A'AbarachAmadan
Deity
denyd said:uXs: First of all welcome to our little asylum.
A couple of things to remember:
1. Expand as quickly as possible (having 10+ cities by 1000 BC is common)
2. Contact the AI often about trades for techs & slaves
3. Keep your military small early (some people probably will end the AA with < 5 units)
4. It's cheaper to let your neighbor build a wonder and then take it from them than to build it yourself
5. Try to get our despotism ASAP
6. Pick a victory type (generally Diplomatic is the easiest) and play to that goal
7. At the monarch level, you'll only need couple of luxuries to keep the people content, so skip temples for a while.
8. Read some of the War Academy write ups on early game strategies (Crackers: Opening Moves & Bamspeedy's Babylon Diety Settlers are 2 good ones)
9. Have fun, remember it's just a game
Edit: Almost forgot to mention exploration. Get those scouts and curraghs out a exploring. Meeting other tribes will reduce tech costs and present trading opportunities.
And to check out this thread on Monarch training, it's got a lot of great stuff
LINK
Some more ideas regarding the above by reference.
1) On a standard map I have at least 2 cities dedicated to settler production as early as possible. In my last game I had 5 cities building nothing but settlers by the end of the AA, but that map had lot o' empty land. You won't normally find that at higher levels.
1a) I like to set up settler 'factory' cities before exploring, but I see lots of folks who explore first. My general rule of thumb is granery first for expansionist civs and 2 warriors, then granery for others. Many would disagree and go for more exploration first, but you want to start your real expansion as soon as possible.
1b) I often start my 1st tech at min (always tier 2) and then max for a while. This gives some money so I can run a deficit later; it allows you to use the luxury slider for happiness instead of temples while still maintaining a good research rate.
2) Use CivAssist or other micromanagement program to help you find out when your contacts have stuff to trade.
3) I'm the opposite here, but I do expand, expand, expand (peacefully) first. Then I try to get at least 8-10 Swordsmen,Horsemen and attack. I set up cities which build barracks, then exclusively military and nothing else (maybe marketplace after I gets 4+ luxuries). Usually warriors upgraded to swordsmen, then exclusively horsemen so I can upgrade them all the way to Cavalry. Focus on eliminating enemies access to resources so I will have the technological advantage in the war. When at your war limit (i.e. can't expand quickly anymore) make peace where they give you lot o' stuff even though you had to stop anyway.
4) Agree. I only build Wonders if it will be a huge advantage (i.e. GreatLighthouse if on Island Map; Pyramids on a Single Landmass maybe; Great Library in PTW if I get a Leader at the right time) or if I need one for a Golden Age. The only exception is a 20K victory scenario, but that is by far the hardest victory type to me, which I may try this time.
5) Republic slingshot in C3C
6) Have a plan for each area (research plan, FP build, Palace jump in PTW, etc.). Be flexible as no plan stays intact upon first contact.
8) Also some good posts in the QSC thread that layout details.
9) Just a game?! Thought we were fanatics.
![crazy eyes :crazyeye: :crazyeye:](/images/smilies/crazyeyes.gif)
![lol :lol: :lol:](/data/assets/smilies/lol.gif)
Other: If you like to warmonger, then trading techs is an artform as you want to be very picky about who you give to (usually only scientific civs for me to get to a new era ahead of my enemies). If peaceful, you can trade, trade, gift, gift your way into the modern era.