Ok here goes. My first turnset in an SG.
Turn 0 (1575AD)
- Look around to see where everything is. Boy this map is big.
- In general it seems that a lot of our earlier cities seem to have a shortage of food. They are very healthy and happy, but they are strugling to grow into their oversized pants. This means slavery is not so effective, but I will leave it for now.
- We are at 70% research, losing -1. I will see what I can do about that.
- Change Walata and Kagoshima to courthouses to help with costs. The border pops will have to wait for a while.
- Fire the engineer in Kyoto. Not sure if he was doing anything special, but I can't see what it is, so make an executive decision.
- Also a scientist in Moscow.. fired.
- Whip the courthouse in Yekateringburg to cut the costs from 10. It has a fair amount of food and will grow back quickly. The distance from the palace is a long way. This is only going to get worse in new cities we take. We will need to be selective and only pick cities that will soon pay for themselves.
- Trade dye to Monte for 8
- Trade cow to Washington for 6
- Renegotiate copper for spices to corn for spices with Huayna. No need to give away copper if we don't need to.
- Trade cow to cyrus for 3.
- Now at +25@70%.
- Take note that if any of the AI's have spare income then you can cancel and renegotiate existing contracts and they will normally give you all their income.
Finally hit enter. I hope I didn't revise too much that you had going on, but there wasn't too much guidance in the last few rounds so I went my way.
Turn 1 (1580AD)
- Printing Press comes in. Now we are +43@70%.
- Next up cannons (Steel)
- I start moving some grenadiers over towards Mansa.
- Tokyo: Grocer -> Observatory to boost science
- Yekateringburg: Courthouse -> Granary to help it grow faster and allow the whip quicker
- Yaraslavl: Forge -> Barracks
Turn 2 (1585AD)
- Workers working; Army moving.
- Research to -9@80%; 415 in piggy bank.
IBT: Monte wants Horses for Silk. Sorry no deal. Don't want knights knocking on our door.
Turn 3 (1590AD)
- First grenadiers arrive at Timbuktu to get ready to get Mansa's capital. Need some catapults or cannons to remove the defensive bonuses.
IBT: Alexander asks for gunpowder.. umm.. don't think so.
Turn 4 (1595AD)
- Kyoto: Grenadier -> Catapult
- Edo: Genandier -> Catapult
- Satsuma: Something -> Grenadier
IBT: Mansa Musa treaty is up. We can go to war again with him now.
Turn 5 (1600AD)
- Think about going to war with Mansa, but decide that I will let the next guy decide if 1 catapult is enough. The city is in the fog so I cannot tell what defenses he has.
- Osaka: Grenadier -> Observatory
- Yaroslavl': Barracks -> Grenadier for it's own protection.
Here are the soldiers waiting to go.
Left it there. Was going to play 10 when I started but due to this being my first go, took my time to see what's up and it took me longer than expected.
Here's a look at where we stand
We have got quite a lead in commerce and manufacturing. Just need to turn that into research and soldiers.
Turn 0 (1575AD)
- Look around to see where everything is. Boy this map is big.
- In general it seems that a lot of our earlier cities seem to have a shortage of food. They are very healthy and happy, but they are strugling to grow into their oversized pants. This means slavery is not so effective, but I will leave it for now.
- We are at 70% research, losing -1. I will see what I can do about that.
- Change Walata and Kagoshima to courthouses to help with costs. The border pops will have to wait for a while.
- Fire the engineer in Kyoto. Not sure if he was doing anything special, but I can't see what it is, so make an executive decision.
- Also a scientist in Moscow.. fired.
- Whip the courthouse in Yekateringburg to cut the costs from 10. It has a fair amount of food and will grow back quickly. The distance from the palace is a long way. This is only going to get worse in new cities we take. We will need to be selective and only pick cities that will soon pay for themselves.
- Trade dye to Monte for 8
- Trade cow to Washington for 6
- Renegotiate copper for spices to corn for spices with Huayna. No need to give away copper if we don't need to.
- Trade cow to cyrus for 3.
- Now at +25@70%.
- Take note that if any of the AI's have spare income then you can cancel and renegotiate existing contracts and they will normally give you all their income.
Finally hit enter. I hope I didn't revise too much that you had going on, but there wasn't too much guidance in the last few rounds so I went my way.
Turn 1 (1580AD)
- Printing Press comes in. Now we are +43@70%.
- Next up cannons (Steel)
- I start moving some grenadiers over towards Mansa.
- Tokyo: Grocer -> Observatory to boost science
- Yekateringburg: Courthouse -> Granary to help it grow faster and allow the whip quicker

- Yaraslavl: Forge -> Barracks
Turn 2 (1585AD)
- Workers working; Army moving.
- Research to -9@80%; 415 in piggy bank.
IBT: Monte wants Horses for Silk. Sorry no deal. Don't want knights knocking on our door.
Turn 3 (1590AD)
- First grenadiers arrive at Timbuktu to get ready to get Mansa's capital. Need some catapults or cannons to remove the defensive bonuses.
IBT: Alexander asks for gunpowder.. umm.. don't think so.
Turn 4 (1595AD)
- Kyoto: Grenadier -> Catapult
- Edo: Genandier -> Catapult
- Satsuma: Something -> Grenadier
IBT: Mansa Musa treaty is up. We can go to war again with him now.
Turn 5 (1600AD)
- Think about going to war with Mansa, but decide that I will let the next guy decide if 1 catapult is enough. The city is in the fog so I cannot tell what defenses he has.
- Osaka: Grenadier -> Observatory
- Yaroslavl': Barracks -> Grenadier for it's own protection.
Here are the soldiers waiting to go.

Left it there. Was going to play 10 when I started but due to this being my first go, took my time to see what's up and it took me longer than expected.
Here's a look at where we stand

We have got quite a lead in commerce and manufacturing. Just need to turn that into research and soldiers.