Crusader Kings 2

O my...

Shut-up-and-take-my-money.jpg
 
Bah, this better mean that the Byz die easily in EU4.
 
Abacination is blinding by applying hot irons or plates below or before the eyes. Gruesome.
 
Blinding, afaik, was used to get rid of pretenders since apparently you had to be able to see to be emperor.

But if a blind guy is a pretender to the empire, then wouldn't he just have to ban mirrors?
 
Paradox just announced the next expansion, which will be focusing on the ERE and the Orthodox states in general. Looks nice so far:

http://forum.paradoxplaza.com/forum...r-Kings-II-Legacy-of-Rome-Expansion-Announced!
While that seems nice, it doesn't really look like it solves either of the two largest complaints with the way that Paradox handles the Greeks.

Complaint 1 is that the Byzantine state had effectively zero tendency towards regionalization. "Vassal revolts" should be all-or-nothing wars for control of the diadem, not Western European-style breakaway efforts. This changed, albeit very slightly, after the Frangokratia, but it was still not really a thing.

Complaint 2 is that they're still pigeonholing the Byzantines into their ugly generic mishmash vaguely Franco-Imperial "feudal" social/political/military system when it was nothing of the sort. Even "Byzantine feudalism" - i.e. post-Alexios I - did not look anything like that. The Emperors' control of the state rested on his authority from God and his position as the most recent in a long line of autocrats stretching back for a millennium, not from the consent of his "vassals". Byzantine politics were fundamentally different, and while this "faction" system might go some way towards changing that, it doesn't seem like it will (plus, it might be some ahistorical ludicrousness like the factions the Chinese empires got in EU3).

I'm really not interested in Byzantine attention per se because I, too, believe that the disproportionate amount of fangirls that that country has over in the dank depths of Paradox Plaza makes them overdone and tiresome, but if you are going to give attention to them at all, you could at least make sure what you're doing bears some vague resemblance to reality.

To prevent this post from being an unadulterated whine, because salty mud will piss and moan at me if I do that, are there any mod projects, either finished, ongoing, or scheduled, to fix this sort of trash so I can get interested in playing?
 
While that seems nice, it doesn't really look like it solves either of the two largest complaints with the way that Paradox handles the Greeks.

Complaint 1 is that the Byzantine state had effectively zero tendency towards regionalization. "Vassal revolts" should be all-or-nothing wars for control of the diadem, not Western European-style breakaway efforts. This changed, albeit very slightly, after the Frangokratia, but it was still not really a thing.

Complaint 2 is that they're still pigeonholing the Byzantines into their ugly generic mishmash vaguely Franco-Imperial "feudal" social/political/military system when it was nothing of the sort. Even "Byzantine feudalism" - i.e. post-Alexios I - did not look anything like that. The Emperors' control of the state rested on his authority from God and his position as the most recent in a long line of autocrats stretching back for a millennium, not from the consent of his "vassals". Byzantine politics were fundamentally different, and while this "faction" system might go some way towards changing that, it doesn't seem like it will (plus, it might be some ahistorical ludicrousness like the factions the Chinese empires got in EU3).

I'm really not interested in Byzantine attention per se because I, too, believe that the disproportionate amount of fangirls that that country has over in the dank depths of Paradox Plaza makes them overdone and tiresome, but if you are going to give attention to them at all, you could at least make sure what you're doing bears some vague resemblance to reality.

To prevent this post from being an unadulterated whine, because salty mud will piss and moan at me if I do that, are there any mod projects, either finished, ongoing, or scheduled, to fix this sort of trash so I can get interested in playing?

8648d1311055173-hanamaru-kindergarten-plz-stop-post.jpg


You've outdone yourself here.
 
There is a intresting bug. Basically if I hold a tourament sometimes the event continues after the winners are declared, with maiming and deaths occuring. My previous emperor, Robin, lost his life while at war due to the event. He was in his mid 30s. Now his son Matthieu is ruler, aged 14 at the time I was last on the game.
 
There is a intresting bug. Basically if I hold a tourament sometimes the event continues after the winners are declared, with maiming and deaths occuring. My previous emperor, Robin, lost his life while at war due to the event. He was in his mid 30s. Now his son Matthieu is ruler, aged 14 at the time I was last on the game.

I've noticed this too in my recent Burgundy game, although I figured it was because I was a duke and my king or my vassals were holding tournaments (and I just missed the notification or something).
 
