ABigCivFan
Emperor
1635AD: Ragnar is using Cathy's land to attack me, so I dwned Cathy, she came with some Cossacks and canons. Note I had pilllaged that single road connecting to my city so her cannons had to stop there before attacking.

1635AD: My veteran forces took care of her stack.

1635AD: 2 task forces to raze 2 viking cities. Leonidas the GG Born! Did you watch that movie 300? Such a great movie, acient epic at its best! I made a 2nd MedicIII cav with him. Now I can effectively storming cities on 2 large fronts.

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1640AD: Using commando cavs to kill Viking cannons before they cause any colla dam on my stacks.

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1650AD: Cease fire with Ragnar to take a break. I can declare anytime.
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1655AD: I asked Cathy to surrender, she complied. I intended to leave her some power so she serves as a nice war ally and buffer between Alex, Nappy and me.

1655AD: I gave her railroad so she could build rails for my forces enroute to attack Alex in the future.

1655AD: Switched to OR to mass build factories and coal plants.

1655AD: Build screen. I have very high production capacity thanks to Ank Wat. Built temples in all cities to use the super priests. Note I was using the combo of Uni. Suffer and Slavery to rush bunch of stuff in the newly captured cities.

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1715AD: Focused on infrustructure, Prod ranked 3 times as high as the next AI. power fell behind a little. Nothing to worry about since the AIs prob did some mass upgrade to cannon. With my prod power, I could catch up very quickly.

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1735AD: Industralization. Mont Rushmore, Iron works with in 1 turn, several other wonders within a few turns. Once this is set will focus on mass produing units.

1735AD: Cathy trade. I also demanded her to research medicine to lower its research cost.

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1740AD: Ironwork city, it will be the city of choice for other important wonders in the future. Building Pentagon.

1740AD: HE/WP city, churning out super units of every kind every turn.

1740AD: Manu Goods curve. It's been said many times that it is the industial might that win wars in modern times. So is in Civ4.

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1750AD: Built SOL. Wonderful synergy with Merc and Representation given the number of my cities.

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1770AD: Wall street/Budda shrine city. Great for financing my mass unit upgrades.

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1790AD: War machine. The plan is to reach rocktry, mass upgrade cavs to gunships, combined with CR3 tanks/Arty, the AIs should have no answer to that kind of military might. Note I have 7-8 Military Academies (GG built or captured) in my top unit producing cities; combined with Forge/factory/coal plant/Police State, even the Immortal AIs could not match that.

**At this stage of the game, I think Military Academies really shine. Imagine having 7-8 good production cities with MAs building mixed 2 promotion units every 2-3 turns. With Charismatic, I send these 2 promotion units to the front, mix them with good artillary support and other veteran units. I then use these units to mop up to gain that important 3rd promotion (mostly CR3). They could often gain that promotion after just 1 battle.
However in the early phase of the game, Instructors are very important since you need them to build those 2 promotion units right away, and there are not that many siege units and veteran units to allow green troops to gain promotions quickly.
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1635AD: My veteran forces took care of her stack.

1635AD: 2 task forces to raze 2 viking cities. Leonidas the GG Born! Did you watch that movie 300? Such a great movie, acient epic at its best! I made a 2nd MedicIII cav with him. Now I can effectively storming cities on 2 large fronts.

-------------------------------------------------------------------------
1640AD: Using commando cavs to kill Viking cannons before they cause any colla dam on my stacks.

-------------------------------------------------------------------------
1650AD: Cease fire with Ragnar to take a break. I can declare anytime.
-------------------------------------------------------------------------
1655AD: I asked Cathy to surrender, she complied. I intended to leave her some power so she serves as a nice war ally and buffer between Alex, Nappy and me.

1655AD: I gave her railroad so she could build rails for my forces enroute to attack Alex in the future.

1655AD: Switched to OR to mass build factories and coal plants.

1655AD: Build screen. I have very high production capacity thanks to Ank Wat. Built temples in all cities to use the super priests. Note I was using the combo of Uni. Suffer and Slavery to rush bunch of stuff in the newly captured cities.

-------------------------------------------------------------------------
1715AD: Focused on infrustructure, Prod ranked 3 times as high as the next AI. power fell behind a little. Nothing to worry about since the AIs prob did some mass upgrade to cannon. With my prod power, I could catch up very quickly.

-------------------------------------------------------------------------
1735AD: Industralization. Mont Rushmore, Iron works with in 1 turn, several other wonders within a few turns. Once this is set will focus on mass produing units.

1735AD: Cathy trade. I also demanded her to research medicine to lower its research cost.

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1740AD: Ironwork city, it will be the city of choice for other important wonders in the future. Building Pentagon.

1740AD: HE/WP city, churning out super units of every kind every turn.

1740AD: Manu Goods curve. It's been said many times that it is the industial might that win wars in modern times. So is in Civ4.

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1750AD: Built SOL. Wonderful synergy with Merc and Representation given the number of my cities.

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1770AD: Wall street/Budda shrine city. Great for financing my mass unit upgrades.

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1790AD: War machine. The plan is to reach rocktry, mass upgrade cavs to gunships, combined with CR3 tanks/Arty, the AIs should have no answer to that kind of military might. Note I have 7-8 Military Academies (GG built or captured) in my top unit producing cities; combined with Forge/factory/coal plant/Police State, even the Immortal AIs could not match that.

**At this stage of the game, I think Military Academies really shine. Imagine having 7-8 good production cities with MAs building mixed 2 promotion units every 2-3 turns. With Charismatic, I send these 2 promotion units to the front, mix them with good artillary support and other veteran units. I then use these units to mop up to gain that important 3rd promotion (mostly CR3). They could often gain that promotion after just 1 battle.
However in the early phase of the game, Instructors are very important since you need them to build those 2 promotion units right away, and there are not that many siege units and veteran units to allow green troops to gain promotions quickly.
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