COTM 06 Pre-Game Discussion

Xarin said:
Three in a row?

:( :( :( :( :(

Oh well, maybe next month.

COTM has gone (to echo this once again...) Regent-Monarch->DG->Monarch->Regent->Monarch

So I suspect that the Sumerian game will be Emperor/DG, but then, as GOTM37 is promised as Deity and Ainwood is trying to have opposing difficulties... Personally, I'd like to see Sumeria as a high-ish difficulty, Ag/Sci strikes me as being quite a powerful combination and their UU is pretty handy. But I'm getting waaaaaaaaaaaaay ahead of things here.

Neil. :cool:
 
I think the game can still have it's difficulties:
-small or little fertile island
-strong opponents nearby
-no resources
And we have pretty lousy traits for a monarch game.

I did some graphical analysis on the starting pic (excuse the bad drawing)

What you see is three likely settling spots, (dark blue, light blue and green) and one less likely (red) Also you see what the scout would see from each hilltop (yellow lines) and a worker (pink lines). The small dots correspond to the settling spots and are the unknowns in the start.

->Settling on the spot (dark blue). Worker or explorer moves NE and other SE and all blue spots are known.
->Settling NE (green), Worker N and Explorer E, NE to reveal all those greens.
->Settling E (light blue) worker SE and Explorer E, NE to reveal the light blue.
->Unlikely spot settling south (lot of unknowns, but could be hidden powersquares....) To reveal them all Explorer would need to move S, S. This could be the alternative route, but risky.

In general moving the explorer E, NE reveals almost all squares pertaining to the first three settling spots. Worker S will reveal the rest, but will waste some worker moves. Worker moves wouldn't be critical at monarch level, so that could be a good option.
The alternative of worker N, would set it up for irrigating the wine. and reveal some norther squares. Explorer SE, E would reveal more squares. This option would leave the three northern squares of green and light blue unrevealed. Of course the first move could change everything if powersquares are revealed..

Let's hear your comments!
 

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Ginger_Ale said:
Thanks Darkness, did not know that. I guess the number of goodie huts I find will also depend on if my neighbors are expansionist. Knowing ainwood, I figure they are. :goodjob:

In COTM05 we were also expansionist and I finally found a GH about 25 spaces away from the start in a bog that the Aztecs had missed somehow. It gave me a tech though, IIRC.
 
I think SirPleb found a fairly early settler in a hut recently. I can't remember many others being that lucky, but our turn must come some day! :)
Otoh we may be sitting on a very small continent, and the one scout will be more than enough. I still intend to start my build queue with a worker.
 
MikeH said:
In COTM05 we were also expansionist and I finally found a GH about 25 spaces away from the start in a bog that the Aztecs had missed somehow. It gave me a tech though, IIRC.

Yeah, I tried COTM5 too (didn't finish it or submit it). There were some goodie huts, but not as many as a normal game, I suppose. But there's a good reason for that, I agree. I'm waiting eagerly for this game!
 
bed_head7 said:
RFHolloway, we going to give the 100k race a go here or wait for Sumeria next month?

Well it won't be as easy, traits are horible for 100k, but I'll probably play for it anyway. but Sumer just shrieks 100k. Cheap defense, cheap libraries Agri for fast expansion. I'll probably play 100k on both, so your call.

(whats that fastest 100k on a GOTM anyway?)
 
RFHolloway said:
(whats that fastest 100k on a GOTM anyway?)
Funny you should ask. AlanH just put together a table that compares jason best dates to actual finish dates by victory condition and GOTM. You can find it << HERE >>

Good Luck!!
 
It looks like SirPleb's, yours, and mine all beat the previous best dates for 100k in a GOTM. Of course, if culture victory had required 130k instead of 100k, that probably only would have been true of SirPleb's, while ours would have fallen a bit short of 1405.

edit: I'll go 100k on both also.
 
I may have missed this in the thread some where, but do we know if respawn AI is on or off?
 
I've never played the Portuguese before so I wanted to take them out for a test drive. I set the game up just like ainwood did.

Civilization: Portuguese.
World Size: Standard
World Type: Continents
Barbarians: Sedentary
Ocean Coverage: 60%
Climate: Wet
World Age: 5 Billion Years
Temperature: Temperate
Difficulty: Monarch

Well I didn't get a nice town on the coast of a continent, instead I got a town on the shore of Buckeye Lake (A small man made lake near Columbus, Ohio with a depth of 5 feet). :cry: I guess I'll try again.
 
Well at least there's no danger of your Curragh sinking after you accidentally hit the wrong key to move it!

Neil. :cool:
 
Randy said:
I may have missed this in the thread some where, but do we know if respawn AI is on or off?

It's normally off in COTM/GOTM, I think we'd only be told if Ainwood had decided to turn it on.
 
ainwood said:
Correct, it is OFF. It was on for a couple, but the default is OFF unless otherwise stated.

What about Scientific Leaders? I've never gotten one in a COTM which made me wonder if it is off or if I'm unlucky. :confused:
 
Scientific Leaders are always off. IIRC the feeling is that they can unbalance the game if you get one so early. Constructing the Pyramids in 3000BC could give you a huge advantage if you happen to get one after your first tech discovery.
 
Is it possible to turn off the Philosophy slingshot as well? The first couple of times it is nice to have a new government so early, but now the novelty is over. It forces one to choose a single tech strategy, and on higher levels the luck factor is nasty.
 
Here's the link to ainwood's decision for COTM1 <here>
and in this post is SirPleb's explanation of why it unbalances the game <here>

@Hannabir I think you can do that in the game editor. It's an interesting idea. Higher levels and/or pangea maps make it a bit more down to chance but my personal view is that it is not as unbalanced as the 3% chance of a SGL.
 
Thanks Tone!! Good reading in the SirPleb post too! Now we just need them to balance everything out a little more, like the super Armies. Too bad they can't set it up so SGLs become available only in the Industrial Era and beyond or something.
 
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