COTM 13 Pre-game Thread

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There's food on the map, I promise. Of course, I might've given it all to the AIs. (They're so stupid; they need all the help they can get. Don't they? ;) )

Renata
 
Major bummer. Well, Conquest-class for me again. Any idea what the Conquest-class bonus will be?
 
Probably a settler and tech(s), but I'm not sure. I'll add it to the initial post once I've decided.

Renata
 
An extra settler for conquest class (and possibly techs)? This one must be really hard. What are you going to do for predator? Take away the worker? Come on Great Library!!

Do you get extra commerce in the city by settling on gold?
 
Predator "penalties" are a challenge for this game -- no barbs to manipulate, AI bonuses are already stratospheric, and to take away such expensive techs as alphabet or masonry would be pretty nasty. I'm still cogitating on that one, too. :)

You will get some extra commerce if you settle on the gold hill -- see Dave McW's first post.

Renata
 
Zelda's Man said:
An extra settler for conquest class (and possibly techs)? This one must be really hard. What are you going to do for predator? Take away the worker? Come on Great Library!!
Or the settler :lol: Automatic game over :D
 
Is the gold on a hill or on a mountain?

I think I'll make a test game...
 
@ Renata: I was unsure what DaveMcW meant by "5-trade gold hill". I know we get one extra gold in the city center for being commercial, so does that mean 2 for the gold hill? Sorry for being an idiot...
 
The penalty for Predator could be that you have to skip the first 5 turns.
 
I belong to the group of guys who thinks it's pretty nasty to play on Diety. I'd appreciate if anyone
could give me some hints on how to proceed. I'm starting to build my cities closer together and that
has helped a lot, but it doesn't always help.

I suppose this one is going to be about how many points I can gather before I get annihilited :(

To start with. I guess settling on the hill is the only thing that makes sense for now, unless
something fantastic is revealed by either my worker or anyone here.

Cheers guys ;)
 
Hannabir said:
The penalty for Predator could be that you have to skip the first 5 turns.

No, it is not good as it clearly gives a penalty without an opportunity to overcome it.
I think predators could start with zerro gold, this shouldn't be too bad. But I do not like it either as it is unlikely gives any opportunity to turn it into predators advantage. :hmm: How about giving AI an extra worker or better extra gold at the start?

I also have a radical suggestion for the conquest class, although not sure that this is possible. How about Conquest players will start with their capital on the hill with Great Walls in it?
This way Conquest players will not have a chance to spoil their game by wondering around with their settler and also will have walls to protect their cities.
 
Just dandy... I come back to Civ III after a year and this is what you guys repay me with? :eek:

Come on, ever here of the story of the prodigal son? :D

Time to go through all the Diety SG threads I can -- hopefully it'll rub off on me.
 
solenoozerec said:
No, it is not good as it clearly gives a penalty without an opportunity to overcome it.
How's that?
Where is the difference with starting without a Worker, except that that would be too harsh in a food-poor location?

I think predators could start with zerro gold, this shouldn't be too bad.
10 gold, on the other hand, is nothing.

I also have a radical suggestion for the conquest class, although not sure that this is possible. How about Conquest players will start with their capital on the hill with Great Walls in it?
Now that's more like it. :)
 
solenoozerec said:
No, it is not good as it clearly gives a penalty without an opportunity to overcome it.
I actually agree. This will lead to a pure loss in score, 10 points per turn and upwards.

Hannabir said:
Where is the difference with starting without a Worker, except that that would be too harsh in a food-poor location?
Not that I like the no-worker penalty, but with a town and a citizen the first 5 turns you would get normal score during the first 5 turns and your capital would still expand after 10 turns, giving a normal increase in score/turn because of the added territory.

No worker is horrible. Not only does it cost shields and a citizen to build one, but you also have to go many turns without one. And with the scarce food? Big no-no.

solenoozerec said:
How about giving AI an extra worker or better extra gold at the start?
Extra worker(s) for AI is good, a typical example of what can be both an obstacle and an advantage. (Better roads in conquered land but harder to conquer them in the first place.) More gold, on the other hand is too good for the human. The AI doesn't have any use for the money except building embassies (=advantage for human) and buying techs (=usually from humans). Often the AI only offer 10 gold for your early techs, but if they had 100 gold they would offer, say, 80 or even the whole lot.

I'd rather see that extra worker(s) was accompanied by the usual change in AI support cost than by added gold.
 
Does the lack of a worker or techs not reduce score, then? Any handicap does. And is that not the entire idea of the predator class, that you have to overcome a handicap?

If you give extra's to the AI instead that may in fact increase score for players who know how to prey on the AI.
 
I'd like to have your problem's!!! :eek: :wow:

This will be my first deity game ever, so it will for sure be conquest class for me! Nevertheless I'm pretty sure I'm going to suck like hell! Hunting tips, here I come!
 
@ Caldazar and other deity-newbies: Try reading the spoiler threads and the "hunting tips/hunt continues" threads for GOTM43. That one's also deity.

@ Zelda's man -- I can never remember the exact numbers,either. :) I do know that a gold hill is one of the very few resources you can settle on and still get something extra out of it -- in this case, gold. You'll get 2 or 3 more gpt from the city center by settling there than elsewhere.

Renata
 
I hope you do play, Offa. But at any rate, taking away a trait doesn't work, because that would allow a golden age to be triggered with just an industrious wonder. At least that's how I understand it; I've never tested it out.

I have a few ideas. Still cogitating. :p

Renata
 
Renata said:
I hope you do play, Offa. But at any rate, taking away a trait doesn't work, because that would allow a golden age to be triggered with just an industrious wonder. At least that's how I understand it; I've never tested it out.

I have a few ideas. Still cogitating. :p

Renata

You could change Commercial to Expansionist and remove the ability to build scouts for predator.
 
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