While that seems nice, it doesn't really look like it solves either of the two largest complaints with the way that Paradox handles the Greeks.

Complaint 1 is that the Byzantine state had effectively zero tendency towards regionalization. "Vassal revolts" should be all-or-nothing wars for control of the diadem, not Western European-style breakaway efforts. This changed, albeit very slightly, after the Frangokratia, but it was still not really a thing.

Complaint 2 is that they're still pigeonholing the Byzantines into their ugly generic mishmash vaguely Franco-Imperial "feudal" social/political/military system when it was nothing of the sort. Even "Byzantine feudalism" - i.e. post-Alexios I - did not look anything like that. The Emperors' control of the state rested on his authority from God and his position as the most recent in a long line of autocrats stretching back for a millennium, not from the consent of his "vassals". Byzantine politics were fundamentally different, and while this "faction" system might go some way towards changing that, it doesn't seem like it will (plus, it might be some ahistorical ludicrousness like the factions the Chinese empires got in EU3).

I'm really not interested in Byzantine attention per se because I, too, believe that the disproportionate amount of fangirls that that country has over in the dank depths of Paradox Plaza makes them overdone and tiresome, but if you are going to give attention to them at all, you could at least make sure what you're doing bears some vague resemblance to reality.

To prevent this post from being an unadulterated whine, because salty mud will piss and moan at me if I do that, are there any mod projects, either finished, ongoing, or scheduled, to fix this sort of trash so I can get interested in playing?

I don't have CK2 but I'd imagine that isn't very likely. You can't mod hard-coded things. Simple as that.

Now a modder could be attempting to use the resources available to somewhat portray the effects of the Byzantine politics&society into the game through chain events and whatnot, but that's not the same thing.
 
:lol: the tournament drained the Holy Roman Empire dry!

Inb4 Dachs and his "tournaments never actually lasted 100 years guise!" drivel.
 
:lol: the tournament drained the Holy Roman Empire dry!

Inb4 Dachs and his "tournaments never actually lasted 100 years guise!" drivel.

A bug is not worth "drivelling about". An open, avowed unconcern for making borders look not terrible, now, there's a different story altogether.
 
In all honesty, I appreciate Dachs' criticisms even if I'm not educated enough on them to comment.
 
Same here.

On another note, this is a bad bug that is entertaining while still being a pain in the ass. Sounds like something someone would mod back in once a patch fixes it.
 
(I've thought about Dachs' comments a bit, and I think I've come to my hastily made conclusions. Anyhow:)

Dachs, while I think you went a little overboard with your criticisms, you do bring a legitimate point. The issue you do bring up is the old question of historical accuracy vs. gameplay in video games. In CKII, we have nobody dying from childbirth, the Egyptians launching a Crusader-equivalent Jihad on Iberia, and matrilineal marriages. Some of those things I think are a bit ridiculous, others not. All that said, there is, in the accuracy vs. gameplay debate, about what is "fun" and what is "accurate". The question is not only how accurate the game could be, but also how accurate could the game be 1) without sucking for the majority of players, and 2) within the coding abilities of the programmers and the game's vision.

The faction system, as you hinted, is what I'm hoping will be the key element in making the ERE a bit more like in real life. We have no details on it yet, so it could be anything from a 100% duplicate of Byzantine politics, or monkeys throwing poo at each other. I'll wait to give it a chance. Even if it turns out to be ridiculous... well, me, I'm easy to please. I can understand why you'd be bothered. However, also remember that the developers were originally going to make the ERE unplayable because they knew it was a unhistorical mishmash of Western feudalism, and that they didn't have time to make a system more unique to the ERE - but they decided to make them playable anyways.

Anyhow, I really don't actually have any conclusions to draw from this, other than 1) on the accuracy vs. gameplay debate I lean very slightly towards gameplay, and 2) the news just came out.

On the other hand, the arbitrary tech penalties for non-Western Europeans in EU III, that was terrible. That was absolutely terrible. That was absolutely terrible.



Also, Dachs, you're missing the real insult to the Greeks. I mean, unhistorical politics is worrisome and all, but there's something even more atrocious that Paradox did: those Greeks HAVE NO BEARDS WHATSOEVER. WHAT KIND OF EPIC BYZANTINE EMPEROR GOES AROUND WITH A PENCIL MUSTACHE?
 
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