Crusader Kings 2

I didn't mean that way, I meant they could have not have announced any DLC and just added an Aztec invasion in a patch for laughs.

Oh, that would have been funny too. I think any surprise Aztec invasion would be hilarious.
 
The Aztec are going to be fun. I especilly love the ironies that are going to be placed.
 
I think it's a hilarious idea, and I'm probably going to buy the DLC just to sit in Sweden or somewhere laughing my head off. :D

(Also, the longship picture makes a good avatar.)
 
I didn't mean that way, I meant they could have not have announced any DLC and just added an Aztec invasion in a patch for laughs.

How do you know they haven't done something precisely like that? :mischief:
Zombie Apocalypse... er, Day of Reckoning ties nicely into the Medieval theme. Imagine...just as you congratulate yourself on driving the Aztecs back into sea, suddenly...
 
Too late. Have you seen the thread? It's absurd; some go as far to declare that Paradox are now worse than EA, or that Paradox hates their customers, etc.
"Are now"? Their games were hardly accurate before; this doesn't make them that much worse. The idiots who are whining about this on the PI forums are, well, just that.

I actually kind of thought the whole thing is amusing. If you're not going to bother with a reasonable simulacrum of historical accuracy, why bother with any? If it's going to be fun, then go for it. Good decision by Paradox, assuming they can actually roll it out without bugs or balance issues.
 
It's hard to understand how people can go ballistic over something that they can simply chose to not buy.
 
It's hard to understand how people can go ballistic over something that they can simply chose to not buy.

Presumably because they could've spent the effort making a weird alt-history DLC on a more historically accurate DLC and people are disgruntled that they have to wait more, or possibly not get what they wanted.

Having not actually read the Paradox forums myself, I'm trusting the general impressions in this thread that they've overreacted a bit.
 
"Are now"? Their games were hardly accurate before; this doesn't make them that much worse. The idiots who are whining about this on the PI forums are, well, just that.

I actually kind of thought the whole thing is amusing. If you're not going to bother with a reasonable simulacrum of historical accuracy, why bother with any? If it's going to be fun, then go for it. Good decision by Paradox, assuming they can actually roll it out without bugs or balance issues.

How do you balance Aztec doomstacks? :lol:

Anyways, as I said in the EUIV thread, this is absolutely hilarious and Paradox has my full support, and I might even consider buying CKII.

Its nice to see Paradox giving some sort indication that they know Mesoamerica existed.
 
Presumably because they could've spent the effort making a weird alt-history DLC on a more historically accurate DLC and people are disgruntled that they have to wait more, or possibly not get what they wanted.

Having not actually read the Paradox forums myself, I'm trusting the general impressions in this thread that they've overreacted a bit.
Here's what the lead CKII dev said about it today.

So why did we decide to make this DLC in the first place? Well, the kernel of the idea goes way back to the original Crusader Kings and the Mongol invasion events. Playing on or near the eastern edge of the map is dangerous; almost suicidal if you are not strong enough by the 13th century. So, we've frequently joked about having a similar but rare event on the western side of the map, an invasion by something out of the Atlantic ocean to offset the imbalance a little bit; Atlanteans, Deep Ones, Vinlanders... or Aztecs. It's obviously a pretty crazy proposition and we never expected to put it into the game, but then someone mentioned a similar idea on the forum and the powers that be decided to greenlight it for a laugh.
Now, let me offer you a rare insight into the psyche of the average Paradox dev (especially the veterans among us): we all love history and we love making historical games, but when you've spent a decade of your life delving into such crucial issues as getting the regnal numbers right for the Dukes of Aquitaine, ensuring that Eustace of Boulogne has his historical mustache, that the Pops of Chur have the right cultural and religious composition and that Operation Weserübung always happens roughly when it should, some of us yearn to do something wacky just once in a while. That's why Saint Andrew is Scottish in CKII, why there is a mission for Aragon to seize the throne of Gondar in EU3... and why we did Sunset Invasion. Not to worry though, we are not going to abandon our historical games or the attention to detail that makes them unique. That is why Sunset Invasion is optional. Just don't buy it if you don't like it.

