CTIV-3: Tokugawa by Sea

I take it we are not going for Stonehenge?
 
Jeff1787 said:
I take it we are not going for Stonehenge?

I thought about it, but considering its a huge map and there are some Civs that started out with Mysticism, I didn't see it as a likely build without stone being available.
 
I checked the map pretty closely. It seemed the only place left for the galley to explore is to our southwest:

CTIV_920_BC.JPG


Turn 95 (900 BC)
Kyoto finishes: Warrior
Kyoto begins: Granary

Turn 96 (880 BC)

Turn 97 (860 BC)
Copper is hooked up.

Turn 98 (840 BC)
Stonehenge has been built in a far away land!

Turn 99 (820 BC)

Turn 100 (800 BC)
Tech learned: Masonry
Osaka finishes: Worker

Turn 101 (780 BC)
Research begun: Iron Working
Osaka begins: Granary
I moved the new worker to the hill S/E of Kyoto to start a chop in preparation for the Great Lighthouse.

Turn 102 (760 BC)
Kyoto finishes: Granary

Turn 103 (740 BC)
Kyoto begins: The Great Lighthouse

Turn 104 (720 BC)
I didn't move the worker near Osaka yet. Maybe he should go help with the chop or he can start a farm on the flood plain.

CTIV_720_BC.JPG


Looks like the galley has a some more exploring:

CTIV_galley.JPG


Here is the save:

http://www.civfanatics.net/uploads10/CTIV-3_BC-0720.Civ4SavedGame

Roster
ChrTh
Jeff1787 -- Just finished
Dantski -- UP
Gemini1706 --On deck
Morred
mjj55409
 
Turn 0 720 BC
I send 2 warriors a little way north to sit on a hill to give us early warning if any barbs appear. I also think writing would be more useful than iron working at the moment and plump for that (11 turns).
I actually use the worker to build a cottage on the flood plain, I would rather have one here than at the spot we currently have one.

T1 700 BC
The Galley reveals further small islands that appear to be covered in jungle.
Osaka grows to size 3.

T2 680 BC
Not much

T3 660 BC
More jungle islands. all I can do is sail south.

T4 640 BC
Kyoto grows to 6, the largest it can grow without becoming unhappy.

T5 620 BC
Judaism is founded in a heathen land.

T6 600 BC
I fell off my chair. Nothing else of interest here.

T7 580 BC
Tokyo grows to 2, worker begins a road to link Kyoto and Osaka.

T8 560 BC
Worker completes cottage and goes to forest chop. Finally put Kyoto on avoid growth, stop working the fish and grab an extra + 1 commerce from another water tile (no land tiles would speed great lighthouse).

T9 540 BC
Galley continues... I also whip Osaka to get Granary done, it will grow back in a few turns.

T10 520 BC
Start an Axeman in Osaka, road linking Kyoto and Osaka is completed.


Writing will be completed in 1 turn
Lighthouse will be completed in 1 turn
Great Lighthouse in 9 turns
Axeman in 3 turns.

I started an Axeman in Osaka, since I wanted to let it grow before another settler or worker was built.

When zooming out and looking at culture borders I saw this...
 

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Apart from the possible sighting of enemy borders in the last picture, no other screenshots are really needed.

Save for the next victim
 
Looks like we may have imminent contact with an orange border ...

Roster
ChrTh
Jeff1787
Dantski -- Just finished
Gemini1706 -- UP
Morred --On deck
mjj55409
 
Turn 114 (520 BC)
Tech learned: Writing
Tokyo finishes: Lighthouse
Galley is moving North-West

Turn 115 (500 BC)
Research begun: Iron Working
Tokyo begins: Granary
Osaka grows: 3
Galley is moving North-West
Wanted to research Hunting, but since all avoided it from begining, I thought I will ignore it for now :)
Eventually we need to get it to improve animal resources we find.

Turn 116 (480 BC)
Osaka finishes: Axeman

Turn 117 (460 BC)
Osaka begins: Obelisk
Osaka finishes: Obelisk
Galley is moving North-West

Turn 118 (440 BC)
Osaka begins: Library
Kyoto finishes: The Great Lighthouse
Chopped more forset to finish Great Lighthuse.
Osaka Needs culture badly, so library is not a bad option.

