COM2 - n00bile deities

Pre-turn:

Core cities look pretty good, not much to improve. We can afford 10% less lux though.
Some of the corrupt cities are building pretty interesting stuff. A factory in a city with
80% (=max) corruption?

IBT: Lux deal with Aztecs is up for renewal, they want a little more than we gave before.
I'm a little concerned about giving them all that gpt but I think we need the happiness.


Turn 1, 1605AD:

Lose a tank while burning Ica. Set sights on securing the rubber and oil as well as the wines
on the Inca island.

IBT: Aztecs and Incas sign peace.


Turn 2, 1610AD:

Move more troops towards Macchu Picchu. Shenandoah pops up (again) while clearing a couple of Inca
invaders. Contemplate for a moment between tank and mechinf-army. Mixed army actually sounds
very neat, so 3 tanks and a mechinf it is.


Turn 3, 1615AD:

Most of the artillery is finally in place and Macchu Picchu falls easily without any losses.
A small taskforce is ready to land near Manp'o next turn and I realize I forgot to bring a settler
for raze&replace. Oh well, I guess someone's gonna have to stand in guard outside the city.

IBT: Aztecs finish the UN.


Turn 4, 1620AD:

Steal Fission from Greece. Both Aztecs and Greece have two sources of U, we have one and Korea has one.
Neither of the Aztecs sources is on their main continent. Ours is on the English plains.


Turn 5, 1625AD:

Aztecs just learned Synthetic Fibers. Cuzco has a few more defenders than I had anticipated, but
we manage to take it with some casualties. They have Universal Suffrage in there, but I figure
the flip risk would be just unbearable.


Turn 6, 1630AD:

We just learned Synthetic Fibers. :) Declare on Korea and land near Manp'o. Burn Sariwon.

IBT: :eek:
com2_aztecs_sneak_attack.jpg


They strike at Oiogouen, Reading, the Incan island, land troops at the southern island and bomb
Onnontare. Also our little fleet that took tanks to conquer aluminum is practically toast. The
good news is that we only lose a few units and some workers.


Turn 7, 1635AD:

We finally take Manp'o, but Korea, Inca and Aztecs together block all the trade routes, so we can't
bring the aluminum in yet. Looking at the options I feel we need it right now, and since neither
Korea nor Aztecs want to talk with us, that means a peace treaty has to be signed with the Incas.
Another option would be to wait a couple of more turns, when we probably could burn the Inca city
that blocks the trade route, but I'd rather concentrate on the Aztecs. Sign Greece into an alliance
against the Aztecs. Cornplanter shows up. Burn Troy and 2 bombers with it. The Aztecs have some
10 armors already and we're a little thin in defense.

IBT: Bede's Division takes one for the team, but other than that the Aztecs don't get much done.


Turn 8, 1640AD:

Burn and replace Tlalmanalco. I'm proud to announce that we are in control of :band: saltpeter!


Turn 9, 1645AD:

Burn and replace a couple of more Aztec cities.

IBT: Aztecs add docking bay to their space ship. Manp'o flips but we have 5 tanks standing outside
of it.

Turn 10, 1650AD:

Burn and replace the last Aztec city on our home continent. Get another leader while retaking
Manp'o. :thumbsup:


Some notes as usual:

- We just landed on the little island that holds the only rubber source the Aztecs have. There prolly
isn't enough force to burn the whole island yet, but it should be well enough to deny that rubber
from them.
- All the visible Aztec transports are empty.
- A more permanent solution to our aluminum needs would be appreciated, but the seas might be a little
dangerous. There's also that empty army near Manp'o, as I didn't want to make yet another ancient
tank-army.
- I would suggest the following line of action: Grab the last couple of cities the Aztecs have on that
other island, then look into denying their access to uranium (and rubber but that should be easy now), while
preparing a landing force.


Comparing our military with that of the Aztecs:
com2_yet_another_military_comparison.jpg
 

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Nice going Niko!

If we can make a modern armor army with 45 arty pieces we will do some serious damage to the Aztecs. All the aluminum is north but the Aztec rubber is south and will take them ages to get down there. If they cross our path bomb them!!

It's been awhile but without rubber they can't make the party lounge, right?
Can we bring the Incans into this mess so there's no vote?

