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CRpSuite : Playing aids and game analysis utils 2.11.0

Sorry, forgot about that. :blush:

As I said, the conquest was modded to allow certain civs to be playable. The appropriate files are HERE

However, I started up a plain version of the game, and here is a .sav that *should* be unmodded, and does the exact same thing.

Test Run

Sorry for the confusion.

EDIT: The tech Byz Ingenuity is untradeable, as evidenced by the diplo screen, but MapStat says I can trade it.
 
SesnOfWthr said:
However, I started up a plain version of the game, and here is a .sav that *should* be unmodded, and does the exact same thing.

Test Run

Sorry for the confusion.

EDIT: The tech Byz Ingenuity is untradeable, as evidenced by the diplo screen, but MapStat says I can trade it.
Thanks for that SesnOfWthr. I can open that one fine. I've found out what was causing it. There's a new option in the scenario editor for techs that I've not noticed until now:
CannotBeTraded.png
 
I've just released a new version of CRpSuite, which can be found on my website.

New features in 2.7.3 :
  • CRpMapStat - Added a new info bar at the bottom to show score, QSC score, and time played (if applicable)
  • CRpMapStat - Fixed bug causing flip probability for cities once owned by eliminated civs (thanks to dvandenberg/DJMGator13 for pointing this out)
  • CRpMapStat - Fixed bug causing techs marked as "Not Tradeable" in C3C scenarios to be listed on the Trade tab (thanks to SesnOfWthr for reporting this)
  • CRpMapStat - Fixed bug causing CRpMapStat to not popup if notification occurs while minimized (thanks to EPL for finding this one)
  • CRpStats - Added QSC tab and implemented Trade/Foreign tabs.
  • CRpStats - Added an additional column on the military tab showing whether at war or not (Suggested by planetfall)
  • CRpStats - Added an eras column to the military tab (Suggested by planetfall)
 
Wow! Talk about your fast turn around times! :goodjob:
 
@Dianthus:

re trading of resources & luxuries, I'm up against the same problem as you are, in that I can't reliably determine whether there is a sea trade-route.

In the end, I settled on providing a list of the resources for trade if the player can contact the civ - same as per the 'standard' game interface. The only downside is that it puts the onus on the player to 'know' whether they have a route for trade with that AI. I figured that this is only a small downside compared to the benefits of having the info available. :)
 
SesnOfWthr said:
Wow! Talk about your fast turn around times! :goodjob:
It was over a month between 2.7.2 and 2.7.3. You were just lucky ;).



ainwood said:
re trading of resources & luxuries, I'm up against the same problem as you are, in that I can't reliably determine whether there is a sea trade-route.
I'm thinking that working out the sea trade-routes should be pretty straightforward to do myself. I'll have another go at locating the information in the .sav file first, when I get time. My RL job seems to be getting in the way at the moment though :(.



ainwood said:
In the end, I settled on providing a list of the resources for trade if the player can contact the civ - same as per the 'standard' game interface. The only downside is that it puts the onus on the player to 'know' whether they have a route for trade with that AI. I figured that this is only a small downside compared to the benefits of having the info available. :)
I've seen your new Civ Assist application :goodjob:.
 
Dianthus said:
I'm thinking that working out the sea trade-routes should be pretty straightforward to do myself. I'll have another go at locating the information in the .sav file first, when I get time. My RL job seems to be getting in the way at the moment though :(.
Good luck! It drove me nuts for a couple of weeks! And if Alan couldn't do it... :mischief:

I've seen your new Civ Assist application :goodjob:.
Thanks! :) Now you know where all of your and Gramphos' assistance has gone!
 
Dianthus said:
I've just released a new version of CRpSuite, which can be found on my website.

New features in 2.7.3 :
  • CRpStats - Added an additional column on the military tab showing whether at war or not (Suggested by planetfall)
  • CRpStats - Added an eras column to the military tab (Suggested by planetfall)

Very nice, thank you!!!

I have confirmed that multiple saves can be loaded into Stats. Please cancel my RFE for autoappending save tabs to a designated file.

PF
 
Dianthus said:
I've just released a new version of CRpSuite, which can be found on my website.

New features in 2.7.3 :
  • CRpStats - Added an additional column on the military tab showing whether at war or not (Suggested by planetfall)
  • CRpStats - Added an eras column to the military tab (Suggested by planetfall)

I like the new version. I am using it for COTM04. One thing I noticed was the CrpStats Military tab's column headers bug you fixed before came back. (i.e. I think the slaves column header is missing and heading are shifted <-- this way.)

Sorry to be the bearer of bad tidings. It is very minor. :)
 

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Found a bug with stats in 2.7.3
C3C 450 bc

settler 1
workers 12
warriors 14
archer 4
sword 1
catapult 1

CrpStat
settler 0
worker 1
warrior 12
archer 14
sword 4
cataplault 1


Looks like an off by one error. No biggie, but just confirmed what was previously reported.

PF
 
CornMaster said:
Still no MP yet. :mischief:
I haven't forgotten CornMaster, it's still on my list ;).



dvandenberg said:
I like the new version. I am using it for COTM04.
Me too!



dvandenberg said:
One thing I noticed was the CrpStats Military tab's column headers bug you fixed before came back. (i.e. I think the slaves column header is missing and heading are shifted <-- this way.)
planetfall said:
Found a bug with stats in 2.7.3

...