Turn 119 (420 BC)
Kyoto begins: Library

Turn 120 (400 BC)
Galley is moving NORTH
Worker is ordered to move near Tokyo to improve Corn.

Turn 121 (380 BC):sleep:

Turn 122 (360 BC)
Worker reaches Tokyo and starts improving Corn by building a farm

Turn 123 (340 BC) :sleep:
 

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Roster
ChrTh
Jeff1787
Dantski
Gemini1706 -- Just finished
Morred -- UP
mjj55409 --On deck
 
Yeah when I went to chop for great lighthouse, I didn't notice it was actually for Osaka, then added to a bit of whipping, a couple things were built rather fast :p
 
Turn 0: There’s not anything to change this turn, so straight to Turn 1!

Turn 1(320 BC): Nothing happens

Turn 2(300 BC): Refer to Turn 1

Turn 3(280 BC): Refer to Turn 1

Turn 4(260 BC): Refer to Turn 1

Turn 5(240 BC): With my first move of all my turns, I get a worker started on a cottage near Osaka.

CTIV181.jpg


Turn 6(220 BC): I build a road on our wheat near Tokyo, for the extra health.

Turn 7(200 BC): We enter the classical Era

CTIV182.jpg


Iron working researched, we start on Hunting.
I loom around our area a bit for some Iron, and we find some in quite a nice city location.

CTIV183.jpg


Turn 8(180 BC): Library completed in Kyoto. We need some new happiness soon. I get started on a settler, as Kyoto can’t grow anyway. Just make sure that once the settler is trained, to change the tiles back, otherwise it will grow and become unhappy quickly.

Turn 9(160 BC): Road to wheat completed, I move the worker over to the gold.

Final Turn(140 BC): Hunting researched, I go for Archery,. As we’re going to need Archers sooner or later. Osaka gets a border expansion. The worker begins putting a mine on the gold, and that’s my turns done. I won’t press enter, in case somebody wants to change some stuff.

Over in Osaka, I suggest we change the cottages/hamlets/towns that are crossed to Farms, as they will be important to Osaka’s growth, as they are next to Fresh water.

CTIV185.jpg


Our world:

CTIV184.jpg


Save coming.
 
Morred said:
I won’t press enter, in case somebody wants to change some stuff.

Never press Enter on the turn you pass, otherwise you'll earn a :gripe:

Good turns :thumbsup:, that Iron is in a great spot.

Roster
ChrTh --On deck
Jeff1787
Dantski
Gemini1706
Morred -- Just finished
mjj55409 -- UP
 
I won't be available again until Monday...Happy New Year....:goodjob:
 
120BC
Worker at Osaka starts building road to marble.

80BC
Osaka finishes library and grows unhappy. Use the :whipped: to get the situation back under control.
ctiv3-mjj-osakawhip.jpg

By the time Osaka is ready to grow unhappy again, the gold from Tokyo should be available.

60BC
Archery discovered. Start researching Mathematics, which leads to construction, which leads to :hammer: Osaka finishes barracks and starts on an axeman. The Oracle has been built in a far away land.

40BC
Um, where's the galley? I don't know what the captain's been smoking, but this route isn't going to work. More exploration won't be possible until optics.
ctiv3-mjj-galley.jpg


20BC
Worker building road to Tokyo gold mine.

1AD
Kyoto finishes settler, starts on axeman. Start moving settler toward iron city
site. Osaka worker begins marble quarry.

20AD
Pyramids built in a far away land.

40AD
Tokyo worker finishes gold road, starts building road to Kyoto.

60AD
:coffee:

80AD
Settler arrives at the site of Tetsu. Aha! I would guess this is our eastern neighbor.
ctiv3-mjj-peter.jpg


I think we have our first target, also :hammer:
ctiv3-mjj-petersettler.jpg
 
Peter is Orange--we've found our southern neighbor, not eastern (who's yellow). There must be a path in the South that was missed (probably because the two one-tile islands weren't circled.

I got it, will be playing tomorrow night most likely
Roster
ChrTh -- UP
Jeff1787 --On deck
Dantski
Gemini1706
Morred
mjj55409 -- Just finished
 
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