Our lineup:
Whomp
Leha
Nikodemus -- just played
MjM -- Missing
pindicator -- up
Bede -- on deck
 
We already have two modern armor armies. :) Also one infantry army, two tank armies, a mixed one with 3 tanks and a mech inf and an empty one. I transformed that remaining MedInf army into a transport.

I think Incas would be willing to join at least if we pay them a little. I have very little experience in avoiding a diplomatic loss, mostly because I usually give up if things look nearly as bad as they did in this game during the Medieval era. That's also why this game has been so educational.
 
Very, very well done.

Aztecs have 1 cruise missile ???? :confused:
Never seen AI building cruise missiles.
 
I'll swap with ya', pin, and play it first thing today, it will be yours for Thursday night.
 
Looks like the only way "to control our destiny" is to waste the Aztec Uranium sources, as that and aluminium are the two requirements for the last SS part and they have four sources of bauxite and only two Uranium.

com02_1650_01.jpg



com02_1650_02.jpg


So the tactical problem is just a little snarky with the targets widely separated by water from our force concentrations. And the furthest one well defended by its placement in the far north on the other side of Azteca.

Inca want lots of luxury goods to ally against Aztec, and since the UN was built in 1615 and the vote is not until 1670 or so I will leave the deal alone for now.

com02_1650_03.jpg


com02_1655_01.jpg


com02_1655_02.jpg


com02_1655_03.jpg


Begin the assault on Teayo with artillery barrage, reveals two MI and 1 MA in the garrison.

com02_1655_04.jpg


There was a conscript MI who never showed until he died.

Sink an Aztec destroyer in the straits and cripple the rest of the flotilla.

com02_1655_05.jpg


Now for the rubber isle. Rubber road pillaged and the force goes into battlefield hold waiting for the outcome at Halicarnassus.

And since the Greeks lack alumnium and have no place to buy from except maybe Azteca see no reason not to sell them SynFibers as they also lack oil. The deal is worth the cost of the airport at Halicarnassus as well as another 133gpt.

The Aztecs counterattack on the rubber isle but fail, wounding an MI and the TOW. The attack on Halicarnassus is a bust, as an MA falls to our infantry. The Aztec navy is all over the place, though.

1660
Take Tula. Raze Chiconautla on the rubber isle. Sink the Aztec flotilla in the straits. Fail to take the other sizeable town on the rubber isle, but decided it was worth the risk as there were at least two Aztec bombers in there.

Aztecs land two MA at London, sail their fleet around and bomb Halicarnassus. Then Korea declares on Aztecs after a failed assualt at Man'po. The Aztecs bnow have a cockpit on their ship.

1665
Deal with the Aztec bombers on the rubber island but fail to capture the town. Kill a couple of Korean guerillas at Man'po and retreat into the town. Need to end the resistance there so the barracks can finish and the attack on the other town can proceed. The two Aztec MA at London are easy kills. Now try to plot the approach to the Aztec Uranium.

Begin by moving all available transport to New Kahnawake then up the coast

1670
Aztecs sink two transports at Halicarnassus with bomber flights from the rubber isle. Resistance ends at Man'po so barracks is finished and the tanks upgraded. Greeks wnat oil to renew the gems deal, there has to be a better way....but renegotiating the peace may not have been it as he holds us up for the luxuries plus 480g, but the alternative is riots in the homeland or lots of clowns everywhere.

Aztecs make a landing in force at London and the artillery barely dents them.

Take out an Aztec carrier in the straits west of Oka (It was empty, though)

Take apart the four guerillas at Man'po and then it's time for the London landing:

com02_1670_01.jpg


com02_1670_02.jpg


And the Inca eschew the UN vote by declaring on the Greeks.

The Greeks finish Manhattan Project.

1675

Gweeto fails to steal Satellites from the Aztecs and is caught and killed.

And attempting to replace him fails.

Load up the army at Man'po and move out on Chonju.

Transports are moving up the west side of West Island heading for Tula, the Jumping off place for Azteca. Armies and artillery are on the island waiting for them. There are other transports tacking up the straits between home and Mongoland also on their way north. Try to keep at least one transport at each location handy for island shuttles. Rebuild the airport at Halicarnassus, destroyed by Aztec bombers from Tepexpan.

Might as well go for an Aztec mainland landing. There should be enough horsepower to accomplish it.
 
Well, assault the Aztec mainland. That seems a tall order. But with how their island is, it may be easy to grab a peninsula and hold it. Leading candidate there has to be Aleppo, just off our northern island, so that's where I'll move to attack.

