1150AD: 5th GG born. I used him on a 2nd Mil Academy. The reason to build the MA here is mostly for its Geo location. Nia Haia is not the best prod city other than the HE city, but it is at the southern most spot of my empire bordering Rome, so this is a hedge against Rome. Having the ability of producing units faster in large border cities with large cultural influence is a great way to hold back unexpected invasions.
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1200AD: Taj built in capital. Using the G Age to rush enough(7) universities in order to build Oxford; 7 courthouses to build FP in Beshbalik. After building the FP, all Eastern cities had large reductions in maint.
1200AD: Note, I used a GE I saved for thousands of years to rush WP. I always try to minimize the # turns my HE city spent on building non-military things.
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1220AD: JC Trade
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1240AD: Battle of Zhou. Ragnar's stragger Ivory city. Cavs+Veteran Trebs. Captured Zhou at 1250AD along with 5 workers.
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1260AD: Trade Summary. Netting large sum of GPT from other CIVs.
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1290AD: Stopped war with Ragnar(13GPT to me + 70gold+map), started a new conquest compaign against Aztec. The goal is to capture his capital the Budda Shrine city with 30+ shrine GPT. Destroyed a small Viking SOD inside Azted land. Note my Combat2+Pinch+Formation cavs, these guys are built fresh from HE/WP city, all I need was 13 xp. They are great against any mounted and gunpower units, I built a lot of these guys since there were huge amount of enemy knights/cavs running around. They are like my Cossacks.
1290AD: Power curve, note Monty had just upgraded all longbows to Rifles hence the spike. Note Alex is consistantly on top.
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1300AD: Bribed JC to attack Cathrine again, keep him busy while I concentrate on Aztec.
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1310AD: Monty send 2 small stacks of Rifles and knights to aid the city. Since un-fortified rifles in the open fields are easier to kill, so I planned to deal with these stacks first for extra xp. There are some tough rifles in those stacks, so suicide 1 Barrage cats first.
Battle Summaries: See how strong my pinch cavs are? They took out 4 Rifles+1 knight+1 Treb. 2 cavs retreated but no losses(besides the cat).
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1330AD: Combat3+Pinch Cav against fortified Rifle in city. 68% winning odds.
1330AD: Civic change. Gearing up for war.
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1340AD: Cathy trade, she is weak, Mil Trad would help her a little against JC. Rifle is more important for me as I need good stack and city defenders.
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1360AD: I start to monitor power curves very closely from now. Cathy's spiked with Rifling and Mil Trad. So my old friend JC might need some help.
1360AD: JC Trade, he needs Rifles against Cossacks, and I need that 1 extra trade route. lol felt like a double agent getting 2 guys to screw each other...
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1370AD: A steady stream of lvl5 Cavs rushing to the front. On a large map, conquesting with cavs are 2 times faster than a Gren/Rifle/Treb army since you have have many cities deep within your territory producing Cavs and rush them to the front 2 times faster than Gunpower units. So I can always have numeric superiority in the concentrade attack front. These lvl5, lvl4 cavs came with counter promotions pinch and formation, they have great suvival rates against
ANY AI units and get more fast promotions. And you will soon see the true power of
Charismatic trait
Soon to come: Battle of Tenochititlan...