Crusader Kings 2

I am currenty on a new game after I resigned the last one thanks to the efforts of a dutchy turned kingdom taking most of France under my nose and then rebelling against me. Thankfully my score set me in links with... Capet, the house I was playing.

I am now playing as the Abbadid Dynasty once more but instead of last time where I make the Sultanate of Ireland I am now staying in Hispania to try to claim as much as possible. My first ruler gained land but then was blown up by his heir. The heir continued to gain lands and thanks to a holy war got the peity needed to create the Sultanate of Andalusi and then went on a Sunny Jihad. Then he got Syphilitic and died. His second eldest son become ruler but died in battle, leaving his 6 year old son to rule. Now 7 this son is likely to face a rebellion from his uncle.
 
In CKII, we have nobody dying from childbirth

This was actually explained.
The missing child birth deaths were omitted on purpose as to not clutter the game with dead children. The pregnancy rate was lowered as a compensation, not completely to what would have been realistic, again on purpose, to not create the situation were a players dynasty just dies out without you being able to do anything about it.

The dev diaries were rather informative, and created a good picture of the reasoning behind the decisions.
 
This was actually explained.
The missing child birth deaths were omitted on purpose as to not clutter the game with dead children. The pregnancy rate was lowered as a compensation, not completely to what would have been realistic, again on purpose, to not create the situation were a players dynasty just dies out without you being able to do anything about it.

The dev diaries were rather informative, and created a good picture of the reasoning behind the decisions.

Hmm. Interesting. That makes sense. I always imagined in my games that the dead children were simply not recorded in history.

Although lately my rulers always seem to pump out kids year after year (or every other year at most), even if I have low fertility (in one game, my Muslim ruler had two celibate wives - and he impregnated them both within one year). It's kind of funny. But also annoying, too, since it's too many kids to manage. Heck, I've even downloaded a mod that introduces childbirth mortality, and I even had to increase the rate of mortality in that mod myself because it wasn't enough.
 
Or you could just murder them. Oh wait. Murder was removed.
 
Or you could just murder them. Oh wait. Murder was removed.

I've thought about using console cheats to, uh, "simulate" infant mortality, but I figured it was too cheap.

I think I'll just up the chances of infant mortality from that mod, because if I was trying to really mimic real history I should be having at least a 50% or 70% rate or something.
 
Foghorn-Leghorn-Thats-a-joke-son-You-missed-it-Flew-right-by-ya.jpg
 
It wasn't a joke, it was a completely false statement. If a red car drove past me and I said it was blue, would you call it a joke?
 
Plotting was nerfed and rendered 98% less effective -> gross overstatement -> humor.

Just laugh, it won't kill you. I promise.
 
Oh, a facepalm. I've never seen that one before. Do you realize I was referring to their speed, or did you just never realize how useful plots were?
 
Because they took a week before SoI!

Really, though, a month each? Didn't see that. Damn, I wish my plots were that fast. I'll have 200%-300% sometimes and it'll take all year.
 
Because they took a week before SoI!

Really, though, a month each? Didn't see that. Damn, I wish my plots were that fast. I'll have 200%-300% sometimes and it'll take all year.

I had literally like 2000% once (I was pretty sure it was a bug, although the spymaster had 800% or something). The poor victim went kaput after a very short while.
 
I preferred being able to press a button. They could have added a minimum time limit for it (2 weeks or a month), but if the guy you're killing suddenly has a boy and you were planning on that not happening, I'd rather be able to control when the plot actually happens.

And really, how much time does it take for someone who has murdered over a dozen people to realize that you could bribe a hunter, carriage driver, or servant to ensure an accident?
 
I preferred being able to press a button. They could have added a minimum time limit for it (2 weeks or a month), but if the guy you're killing suddenly has a boy and you were planning on that not happening, I'd rather be able to control when the plot actually happens.

And really, how much time does it take for someone who has murdered over a dozen people to realize that you could bribe a hunter, carriage driver, or servant to ensure an accident?

To be fair, I think you still can press the button, it just has lower chances of success and costs 3x more.

Stupid nerfbat. No more cleaning out royal houses...
 
Assassins are the most useless thing in the game. Blowing through 1000 gold to kill one guy is terrible.
 
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