Ekmek
on steam: ekmek_e
Oh.
Anyhow, then, er, Gilgamesh. I've been using Gilgamesh's animations.
so you've been using gilgamesh's animation's on a pacal based nif?
that explains the eyes. they are rigged different in the two
Oh.
Anyhow, then, er, Gilgamesh. I've been using Gilgamesh's animations.
so you've been using gilgamesh's animation's on a pacal based nif?
that explains the eyes. they are rigged different in the two
Ah. So if I used Pacal's animations, it would be okay...? Or, alternatively, I guess in nifskope I could just copy Gilgamesh's eyes from the Gilgamesh nif over to Mihirakula's?
Thanks again anyways!
Yes. Unless if I didn't turn them "off" completely. I just went into nifskope and went to the block details, down to the line where it says "Has Shader" and changed it from 'Yes' to 'No'.
I wonder if it's related to the mustache/beard problems me and The Capo have been having, although in this case the eyes go funny in any animation.![]()
Glad to see that I was of helpEDIT: I just removed the Specularity Property from his eyes, and it worked!
Alright, finally got this @#$%@#$% finished.I can say that Mihirakula is essentially done. Here's a couple previews of the guy:
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Somehow he looks a tad bit British. Regardless, I'll release him tomorrow with my Hephthalite CotW.![]()
You did an AMAZING job on the face. I can't tell you enough how impressed I am with the work there. I think the armor/clothing could be better, but I can say the same for most LHs (and all of my own), so this is a superb piece of work here.![]()