Looks like an off by one error. No biggie, but just confirmed what was previously reported.

PF
Cheers for pointing that out guys, I'll get that fixed.
 
Forgot to tell you, the MapStat jump to city with happiness problem no longer works. It worked in 2.6? but has not worked in 2.7.x

PF
 
Hey, Dianthus.

I was putting together my MA spoiler and I noticed a issue with that the new column on the Stats military tab. (It is much better than looking for wounded units to figure out when a war started, BTW :) )

When you take the last city of a civ but they still have a settler somewhere, Stats thinks the war was over once the cities were gone.
crpstats_cotm04_Miltab_war.JPG


I captured the last city in 720AD, but I didn't track down the galley with the settler for 3 more turns. I attached the save file from 750AD for you to look at.
 
planetfall said:
Forgot to tell you, the MapStat jump to city with happiness problem no longer works. It worked in 2.6? but has not worked in 2.7.x
Hmm, that's strange. I just used that feature with 2.7.3 yesterday! In what way doesn't it work? Does nothing happen at all? Does the map move, but just to the wrong place? Which version of civ are you using? Has that changed since you were using 2.6? Does it work again if you revert back to 2.6? (If you can be bothered with that last one? I realise that's a pain!).



dvandenberg said:
I was putting together my MA spoiler and I noticed a issue with that the new column on the Stats military tab. (It is much better than looking for wounded units to figure out when a war started, BTW :) )
Have you noticed that the "Foreign" tab works now? You might find that more useful! (though it may well have this bug as well).



dvandenberg said:
When you take the last city of a civ but they still have a settler somewhere, Stats thinks the war was over once the cities were gone.
crpstats_cotm04_Miltab_war.JPG


I captured the last city in 720AD, but I didn't track down the galley with the settler for 3 more turns. I attached the save file from 750AD for you to look at.
:confused:. I thought in [c3c] that the civ died when the last city was taken, even if there's a roaming Settler? I'll take a look at this at some point. The .sav will be useful, though I'd better finish my CGOTM04 game first. I'm at a pretty late point, so probably can't be spoiled, but just to make sure...
 
Dianthus said:
planetfall said:
Forgot to tell you, the MapStat jump to city with happiness problem no longer works.
Hmm, that's strange. I just used that feature with 2.7.3 yesterday! In what way doesn't it work? Does nothing happen at all? Does the map move, but just to the wrong place? Which version of civ are you using? Has that changed since you were using 2.6? Does it work again if you revert back to 2.6? (If you can be bothered with that last one? I realise that's a pain!)
I didn't know it would do that. What do you have to do? Double-click?

Dianthus said:
Have you noticed that the "Foreign" tab works now? You might find that more useful! (though it may well have this bug as well).
I hadn't paid that much attention to it yet. But you are correct on both counts. It is better, especially when trying to understand overlaping wars. I wish I had looked closer. :( And, it does show the war ending at the same time as the military tab. (see attached image). I think both it and the trade tab would benefit from eliminating/Hiding the blank rows. If you could do that then maybe you could wrap the text on the trade tab so it will be visible. Of course, in hindsight I could just paste it to Excel to get that.

Dianthus said:
:confused:. I thought in [c3c] that the civ died when the last city was taken, even if there's a roaming Settler? I'll take a look at this at some point. The .sav will be useful, though I'd better finish my CGOTM04 game first. I'm at a pretty late point, so probably can't be spoiled, but just to make sure...
I had though that it was always the case. But, maybe it only works that way when respawn is turned on.
 

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dvandenberg said:
I didn't know it would do that. What do you have to do? Double-click?
You have to select a city by clicking on it (this works on any of the tabs that list cities), then either press J, or right click and select the "Jump To City" menu item. If it doesn't jump to the right place you may have to alter the "Map Scroll Speed" (see the popup menu) in CRpMapStat to match that selected in the preferences in Civ.



dvandenberg said:
And, it does show the war ending at the same time as the military tab. (see attached image).

...

I had though that it was always the case. But, maybe it only works that way when respawn is turned on.
That respawn idea is an interesting one. I'll take a look when I've finished my CGOTM04 game.



dvandenberg said:
I think both it and the trade tab would benefit from eliminating/Hiding the blank rows. If you could do that then maybe you could wrap the text on the trade tab so it will be visible. Of course, in hindsight I could just paste it to Excel to get that.
Showing/hiding blank rows would be pretty easy. The main reason I left them in is so that there are the same number of rows on all of the tabs. That way they line up if you decide to paste the data from multiple tabs into the same spreadsheet. Making that optional would be easy enough though. I'm not sure about wrapping the text though. I don't think the control I'm using is capable of doing that. I'm intending to reduce the amount of text shown on the Trade tab at some future point. The current version is just a quick first attempt. I would like to do something similar to the Foreign tab. I.e. show when new trades start, when trades end normally and when a trade is broken.
 
Dianthus:

Last night I tried to instal CRPsuite 2.7.3 on my computer, but it failed, 'cause there was already another version of CRPsuite on my computer. At least that's what the computer said. But I checked everything and it's not on my PC.

Any suggestions, short of uninstalling civ3/C3C, and re-installing the whole thing? Or is this just my very ancient computer acting funny, so you can't really say anything about this problem?

Thanks anyway...
 
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