Completely Dumb Ideas

New civ:
The North Pole
LH: Santa Clause
Spawn: The North Pole (duh) in 270 AD
UU: Elf (replaces worker) - provides +1 gift resource
UB: Santa's Workshop (replaces forge) - provides +5 gift resources
UP: The Power of Christmas - each gift resource provides +1 happiness per every 2 population in all the world's Christian cities
UHV:
1) Gain control of 100 gift resources by 1950 AD
2) Allow no angry cities in Europe or the Americas before 2000 AD
3) Control the North Pole, Northern Canada, New York, Scandinavia, and Siberia before 3000 AD
 
EU:
All European Civs have random event to become vassals of 1-City Civilization of Brussels on the map, large diplomatic penalty for refusing, joining causes massive financial instability.
 
New civ:
The North Pole
LH: Santa Clause
Spawn: The North Pole (duh) in 270 AD
UU: Elf (replaces worker) - provides +1 gift resource
UB: Santa's Workshop (replaces forge) - provides +5 gift resources
UP: The Power of Christmas - each gift resource provides +1 happiness per every 2 population in all the world's Christian cities
UHV:
1) Gain control of 100 gift resources by 1950 AD
2) Allow no angry cities in Europe or the Americas before 2000 AD
3) Control the North Pole, Northern Canada, New York, Scandinavia, and Siberia before 3000 AD

I gotta be honest, this seems pretty fun.
 
Why control New York? :confused: Santa's goal should be to conquer Antarctica!the universe

Fixed!
Reapers
Start: 2000 AD
UP: We Are. Has access to special techs. all techs, including special techs researched. . Can combine slaves to make units. slaves are gained at rate of 1 per pop in each city. stability is infinite, as they have a galaxy's resources to use. declare war on all from the first turn, 3000 BC.
UU:: Reaper: mind control. nuke equipped, anti air, worker, work boat that never dies. Start with 500 of the damn things across the planet.
UHV:
Conquer world by 2050
Have 600 reapers by 2100.
Nuke all cities by 2100.
 
Before the wheel, there should still be chariots, but with 0 movement.
 
Here's a more fleshed-out description of the Minecraftian Empire:

Start: 2011, at Stockholm.
LH: Markus "Notch" Persson, and then Jens "Jeb" Bergenstein (latter being AI-only).
UP: The Power of the Voxel. It gives land three tiles away from your borders (and Creeper impact sites, see below) Minecraft terrain graphics (which the blocks and whatnot). You have line-of-sight within the affected tiles, units inside said tiles will occasionally flip to you, and cities in them will revolt to you without cultural pressure.
UU: Creeper. Replaces ICBM. Has a significantly reduced amount of damage, but they spread your UP as described above.
UB: Multiplayer Server. Replaces Broadcast Tower. Nullifies 1/5 of your :yuck: and :mad: from population.
UHV:
1) Be the top scorer in all demographics categories (the ones on the F9 demo screen) by 2100.
2) Have 15 cities produce 200 culture and gold per turn (the latter including science, esponiage, and gold) by 2200.
3) Control all continents and have all land tiles under the influence of your UP by 2400. :p
 
Great Russo-Tatar Empire.

Capital: Yaroslavl-Novgorod. Later in the game you can move it to Rome-Constantinople-Troy-Jerusalem.
UP: Power of the True Horde: Every tile on the map is within the Empire's stability area.
European nations like England, France etc. spawn in the 16th century and wage war on the Empire, falsifying history with the goal of making everyone forget about the Great Russo-Tatar Empire.
 
This thread is just lol-tastic.

US Great Prophet: Justin Beiber
(He does have allot of teenage girls worshipping and following his every word, and the crap he churns out every year that he calls 'music' is hardly worthy of him being a great artist.)
 
Make the United States 50 different nations all vassalized by Washington.
 
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