Let me end with some points to assuage the fears of the historicity hardliners and squash some false rumors:

Sunset Invasion is a minor tongue-in-cheek DLC. We do not count it as a main expansion.
We have never said how many major DLC/expansions we will do. In fact, we do not know - it's mostly up to you.
The making of this DLC did not affect our regular release schedule at all. Most of the work was outsourced, done on our spare time or slotted in when someone had a bit of extra time.
Paradox Development Studio is not about to change course for its historical games.
 
patch 1.08

http://forum.paradoxplaza.com/forum...ELEASED-Checksum-JQDK-NOT-for-problem-reports!

MAJOR:
- Added Nahua culture and Aztec religion

MINOR:
- Retinues no longer get free leaders
- Liege levies raised via the province view are now raised in the selected province
- You can now forbid your council from leading armies
- Optimized succession calculation, which could cause massive slowdowns in big dynasties with many landed members
- Intrigue plots vs barons or their courtiers can now include their liege's courtiers and other vassals
- Fixed Scottish Schiltron building giving 10x defensive bonus to pikes
- Fixed Dutch cultural retinue lacking pikes
- Fixed an issue with AI strength calculations the first month after loading a game
- A bit more randomness in the size of the rebel reinforcements in civil wars
- The Pope now receives even less war contribution score in Crusades
- Fixed a crash with a null war list in Province View and Diplomacy View
- Mercenary regiments and Holy Orders will now automatically get a new leader when the old one dies
- Less likely that the captain of a merc regiment gets reassigned to lead something else
- Kingdoms no longer assimilate out of de jure empires that have no holder
- Fixed a bug with not being able to move capital back to your title's preferred capital
- The Imperial Reconquest CB now only works for the restored Roman Empire
- The Imperial Reconquest CB no longer clears out all rulers under the title
- Disbanding multiple selected units will never disband retinues if there are non-retinues in any selected unit
- Liege levies will now disband if their owner is at war with the owner of the unit
- Retinues no longer reinforce if their owner has no money
- Diplo AI: Imprisoned vassals or below will always accept a demand for religious conversion, and go free from prison
- AI: Much better at assigning flank commanders for important armies
- AI: Less likely to go overboard with Crown Authority
- AI: Not interested in Lower CA plots in irrelevant kingdoms/empires
- AI: Fixed a bug with it not dismissing liege levies when done with them
- Army AI: Fixed a bug with invasions not happening when they should
- Ledger page with independent rulers now shows troops including retinues
- Shift or Ctrl clicking buttons in Ruler Designer coat of arms designer now multiplies the frame change by 5 or 10
- Fixed bug where byzantine unit pack was replacing all eastern europeans
- Raising troops via raise all or raise on province will now merge units
- Now allowed to ask to join tribal invasion wars
- Fixed bugged altaic culture building modifier
- Fixed the history of c_sodermanland
- Fixed consistency issue with German characters name Philipp
- Fixed faulty employment date for Robrecht van Gent
- Fixed broken Ua Conchobair dynasty
- Province of Bira no longer stays Orthodox for the entire game
- Fixed bug where imprisoned underage rulers could kill their regents
- Gave The Two Saltuks from Erzurum their correct names
- Corrections to Phillip IV of France and many related characters
- Sigrid Ylving no longer has the wrong mother
- Fixed the deathdate of King Charles IV of France
- Added missing Ecumenical Patriarchs
- Fixed a bug where courtiers of landless characters would be listed in a weird location
- Fixes and additions to various Frankish and Occitan dynasties
- Fixes and additions to the Hunfirding dynasty
- Missing marriages, mothers, children of Valdemar II and Erik V of Denmark added
- Fixed a rare crash in 'on_siege_over'
- AI: The independence faction does not present an ultimatum until it has at least 33% of the liege's strength
- AI: De jure vassals of your culture and religion, except kings, will not start or join independence factions
- Reduced the chance of massive rebel reinforcements for the Independence faction
- Diplo AI: Mongols and Aztecs will no longer revoke titles off human players just for having the wrong religion or culture
- Armenian, Georgian and Alan cultures updated with new names, name linkings and patronymics
- Fixes to the County of Melgueil
- Ingeborg Magnusdotter now has the correct gender
- Sartag Khan now converts to Nestorianism instead of Orthodoxy
- Corrections to the religion of several Zirid characters
- A few Catalan name fixes
- Changes and additions to the Godwin dynasty
- Fixed a bug with Primogeniture when tracing back through the current holder's mother
- Fixed a very rare crash with Holdings with no holder
- Fixed an issue with inheritance by landless characters when there was no de jure vassal title they could take off the previous holder
- Diplo AI: Much more careful about imprisonments
- Imprisoning characters no longer affects their position in the line of succession
- Fixed a bug with the event pictures on Mac and Linux
- Added blinded trait to historically blind characters in the database
- Added missing space to Armenian dynasty prefix and Irish male patronym
- Byzantine, Armenian and Georgian character fixes and additions
- Fixed wrong liege for Duchy of Champagne and County of Gevaudan at certain dates
- Welsh/Hiberno-Norse Dublin character fixes and additions
- New dynasty for the Kurdish Shaddadids, extended Mirdasid pedigree
- On player agreement, the game now sends information to the Paradox backend when you start a game, containing the names of the DLCs and Mods you run (can be toggled with "dont_track_data = [yes/no]" in settings.txt)
- AI: The leader of a claimant faction will no longer leave the faction in an elective realm where the claimant is currently the heir
- AI: Fixed a slight bug where current heirs would not back claimant factions for themselves
- Spymaster Scheme job has been overhauled and simplified
- AI: Fixed an issue with the number of available galleys check
- Fixed an issue with part of the de jure drift mechanic not being cleared on resign

