Turn 0 (2000 BC)
- Citizen is transferred from hill to wine to bring Writing down to 2 turns.
- Archer is sent out ahead to scout red dot and check possible alternatives. Seems more prudent to use the archer rather than the warrior just in case something nasty is lurking in the undergrowth.
Turn 1 (1960 BC)
- Well, at least we're only "pathetic" and not "forgotten", but I don't like the fact that our nearest neighbours are currently topping the charts.
- Bede is right about leaving the corn for the time being; Washington is already at the happiness limit. However, I'm not going to build another cottage yet either. Instead, the worker marches straight up the grassland hill ready to chop for another settler.
Turn 2 (1920 BC)
- Writing is finished, so it's time to choose the next tech. That stone resource is a bit too far away to be usable at the moment, and we are too busy gearing up for expansion to spend time building lighthouses (though the Great Lighthouse would certainly be welcome...). I also don't see any point in trying for an early religion with a bright-eyed befeathered fanatic waiting to hammer home the merits of Buddhism. Since we have apparently been landed with the neighbours from hell, and we have no copper, I'd feel more comfortable if we could find an iron resource nearby.
- Next step: we sign OB with both Montezuma and Khan. There's no point in keeping borders closed at this stage as there is no opportunity to block them off. They are pleased with each other, so no diplomatic risk there, and if anyone more congenial turns up later we can always cancel after 10 turns. More importantly, it might - just might - help keep them off our backs for a while.
- Settler is finished so he gets kicked out after the archer, heading for red dot.
- Scout is ready in 2 turns, and the worker starts chopping (3 turns).
Turn 3 (1880 BC)
Washington finishes: Scout
Turn 4 (1840 BC)
- New York is founded with a nasty right on the doorstep!
Good to see some pigs in the vicinity as well.
- Scout sets out to explore and another settler is started
New York begins: Archer
Archer defeats (2.28/3): Barbarian Warrior
Turn 5 (1800 BC)
Turn 6 (1760 BC)
Well, he, Montezuma, and Khan are all good buddies so I open borders with Mao as well.
Worker starts building a road to connect New York and the horses.
Turn 7 (1720 BC)
Turn 8 (1680 BC)
Turn 9 (1640 BC)
Turn 10 (1600 BC)
- Iron Working due in 2 turns. Washington is currently set up so that the settler is finished the turn after; if there is any iron nearby it can be grabbed right away. Failing that, yellow dot still seems like the best option. Obviously we will want an archer to chaperone as soon as possible.
- Scout has been dodging barbs (there seem to be quite a few about) so has not got far. No sign of any other civs yet. Montezuma, Khan, and Mao are still pleased with each other but only cautious with us. Needless to say, we are somewhat lacking in oomph:
The save