Current (SVN) development discussion thread

Wasn't the tech penalty there to favor big developed cities instead of small underdeveloped ones ? Because that sort of kills the purpose...
The intention is exactly to remove further encouragements for this behavior which is already strong enough in its own right.
 
Actually, it was to prevent large empires from teching like crazy and disturbing the historical tech balance. Big, developed cities was an exploit on that, so basing on population removes that exploit.

My only worry would be that it might hurt the Europeans too much. If you had one or two large cities in Europe then you could end up with a population comparable to a large empire of medium-sized cities (which should have a better tech rate).

One thing to be careful of is that as you increase the size of a city, the calculated population increases at a faster rate than the number of citizens that you get to work. This means that as cities grow you could actually be worse off than when you started.

Also, I got an exception that I can't click through at the start of this turn. It happened to be the same turn that I got the Protestant Reformation popup:
 

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My only worry would be that it might hurt the Europeans too much. If you had one or two large cities in Europe then you could end up with a population comparable to a large empire of medium-sized cities (which should have a better tech rate).

One thing to be careful of is that as you increase the size of a city, the calculated population increases at a faster rate than the number of citizens that you get to work. This means that as cities grow you could actually be worse off than when you started.

Also, I got an exception that I can't click through at the start of this turn. It happened to be the same turn that I got the Protestant Reformation popup:

No hurt at all.

In medieval era, threshold is 100. How can you reach 100 pop before renaissance? I can acquire 15 cities and only my capital over 16-18 pop. Even if you go beyond 100, the penalty is not too big, and you can always whip.

I tried a Spanish 600 AD game. Researched engineering-guild-compass-optics-astronomy (got it in 1360), It's 1430 now and I got about 18 cities all around, tech penalty is nothing compared to city number maintainence cost.

And this modification is crucial for Arabs. In past Arabs got 7 cities and 2 settlers from start, and their tech rate is horrible. From now on Arab UHV will be much easier.
 
No hurt at all.

In medieval era, threshold is 100. How can you reach 100 pop before renaissance? I can acquire 15 cities and only my capital over 16-18 pop. Even if you go beyond 100, the penalty is not too big, and you can always whip.

I tried a Spanish 600 AD game. Researched engineering-guild-compass-optics-astronomy (got it in 1360), It's 1430 now and I got about 18 cities all around, tech penalty is nothing compared to city number maintainence cost.

And this modification is crucial for Arabs. In past Arabs got 7 cities and 2 settlers from start, and their tech rate is horrible. From now on Arab UHV will be much easier.

And also, Egypt is crucial now. Don't research civil service, get Pyramids and both GL, and you win.
 
And this modification is crucial for Arabs. In past Arabs got 7 cities and 2 settlers from start, and their tech rate is horrible. From now on Arab UHV will be much easier.

Is this on SVN or 1.11?

With access to the University of Sankore, two shrines, the Temple of Solomon, the Spiral Minaret, and tons of cottagable flood plains, tech rate is the least of Arabia's problems.
 
Unfortunately, slavery will once again be the best civic.
I don't think it's preferable to stay below your happiness cap even with this change.

One thing to be careful of is that as you increase the size of a city, the calculated population increases at a faster rate than the number of citizens that you get to work. This means that as cities grow you could actually be worse off than when you started.
Whenever I'm talking about population, I mean population points, not the displayed "real" population.
 
Also, I got an exception that I can't click through at the start of this turn. It happened to be the same turn that I got the Protestant Reformation popup:
A save from the previous turn would help (it's about cut contacts and the scoreboard again). The Reformation isn't the cause.
 
New commit, including wonder changes:
- Borobudur: +3 priest slots, +1 production from priests
- Wat Preah Pisnulok: +1 population in all cities, can hire artists with priest slots
- Eiffel Tower: +50% culture, golden ages consume at most three great people
- Temple of Solomon: +1 free priest, shrine revenue cap doubled
- Dome of the Rock: -50% war weariness, requires Temple of Solomon, much cheaper and doesn't expire
- Statue of Zeus: +25% unit production with Pagan Temple, no resistance in conquered cities, cheaper to build
- Notre Dame is now faster to build with marble instead of stone
 
Excuse me Leoreth but The Temple of Solomon was destroyed by Romans before Jesus so finding it after 600 ad. is illogical.
 
A save from the previous turn would help (it's about cut contacts and the scoreboard again). The Reformation isn't the cause.

Here's the earlier save. Also, the stuff about population and tech rate makes more sense now that I understand the mechanic. It's a nice change.
 

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I still wish ToS didn't obsolete at Liberalism for some odd reason.
Which tech do you think would be more appropriate? The general idea was that shrine revenue shouldn't allow a fast tech speed, and Liberalism is usually associated with that.
 
Don't you know that Notre Dame is not built with marble but with stone ?
 
Here's the earlier save. Also, the stuff about population and tech rate makes more sense now that I understand the mechanic. It's a nice change.
I don't get the exceptions when I continue from this save. Are you on the latest revision?
 
You mean ruins? If there is only a wall left of temple it is pretty much non-functional.

It's basically a representation of Judaism and Jerusalem's massive significance to the other Abrahamic religions, which persist to the present day. And the ruins still function as a very important Jewish holy site, so arguably it is still functional. It also makes Jerusalem somewhat viable, as it is otherwise basically useless.
 
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