennes)
Corbilo (Condevicnum, Naoned, Nantes)
Ingena (Abrincatae, Abranches)
Ratumacos (Rotomagos, Rouen)
Vindunon (Vindinium or Cenomanus, Le Mans)
Atricum (Carnutum, Chartres)
Lemonum (Pictavium, Potiers)
Turone? (Caesarodunum, Tours)
Burdigala (Bordeaux)
Avaricon (Avaricum, Bourges)
Tolosa (Tolouse)

Eastern France:
Gesoriacum (Bononia, Boulogne-sur-Mer)
Nemotecenna (Nemetacum, Arras)
Bratuspantion (Caesaromagus, Beavais)
Samarobriva (Amiens)
Lutetia (Paris)
Durocorter (Durucortunum, Reims)
Argantorate (Argentoratum, Strasbourg)
Cenabum (Aurelianorum, Orléans)
Alesia (Alise-Sainte-Reine)
Vesontio (Bensançon)
Nemossos (Augustonemetum, Clermont-Ferrand)
Bibracte (Augustodunum, Atun)
Gergovia (Gergovie)
Lugdunon (Lugdunum, Lyon)
Nemausos (Nîmes)

Rhine basin:
Atuatuca (Aduatuca Tungrorum, Tongeren)
Batavorum (Noviomagus Batavorum, Nijmegen)
Ubioidunon (Colonia Agrippina, Cologne)
Treuorum (Augusta Treverorum, Trier)
Borbetomagus (Augusta Vangionum, Worms)
Tarodunon (Kirchzarten)
Brenodor (Bern) or Octoduros (Vallensium Octodurus, Martigny)
Genawa? (Genava, Geneva)


Italy + Adriatic Coast:
Spoiler :

View attachment 549285

Italy:
Taurasia (Augusta Taurinorum, Torino)
Stalia* (Genua, Genova)
Medhlan or Mediolanun (Mediolanum, Milano)
Mutna (Mutina, Modena)
Velathri* (Volaterrae, Volterra)
Brixia (Brescia)
Felsina* (Bononia, Bologna)
Aritim* (Arrentium, Arezzo)
Sena (Sena Gallica, Sinagallia)
Patavium* (Padova)

Adriatic Coast:
Tergeste (Tergestum, Trieste)
Iader* (Iadera, Zadar)
Dalminion* (Dalminium, Duvno, Tomislavgrad)
Skodra* (Scodra, Shkodra)

* Founded by non-Celtic peoples, mainly Ligurians, Etruscans, Ilyrians and Veneti.


Central Europe:
Spoiler :

View attachment 549286

Northern Germany
Phabiranon (Bremen)
Leufana (Lüneburg)
Tuliphordon (Tulifurdum, Hannover)
Calancorum (Wittemberg)
Patrespuna (Paderborn)
Loupfourdon (Lupfurdum or Lupphurdum, Leipzig)

South Germany + Austria:
Mongotiacum (Mainz)
Radasbona (Castra Regina, Regensburg)
Lupodunum (Ladenburg)
Alcimoennis (Kelheim)
Kambodunon (Cambudunum, Kempten)
Boioduron (Batavis, Passau)
Lentos (Lentia, Linz)
Windobona (Vindobona, Wien)
Noreia (Noricum)

Chech Republic + Poland + Slovakia:
Rhougion (Rugium)
Lugidunum
Budorigum (Wroclaw)
Kalisia (Kalisz)
Karrodunum (Krakow)
Casurgis (Prag)
Eburodunum (Brno)
Asanca (Kojetin)
Istros (Istropolis?, Bratislava)
Singone (Sarovce)

Ps: many cities here were founded by Germanic peoples insted of the Celts. Most names comes from Ptolomy's Geography.


Balkans + Anatolia:
Spoiler :

View attachment 549287

Hungary + Croatia + Romania:

Solva (Esztergom)
Bormanum*
Savaria (Szombathely) or Arrabona (Gyor)
Akink (Aquincum, Budapest)
Sopiane (Pécs)
Segestica (Siscia, Sisak)
Napoca* (Castrum Clus, Cluj)
Sarmizegetusa*
Durostorum* (Silistra)
Argedava*

Serbia + Bulgaria + Turkey
Sirmium (Sremska Mitrovica)
Singidun (Singidunum, Belgrad)
Navissos (Naissus, Nis)
Serdika (Serdica, Sofia)
Tylis or Uskadama* (Edirne)
Lygos* (Istanbul)
Ankyra* (Ankara)

* Founded by non-Celtic peoples, mainly Dacian, Scythian (Iazyges) and Thracians.


Finally, I have one doubt about dynamic names for the Celts. I don't know if this issue is just for me (I couldn't use the git system to switch the game versions, so this may be the reason) but seems that the only one that shows up after settling the capital is "Hallstatt + something". In any case, we could use likely names such as Celtic Kingdoms, Celtic/Gallic Confederation, Gallic Empire, Celtiberian Confederacy, Brythonic Kingdoms, etc.
 
They are, I wasn't in much of a habit of updating the OP back when I was working on the mod

Can you please do it now? Just to document all the features of this modmod.
 
That should be just about everything. Again, I feel I should remind everyone that I'd much prefer they playtest DoC and work on Pull Requests for it if able.

I also feel that I should state that I do not plan to develop this mod much further in the near future. My experiences playing the Revolutions mod inspired me with some incredible ideas which, should I return to making my own modmodmod, I'd very much like to try to implement. That, combined with the amazing opportunities granted by the new Period System in DoC, has convinced me to take a new approach to adding Civilizations going forwards.

That said, please do not hold your breath for that new mod, as I will only begin developing it after the next official release of DoC, in order to ensure stability (even if my mods aren't really known for it)

As such, I will again and again reiterate and remind that I'd prefer we focus our playing, modding, and discussions to DoC.
 
That should be just about everything. Again, I feel I should remind everyone that I'd much prefer they playtest DoC and work on Pull Requests for it if able.
Still do not see Olmecs in the updated list for some reason...
 
Still do not see Olmecs in the updated list for some reason...
My bad. I was going through the commits on Github so the lack of a full detail on the UU, UB, UP, and UHVs threw me off. The same almost happened for Lithuania.
 
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