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CRpSuite : Playing aids and game analysis utils 2.11.0

Originally posted by Pggar
It might just be me, but I can't get what you're saying.
It's not just you Pggar. CRpCreator is a command line app, and users that are used to using the command line will find it easy, but those that only use GUI apps will need a little help. I'll put together some simple instructions with examples, look out for them a little later today (hopefully the uploads server will be working again by then!).
 
Originally posted by Heinz4lif
No problem. The file is located at:
http://members.fortunecity.com/surge942/A.Test.Of.Time.Germany.zip
John/Heinz4lif, there seems to be a problem with that URL. I'm getting the message :

We're sorry, but we can't supply the file you requested.

In order for us to continue to provide our members with the first-class service they expect, we don't allow people to link files from sites hosted with other providers.

Maybe you could E-mail it to me? I'll PM you.
 
Originally posted by Heinz4lif
I just wanted to make you aware of something with the viewer. I had made a .crp file from a completed TETurkhan Scenario (starts with 31 civs). When I tried to open it, it gave me an error:
External Exception EEFFACE
:band: Congratulations Heinz4lif, have a virtual :beer:. You're the 1st one to find a bug. As you can see I've got a very strange attitude to bugs, for a S/W developer. Maybe that's because normally I only get to fix other people's bugs (he says, hoping none of his collegues read this and interrupt his current dreamlike state :)).

Anyway, just a warning to those creating their own .crp files. Currently CRpViewer won't read your .crp file if it contains more than 16 civs. I've added this to a new bug list section in the main post, and will most likely fix this for the next release.

GOTMers don't have to worry as cracker hasn't released one with >16 civs, yet.
 
A number of you have expressed interest in using CRpCreator, and have had trouble with using it. I've finally gotten around to writing some docs for it. They're in HTML format complete with an example :
CRpCreatorHelp.zip (175Kb)

These are the docs I'm planning to add into the next distribution, so if you spot any mistakes then feel free to let me know!
 
I've finally got release 2.1 ready. The following is a list of new features :

New features in 2.1 :
  • Viewer/SettleLoc : GOTM class now visible in Viewer comboboxes and SettleLoc listbox.
  • Viewer/SettleLoc : Map display now (optionally) capable of showing resources/hills/mountains/rivers and original forest/jungle locations. (Need to use latest .crp files containing extra map info).
  • Viewer/SettleLoc : Can now optionally read larger textures from the client CIV installation rather than the small ones embedded in CIVReplay.dll.
  • Viewer/SettleLoc : .crp file type now registered to Viewer and SettleLoc.
  • SettleLoc : New options for settlement frequency for 1st 3 cities and for cummulative cities (I.e. all cities from 1..N) now available.
  • SettleLoc : Can now wrap around the x-axis to allow the map to be centred on any point.
  • Viewer : Bug resulting in failure to completely load .crp files containing >16 civs (doesn't affect GOTM, yet) fixed.
  • Viewer : Now uses some intelligence to setup visible/sorted scoring fields on loading a .crp file.
  • Creator : Documentation added.
 
Hey Dianthus,
How can we tell which version we are running? You are updating so fast, I can't keep up! ;) I don't want to download the full install version of 2.1 if I don't have to...
 
Originally posted by rabies
Hey Dianthus,
How can we tell which version we are running? You are updating so fast, I can't keep up! ;) I don't want to download the full install version of 2.1 if I don't have to...
Is that a roundabout way of requesting an about box :). I've made sure the .exe and .dlls all have a version in them. Go to the install dir (Defaults to C:\Program Files\CFC Dianthus\CIVReplay), right click on a .exe and go to properties. Look at the Version tab. Hopefully it says 2.0.0.0, then you can download the patch.

Oh, and I'm only updating once per month! (Too busy playing GOTM)
 
heh heh..yea...you got me...it was a roundabuot way of asking for a version in the utility somewhere.... ;) I actually went ahead and uninstalled and installed the full version..but I'll take your steps into mind next time around. The terrain addition in this version is ALL the difference! It is almost like watching a replay of the game at this point. It is damn shame we will never be able to capture troop movements....then it would be just like watching over peoples backs as they play (almost).
 
