Cybrxkhan's Leaderhead Thread

There is a difference between what you did and cybrxkhan's problem. I had this problem with a lot of my LHs and it disappeared when I added shaders. There is also a similar problem with pink lighting. You could see this problem in the very first versions of my Ablay Khan and The Capo's Yaroslav- the lighting disappeared after adding shaders. You should do what The Capo suggested if you're not going to add shaders. If you are going to shader your LH I wouldn't worry that much about it.
Hmmm... could be. But how do you know from a screenshot that his problem is different from mine? I mean, my problem definately didn't disappear with shaders - as I never removed the shader. Now, if the lights that caused my problem, would have been blue instead of red and violet, this should have caused an effect very close to what we can see on th screenshot. Again: I don't doubt that you're right, I'm just wondering that you are so sure about what exactly is the problem.

Alright, so I shadered the guy and it does work. However, he still doesn't look really that "shadered" - as in his shadered-ness isn't as apparent as before, i.e. he looks like he's barely shadered. However, it does remove the bluish-ness, and that's good enough for me for now.
So, what happens if you use your leaderhead on an older machine where the shader gets removed automatically? It's likely that for those users, the problem will still be there. I guess for most users this'll work fine, you could ignore the few others. But I wouldn't.
 
Alright, so I shadered the guy and it does work. However, he still doesn't look really that "shadered" - as in his shadered-ness isn't as apparent as before, i.e. he looks like he's barely shadered. However, it does remove the bluish-ness, and that's good enough for me for now. :D

Van der Donck's face doesn't look much different with shaders on it to be honest, that's why.
 
I'm fairly certain the problem goes away if you just copy one of the eyeshadow.dds files in one of the standard Civilization IV leaderheads and just paste it in your leaderhead file.
 
Van der Donck's face doesn't look much different with shaders on it to be honest, that's why.

True. Also because I made his face darker in the dds, but I'll see what happens if I make it lighter.

I'm fairly certain the problem goes away if you just copy one of the eyeshadow.dds files in one of the standard Civilization IV leaderheads and just paste it in your leaderhead file.

Certainly; but the problem is not necessarily adding the eyeshadow.dds, but finding the right one, since different leaderheads have differently named eyeshadow.dds, and etc. etc. etc., but I'm not too concerned with the pink eyeshadow right now, II just need to get this guy working. :D
 
Base on a Colonization LH can cause some minor problem:
As you can see, Civ4Col Lhs don't using nonshader nifs. There are only one answer to that: Firaxis tried to improve their leaderheads in Civ4Col, with editing TLeaderheadShader. The new shader now using an FX and an FXO. In vanilla Civ4, there was only FXO. That is the difference in shaders. Shadering an edited colonization LH isn't enough usong the "traditional way", you need to copy an existing vanilla/BtS/Warlords leaderhead's lights (NiPointLight etc.). I prefer Churchill. He uses the best shader I think. (a bit too bright maybe) Hope this help you to add Firaxis looking shaders. :)

btw: Your leaderhead's great! :)
 
Base on a Colonization LH can cause some minor problem:
As you can see, Civ4Col Lhs don't using nonshader nifs. There are only one answer to that: Firaxis tried to improve their leaderheads in Civ4Col, with editing TLeaderheadShader. The new shader now using an FX and an FXO. In vanilla Civ4, there was only FXO. That is the difference in shaders. Shadering an edited colonization LH isn't enough usong the "traditional way", you need to copy an existing vanilla/BtS/Warlords leaderhead's lights (NiPointLight etc.). I prefer Churchill. He uses the best shader I think. (a bit too bright maybe) Hope this help you to add Firaxis looking shaders. :)

btw: Your leaderhead's great! :)

I don't know about that, Igor shadered Mongkut for me and I don't think he did anything more than the standard shader-job we've been doing lately. Perhaps he can come by and clarify.
 
I just thought of something. With a Mexican hat, wouldn't Mihirakula look a bit like Pancho Villa?
 
Certainly; but the problem is not necessarily adding the eyeshadow.dds, but finding the right one, since different leaderheads have differently named eyeshadow.dds, and etc. etc. etc., but I'm not too concerned with the pink eyeshadow right now, II just need to get this guy working. :D

Abraham Lincoln's eyeshadow works fine for Adriaen van der Donck.
 
Alright, I decided that if The Capo did it, then I can also work on more than one LH at once!

This next one is Maximilian I, who will be another leader for the Germans in World of Legends. Basing on this famous picture of him...

maximilian-i-1.jpg




This is what I have so far, at least for the head. Not too much yet, as I'm not sure whether to give him Joao's clothing, or to use another leader's clothing and put Mehmed's coat-thingy over it. Also, I suppose I'll be scaling down Joao's pimplicious hat a tad for the final version.

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I just thought of something. With a Mexican hat, wouldn't Mihirakula look a bit like Pancho Villa?

Hmm. Keep that thought. It may come in handy for another leaderhead-maker who wants to make a Mexican LH in the far future. :D

Abraham Lincoln's eyeshadow works fine for Adriaen van der Donck.

Alright, thanks for the tip.
 

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I don't know about that, Igor shadered Mongkut for me and I don't think he did anything more than the standard shader-job we've been doing lately. Perhaps he can come by and clarify.

Well, I think there are some difference:
Colonization shaders in BtS:
beforep.jpg


"Reshader" (using Churchill's shaders now):
afterdj.jpg


I think second is better.;)
 
Actually, I disagree.
I think the first one is much better, it looks way more realistic
 
The first one it's more realistic, but it's a bit harder in my opinion to see it; the second one is brighter, so it's easier on the eyes, even if it's not as realistic.

Anyhow, here's Maximilian I animated and alive. In order to make it closer to his actual portrait here, I'm going to have to sculpt his face a bit, reduce the cheeks a bit and maybe make his nose and chin bigger, but at least here's the general idea.

attachment.php



So, now to backgrounds. Which one do you think is the best suited for him? Personally I like the fourth, but what are your opinions?

One:
Spoiler :
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Two:
Spoiler :
attachment.php


Three:
Spoiler :
attachment.php


Four:
Spoiler :
attachment.php


Five:
Spoiler :
attachment.php
 

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I say four. Looks more German.
 
Very promising leaderhead, khan! But unlike the others, I vote for backround #5.
 
Oh no... Actually I meant 4, too. I counted it differently. At the attachments list, it is picture 5, but in your spoiler list, it's #4. Sorry, guys. Although 5 isn't that bad either, but I'm afrad that the houses at the bottom will mostly be covered by the leaderhead. That wouldn't be good.
 
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