chrisgatt7
Prince
- Joined
- Mar 26, 2013
- Messages
- 469
Care to share lolNo ETA, working on something bigger using those combat rules.
Care to share lolNo ETA, working on something bigger using those combat rules.
Sir with all due respect I do not mean to be an invelant, but I have searched the LUA and SQL files and I have not found it. If you can direct me to it would be extremely appreciated. Thank you for attempting to help me out in the first place you have been outstanding !!Try to set a load order (see previous page)
Let's hope it can be fixed by loading order...
Try to open the "Combat and Stacking Overhaul.modinfo" file with a text editor, find this:
Code:<UpdateDatabase id="CSO_DB"> <Items> <File>CSO_Rules.sql</File> </Items> </UpdateDatabase>
and replace it with:
Code:<UpdateDatabase id="CSO_DB"> <Properties> <LoadOrder>1000</LoadOrder> </Properties> <Items> <File>CSO_Rules.sql</File> </Items> </UpdateDatabase>
If the modinfo of the other mod also has a <LoadOrder>, make sure to make the value in CSO higher.
Thank you sir I'll give it a try !! Much appreciated!!on the previous page:
-----------------------------------------------
-- Resources
-----------------------------------------------
open CSO_Rules.sql and delete everything under
Code:----------------------------------------------- -- Resources -----------------------------------------------
(except maybe the part related to warmonger penalties, IDK if it's still needed since the last patch)
Yes, I agree domination victory would be to easy. I was just trying to think in what way can the AI be helped and how can more realism be added to the strategic command sense of it.The mod already lower the defensive value of walls.
Removing them make the domination victory too easy for a human player, the code was just there for testing the possibility of removing city attack as we can't change its hardcoded range and power.
could you provide the database.log and modding.log after loading a game with both mods please ?
all units have range > 1, or are there only a few specifics ?
is there a load order in Quo's Tweaks .modinfo ?
Hm, some units might come from MOAR units mod... but in that mod I see no load order...It should, if the units come from that mod. Try a very high number for CSO just to be sure.