I decide to decomission the last of our 5 Knights. They aid several projects along.
And I also turn off manual move animation to save some time.

IBT-
Aztecs land near London. 3 MI & 3 TOW
Aztecs start SETI.

1680AD
That's a bad start... I lose a tank Army near London against a weakened MI. And our Army didn't even scratch it.
Our other armies mop up without a hitch.

IBT-
6 more units land near London
Lose a destroyer and a transport to a couple Aztec battleships

1685AD
Bomber takes out a battleship
2 transports ready to start the invasion

IBT-
Lose a destroyer in a transport convoy, but another destroyer sinks a battleship.
Aztecs looks like they have a transport headed to Greece through our borders in our far east.

1690AD
2 more transports arrive in Tula. 2 set out with armies.
Land initial armies on coast beside Aleppo.
Bombard two Aztec convoys

IBT-
Korea and Inca sign peace.
Greece kills both Aztec transports after I bombarded the convoy defenders :D
Inca declares on Aztecs because they nuke us :eek:

:lol: look where they nuked us, tho.

Com02_1695AD_Nuked.jpg


Lose a transport I carelessly moved last turn. Lose a destroyer and sink a destroyer guarding our transports.

1695AD
2 more transports of troops come in
3 more transports arrive in Tula
Sink an Aztec sub

IBT-
Lose a destroyer
Aztecs land more troops near London

What the heck!? ...

Com02_1695AD_FlippedOff.jpg


1700BC

We have a foothold.

Com2_1700AD_AleppoRazed.jpg


Found Aleppo Beach. Wanted to make the town 1SW, but I prefered to keep it under the army and keep the army protecting the artillery. We can always make another town within 3 tiles of Tula a little farther north up the beach.

Move more troops in. Destroy the Aztec landing near London. Mop up some pollution.

Dunno how big a nuke threat the Aztecs still are. Now that I think about it, I have all our invasion troops in the beachhead town, Aleppo Beach. But moving anything out from under an army is sure death on the Aztec mainland.
Not much detail needed, except what do we do about that Greek town that flipped?
 
Nice work Pind. Aztecs with nukes. :eek:
I got it and will try and play 5 tomorrow.

I looked through the last couple pages but didn't see anything on exterior casing being finished. The casing needs rubber and the Aztecs rubber source is disconnected.

I think I should start Apollo if that's the case unless we think getting 26% more land for domination is faster.
 
Aztecs have 4 parts to go IIRC and as long as they don't have rubber they can't finish.

Spend some coin and find te Apollo Program city, it is not the capitol BTW, if you wreck Apollo their space shot is over.

If we roll up Azteca I think that's all we need. Greeks built Manhattan Project, the dirty dogs.

Cruise missiles are cheap and can do wonders with MechInf landings in the homeland. Think about it.
 
I agree about cruise missiles, they do wonders, can't be shot by AA means and less productive cities will build them pretty fast.

Also rush of Airport on aztec territory could be good idea.
 
Pre-turn: OK now I'm nervous. This team has put an amazing comeback together and I need to keep the mojo working. I will post some pics for our lurkers but first the save. My PC loses connection every so often and I want to get the save up first. So here it goes.
Hit enter...
IT Cannon fodder TOW attacks our Mech and the TOW is gone.
1705 Whoa! Our war wariness goes through the roof. Increase lux from 20% to 40% and re-MM. Income drops from 1135gpt to 786gpt. I decide we can merge some of our paid workforce and it helps in a number of ways and income goes to 837gpt.

We need an agent in Azteca. Meet Agent 86.
comspy1.JPG


The Aztecs have 4 space parts and are working on 2 more.
Establish Oak Street Beach north of Aleppo Beach.
Bomb Tequixquiac which reveals 2 TOW's. Move units to take the rubber city.

comrubbeisler2.JPG


IT Take injured elite destroyer attacking our destroyer convoy. Another TOW attack a mech/settler pair and bye bye TOW. 6 TOWs dropoff at London.
1710 Tank army takes 3 TOWs after mass bombardment and the 1st Pindicator Army finishes them off.
On the Aztec front our arty hammers Harran and Leha's 1st Army takes the city along with an ICBM and razes the house.

