In CKII, we have nobody dying from childbirth
This was actually explained.
The missing child birth deaths were omitted on purpose as to not clutter the game with dead children. The pregnancy rate was lowered as a compensation, not completely to what would have been realistic, again on purpose, to not create the situation were a players dynasty just dies out without you being able to do anything about it.
The dev diaries were rather informative, and created a good picture of the reasoning behind the decisions.
Or you could just murder them. Oh wait. Murder was removed.
Or you could just murder them. Oh wait. Murder was removed.
Plotting was nerfed and rendered 98% less effective -> gross overstatement -> humor.
Just laugh, it won't kill you. I promise.
Because they took a week before SoI!
Really, though, a month each? Didn't see that. Damn, I wish my plots were that fast. I'll have 200%-300% sometimes and it'll take all year.
Because they took a week before SoI!
I preferred being able to press a button. They could have added a minimum time limit for it (2 weeks or a month), but if the guy you're killing suddenly has a boy and you were planning on that not happening, I'd rather be able to control when the plot actually happens.
And really, how much time does it take for someone who has murdered over a dozen people to realize that you could bribe a hunter, carriage driver, or servant to ensure an accident?
Assassins are the most useless thing in the game. Blowing through 1000 gold to kill one guy is terrible.