FOR MODDERS:
- The criterion for determining who can lead troops is now determined by the allow trigger for 'job_marshal' (so women can now be modded to lead armies)
- Added trigger 'is_adult'
- Added trigger 'is_marriage_adult'
 

Link to video.

My Reaction.
tumblr_m8kv3y0zhU1r9od71.gif
 
Well, I can think of worse directions to take CKII...

tumblr_mcglkogOk31qh1l5wo2_400.jpg



As it happens, I'm not too fussed- I could never get the hang of dynastic landgrabs; unlike a friend of mine who had a knack for arranging marriages on par with the Habsburgs.

But if I could, and I did care, I'd just not buy the DLC... or download the latest patch. Problem solved
 
I play like the Habsburgs, but with more murder. You should try it. Very rewarding.
 
Just got Sunset Invasion, and am playing a test game starting from the Hundred Years War. The Aztecs haven't gotten anything but a county in Ireland (they are invading Castille, though). Nothing much has happened in Sweden (which at the time controlled Norway too), and England won the war incredibly quickly but is faced with a lot of rebellions, from both France and England.
 
My current game as the Bagrationi dynasty of Georgia (starting with the King in the Stamford Bridge start):

Spoiler :
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Not bad, not bad. I see the Seljuks have exploded, as usual (I would vouch to guess that the Fatimids, or their successors, are still one big happy blob).

What's up with all the counts all over the place, though?
 
I think the new rebel event change in the update is bugged. My vassal revolted, and instead of them getting the usual 8k, they got 20k and steamrolled me.

/ragequit.
 
Not bad, not bad. I see the Seljuks have exploded, as usual (I would vouch to guess that the Fatimids, or their successors, are still one big happy blob).

What's up with all the counts all over the place, though?

Hah, yep, you're right about the Fatimids. One great big lime green blob across half of Africa and the Arabian Peninsula. :yuck: The dynasty got kicked out at one point, but a faction revolt kicked them right back in.

About the counts: actually, most of those are bishops. In general, I find they're easier to deal with. Since that screenshot, I've put a duke in Azov, though, and may begin to put more duke-levels in place as I continue to expand *knock wood*.
 
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