North Avenue Beach goes in north of Oak Street Beach. Well I guess it's time to check where the Apollo program is being built.
May as well start with the capital.

comazcapital4.JPG


Here? Holy Kamona there's a lot of wonders in there!!

comteo5.JPG


Waldo, where are you?

comTlatelolco6.JPG


Bingo!!

comtlaxcalapollo.JPG

1715 Let's start with the rubber city.

comtaketequix3.JPG


Niko's 1st Army takes damage but we raze this place.

comtlatelolcotaken8.JPG


Burnham Harbor is planted on top of the aluminum there. We have cut the country in half except for mountain roads and I pillage those. Any cross country movement will now be very costly. We get more WW and move lux to 50%. Re-MM. Next turn we will have silks. We could use a little extra cash so I trade Pachu syn. fibers for 739g, 57gpt, maps, demo, nav. and fascism. Send a task force north to Manp'o.

IT Greeks get in our way near the Rubber city.
1720Our battleforce is ready. Move Battleship Hiawatha first and...


comnavalbat9.JPG


Bring it on Monte!! Send our two elite destroyers in to do some damage and succeed. Battleship Hiawatha opens fire and crushes the covering Aztec destroyer. Battleship Geronimo pulls and sends their battleship down for the count. It's over for their convoy. Destroyer #3 takes the frigate and Destroyer #4 doesn't even see return fire finishing the transport and its cargo.

Green Bay is established on the frozen silk tundra and our citizens get real happy. Re-MM again but keep lux at 50% since we have cash to steal and there's only sats. Don't need it yet so I wait. We do lose 2 bombers trying to hit some oil, another bomber knocks out a fighter. The Greeks are in anarchy.

1725 We are knocking on the capital's door and our mountain landing party has landed.
Here's the Aztec front...

comazfront10.JPG


SummaryWe are at about 42% land and 51% pop. The Aztecs are reeling and no one else can touch us. Domination? Once we take the Apollo city we can do space too. I haven't started Apollo but we can always change builds if we want to go that path.
 
:bounce: Yeehah, pin' and whomper. Bring it on home!!!
 
First, great progress Whomp! :goodjob:

Second, great story.

Third, I got it.

I think we beter go for domination. Aztecs will be annihilated and we'll build prosrerous empire on their ruins.
 
It is very possible that this was my last turnset. Victory is close


IT

Lots of pollution strike cities.

1730 AD (1)

1st Pindicator and 1'st Leha's armies with heavy artillery barrage take Xochicalco

Xochcalco.jpg


IT

60% of pop want to give peace a chance.
Our weapons will bring peace :evil:


1735 AD (2)

Lots of aztec TOWs close on Green Bay.
Kill 'em all.
Landing near Nasca was my mistake. It's heavy guarded and one of two MAs dies on infantry
I will take troops back to transport

Nasca.jpg


1740 AD (3)

New Ganogeh is built
I'm a bit stuck with aztec capitol, but it will be fixed soon.


1745 AD (4)

Aztecs added storage supply to their ship, gotta hurry.
No remorse!!!!!

Teotihuakan.jpg


Do we have furs? No?
Furry place is built.
Try to steal Miniaturisation from Greece - fail.
It was dumbest move I ever made, I'm sorry.
Greece declares war.
Fail to plant spy back
Remove all Greece forces from our territory.
Take Tepetlaoxtoc back


1750 AD (5)

We were nuked

Nuke.jpg


Rush harbor in furry place to get furs
And finally:

Capitol.jpg


No_space.jpg


Glory is built


1752 AD (6)

Greek subs are getting annoying
Choke point is built
Steal Mini from Aztecs, plant spy in Greece

Nice :)

Army.jpg
 
1754 AD (7)

East aztec peninsula is ours

Tlaxcala.jpg



1756 AD (8)


1758 AD (9)

Take Huexotle


1760 AD (10)

Texcoco.jpg


Atzcapotzalco.jpg



Aztec_front.jpg


Sorry for silly question, how do you rename units, armies for one?

SAVE
 
Yeehah, Yeeha (Spanish for Leha) :bounce:

(Shift-N when unti is selected ir "ABC" action button if Advanced Unit Actions is on)
 
Bede said:
Yeehah, Yeeha (Spanish for Leha) :bounce:

(Shift-N when unti is selected ir "ABC" action button if Advanced Unit Actions is on)

Thanks Bede, we still don't have Whomp army.
 
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