wapamingo
Prince
- Joined
- Sep 19, 2006
- Messages
- 399
"Forts do not provide a bonus to units in enemy territory"
I think this is silly, and particular has no factual ground - we just have to look at medieval history to see so many battles fought over key strategically located forts.
The Fort tile improvement should have been re-engineered as it stands right now it is a useless tile improvement. It functions worse than in Civ4.
In any case, if they could change it then I think Fort improvement should be:
> can garrison a single unit absorbing the HP of the garrisoned unit
> a unit can sit on top of it, and while there gets defensive bonus and if ranged +1 range.
> forts can only be built 1 hex away from other forts (that is, 1 hex empty between forts)
> if conquered, fort grants all bonus to occupying army - in order to have fort function it must be garrisoned (thereby consuming 1 unit)
This makes forts much more valuable from a strategic point, and more difficult to conquer.
I think this is silly, and particular has no factual ground - we just have to look at medieval history to see so many battles fought over key strategically located forts.
The Fort tile improvement should have been re-engineered as it stands right now it is a useless tile improvement. It functions worse than in Civ4.
In any case, if they could change it then I think Fort improvement should be:
> can garrison a single unit absorbing the HP of the garrisoned unit
> a unit can sit on top of it, and while there gets defensive bonus and if ranged +1 range.
> forts can only be built 1 hex away from other forts (that is, 1 hex empty between forts)
> if conquered, fort grants all bonus to occupying army - in order to have fort function it must be garrisoned (thereby consuming 1 unit)
This makes forts much more valuable from a strategic point, and more difficult to conquer.