Current v1.13 Development Discussion

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What do you think of raising the limited number of the religious persecutor unit to 3? 1 is certainly to few.
I think it's better at 1, I don't want religious persecution to go too fast.

Heh, I don't think you should be our yard stick here :) The third goal isn't meant to be the main challenge for Colombia, so I don't want the requirement to be too tight. 4000 might be better in retrospect though.
 
Or mod it yourself. :)
 
I don't think the spy experience system is working at all. It seems like now there's no experience points whatsoever. Stealing techs certainly does not offer experience or great spy points, and I suspect no mission does.
 
What was your success chance? In retrospect, I might have gone overboard with the threshold there.
 
So these are the relevant screenshots under SVN revision 985. I was lucky to have succeeded in all these missions(but lost a spy in finishing a mission and two were caught stationing in enemy territory), but there was no experience points or GS points. I haven't tried revision 986 yet.













 
Yeah, under the previous new rules, these missions were considered too easy, and didn't give experience. Now they should give at least one XP.
 
So what missions are "hard"? With below 50% chance of success?
 
So what missions are "hard"? With below 50% chance of success?
Yeah, you had to do missions with less than 50% chance to get additional experience.
 
You may want to relax the GS points requirement for early civilizations a bit, because there's not much espionage missions going on in the earlier eras, but that's not really important, :espionage: is already 4 times as effective as :science:.
 
Culture should not give any discount. Really it is a clear exploit to have very cheap spy missions. Also stationary spy discount comes as well way too easily.
 
Good nerf for spies, it'll be even better if we can teach AI to use them properly. Spy is solution for high difficulty.
 
Started a 330AD game as the Byzantines. Started with a Great Merchant. Dont think goal 1 will be that much of a problem.

But, didnt know that Great Persons in your starting area were converted.
 
Started a 330AD game as the Byzantines. Started with a Great Merchant. Dont think goal 1 will be that much of a problem.

But, didnt know that Great Persons in your starting area were converted.

Yes. In fact, in one game playing as Italy I was lucky because France had just spawned a Great Engineer in Venice, and that helped me build a Wonder early.
 
When will 1.13 version be released?

Based on history, Leoreth will probably answer: "When it's ready".

If you ask the followup question: "When is it ready?", you'll get the answer: "Around the time of the release."
 
When will 1.13 version be released?
Based on history, Leoreth will probably answer: "When it's ready".

If you ask the followup question: "When is it ready?", you'll get the answer: "Around the time of the release."
I'm really that predictable aren't I? :D

Anyways, sorry for the long delay and recent inactivity. I've spent the last couple of weeks squeezing as much sunlight and activity as possible out of the summer, DoC kind of took a backseat in the meantime. I'm going to be busy until September, but I plan to be more active again afterwards.

I don't think there's a lot left to add for v1.13, so I aim for a quick release there. I am pretty motivated for what could come after but a proper release comes first.
 
The AI seems extremely reluctant to trade resources now, even when I got a vassal they demanded 4 of mine just to give me 1 of theirs, and it wasn't even a strategic one I tried to get from them. I can see from the change log that this was changed quite a while ago, back in March, so I assume there has been some discussion about it already, but is it really intentional that the AI is THAT sceptical about trading away its surplus resources?
 
It's just that now AIs value happiness resources extremely high, while underestimating the value of strategic resources and stone/marble. Health resources are somewhere in between.
 
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