Current (SVN) development discussion thread

- moved missionaries without monasteries from OR to Scholasticism

I thought that effect was going to stay with OR, and Scholasticism was going to give missionaries with libraries? To reflect the religious movement away from just monasteries and into schools.

Green Economy is the best I can think of ...

Sustainable development another option? Tho' perhaps a bit lengthy.
 
Argentina starts with Free Market but not with Corporation.
 
I thought that effect was going to stay with OR, and Scholasticism was going to give missionaries with libraries? To reflect the religious movement away from just monasteries and into schools.
It can only be tied to religious buildings. Or to be more precise, missionaries can only be tied to one specific religious building, and civics can only have the effect to ignore the requirement of this building.
 
It can only be tied to religious buildings. Or to be more precise, missionaries can only be tied to one specific religious building, and civics can only have the effect to ignore the requirement of this building.

I see. Not sure the non monastery requirement aspect fits all that well with Scholasticism, but if that's the general consensus then let's go with it.
 
- blockade range reduced to 2
Great, definitely welcome.
- the number of resources that can contribute to corporation yield is capped at 12 per type
:sad:

Is it possible to adjust this cap via civics? For example, could Free Market allow either a much higher cap or even no cap?
- Free Market now gives +25% corporation commerce
see above
- moved missionaries without monasteries from OR to Scholasticism
Damn, now you're making my choice really hard between OR and Scholasticism. Which probably means you have made the right call here.
 
Is it possible to adjust this cap via civics? For example, could Free Market allow either a much higher cap or even no cap?
I think the cap is already very generous. Remember, it is by type, so a corporation that consumes 3 different resources can consume a maximum of 36 in total.

Damn, now you're making my choice really hard between OR and Scholasticism. Which probably means you have made the right call here.
*Palpatine voice* Gooooooood.
 
I think the Missionary without Monastery property should be given to an earlier religious civic, instead of a later one.

Obviously you would only need the unrestricted Missionaries when your religion hasn't spread much yet. Later when it's already widespread your major cities will have Monasteries to build them anyway.

So, I think you should either make Scholasticism available earlier (with Literature, whereas City States becomes available with Alphabet) and/or give the unrestricted Missionary bonus back to OR, and give some other bonus to Scholasticism instead. Such as:

Scholasticism: +3 :science: from your state religion Monasteries.

This way, Organized Religion (with unrestricted Missionaries) would be preferable in the early game when
(1) Your State Religion hasn't spread much and you need to build Missionaries quickly
(2) You do not have Meditation (this is true for all European civs, Arabia, Persia, and more)

and Scholasticism gradually becomes more competitive in the mid game when
(3) Your State Religion is more widespread and you have constructed a sufficient number of religious buildings (including Monasteries, which makes OR less necessary)
(4) Your cities have better infrastructure (most importantly Forge) which makes the +25% building speed of OR less essential

and finally Secularism becomes preferable over Scholasticism in the late game when
(5) Your GPs are running dry
(6) You have discovered Scientific Method, which obsoletes Monasteries
 
I approve of all per-city/building bonuses in RFC, to even slightly counteract the 10 city penalty and the megacity syndrome.
 
when I found my cities with a 1 tile difference they mostly gain same name like cordoba or carthage
but they aren't count in uhvs, I don't like a cordoba which suffers starvation after portugal spawn
so I found it in 1e and in carthage game 1s (stone bonus) for qart-hadasht too; is it continue like this in other svn's?
and I agree with ionlysignin
 
Capitals referenced in the UHVs usually refer to the plot you spawn on, to keep you from doing ... just what you did.
 
Capitals referenced in the UHVs usually refer to the plot you spawn on, to keep you from doing ... just what you did.

What about when AI does it, for other purposes, like my example with Carthage?
 
Then it's because I was lazy/shortsighted.
 
hi lorenth
i post in 1700 scenario problem with america peoples how to fix that

thnx

Welcome to forums, mariglen :band:! First time I see someone flom Albania :goodjob:

He will certainly see and and most likely will address your problem, no real need to post there twice and remind about it here one more time :D
 
Capitals referenced in the UHVs usually refer to the plot you spawn on, to keep you from doing ... just what you did.

I have always been curious what happens if Angkor has wonders and Thai player flips it for his capital. Can the player still win the UHV with Angkor as capital?
 
hi lorenth
i post in 1700AD Scenario Development Thread problem with america peoples the name dont change after flip city of UK
how to fix that

thnx
No need to post this everywhere, I read every post in this forum, even if I don't explicitly answer. Will be taken care of.

I have always been curious what happens if Angkor has wonders and Thai player flips it for his capital. Can the player still win the UHV with Angkor as capital?
Yes, I was very generous in this case :mischief:
 
I have always been curious what happens if Angkor has wonders and Thai player flips it for his capital. Can the player still win the UHV with Angkor as capital?

I think you would struggle to win the population UHV with Angkor - missing the clam to the west would really hurt growth imo.
 
New commit, should get rid of some Python errors including the American dynamic names.
 
But not stability yet, right? Does anyone here play without stability at all?
 
Tried Russia with 1.11, Russia is greatly buffed with levy armies(+50% worker speed from start), and once you get friendly with Byz, you can trade all teches they have with them - feudalism to engineering, philosophy to literature, drama and civil service, sweet.. and if you play 3000BC scenario, get contact with Indians, they'll trade away guilds in 1210 if still alive. Also, agrarianism is very good with their vast land.

Russia becomes IMBA after biology and communism, and more overpowered with research institutes... things get boring after 1700s, and it takes long time to pass a turn. I was intended to achieve UHV, but accidentially got domination victory again in 1794, after I destroyed Mongol army of riflemen+cavalry+cannon.
 
Back
Top Bottom