Originally posted by rabies
The terrain addition in this version is ALL the difference! It is almost like watching a replay of the game at this point.
Thanks rabies. It sure makes it easier to recognise the map when there are a lot of hills/mountains/resources on the map, like GOTM21. The hills/mountains/forests aren't exactly the same images as those used in game (couldn't work out how to extract that from the .SAV), but they're in the right place. I just guessed how to join them up, or chose a random image for some variation. Still, it looks pretty good (in my opinion :)).

Originally posted by rabies
It is damn shame we will never be able to capture troop movements....then it would be just like watching over peoples backs as they play (almost).
I'd love to do that too. I'll have to try contacting Spiderzord again sometime, but he's been too busy recently.
 
I've just made the GOTM 21 (Greece) .crp file available (see the 1st page). The full file is rather big this month (>6Mb!), partly because there were a lot of participants, partly due to the big map, partly because a lot of people played a long space race game. So, I've also added a smaller version with just the top 25 as well for those with slower links.
 
It's that time of the month again, time for me to release the recent changes and get ready for the new GOTM game. See the 1st page for the links.

New features in 2.2 :
  • Rings : New application to aid choice of RCP settlement location
  • Creator : Added support for [ptw] 1.27f
  • Viewer : Can now load .SAV files directly
  • Viewer : FOW and resource filtering added
  • Viewer : Single player mode added
  • Viewer : Optional Time Bar replacement for Graph added
  • Viewer : Playback speed optimized a little
  • Viewer/SettleLoc : Open GL settings standardized to popup-menu, defaulted to unsmoothed inbuilt textures, and settings made persistent
 
Wow Dianthus, your tools just keep getting better! The new replay viewer is great and runs nicely on my machine.

But I can't get CRpRings to run, I'm getting the message "The dynamic link library CRpComponents.bpl could not be found ..." when trying to start it. I used the full install package. Hopefully just an easy missing piece somewhere :)
 
Originally posted by SirPleb
But I can't get CRpRings to run, I'm getting the message "The dynamic link library CRpComponents.bpl could not be found ..." when trying to start it.
Oops, yes I missed that from the install. I'm at work at the moment, so it will be a little while before I can get home and sort this out. (9-10 hours). Thanks for the quick post SirPleb!
 
Dianthus,

Great job on the the Ring placement utility!:goodjob: When you have time, would you please consider adding the following extra feature into it:

1. The ability to shift the map. For example, if my starting location is at the edge of the map, I want to shift the map right so my starting location is centered on the map - it's a lot easier to see the ring when it's centered.

2. The ability to zoom into certain section of the map.

Thanks!:)
 
Originally posted by Moonsinger
Great job on the the Ring placement utility!:goodjob: When you have time, would you please consider adding the following extra feature into it:
Thanks Moonsinger. I think you'll find those features are already there! (Unless I'm misunderstanding you?)

Originally posted by Moonsinger
2. The ability to zoom into certain section of the map.
You can zoom by using the lower scrollbar. Dragging to the far left will zoom to full CIV size, far right sizes to fit the window.

Originally posted by Moonsinger
1. The ability to shift the map. For example, if my starting location is at the edge of the map, I want to shift the map right so my starting location is centered on the map - it's a lot easier to see the ring when it's centered.
When zoomed in you can scroll around using the scrollbars to the right and below the map. If you want to centre across the horizontal wrapping point then just click the XWrap checkbox.
 
Dianthus,

You are absolutely right! Those feature is already there![dance] Stupid me for not figuring it out.:( I do have one more question. According to the formula, would there also be city with distance like 2.5, 3.5, 4.5, ... and so on. Please see the following sample:

http://www.civfanatics.net/uploads5/Moonsinger_rcp2.jpg

Should my first ring has a distance of 4.5 instead of 4?
 
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