Notes:
IMPORTANT !!!!!
I have been constantly attacking the area east of Russian Tee, deliberately without capturing any cities, however I have emptied Magnitogorsk on every turn. I did this by using only one of a howitzer's movement points to attack and then retreated the howie to a city (if I used both movement points to attack the howies would get killed in a counterattack). This gradually weakens the enemy's defenses. For a similar reason I nuked a few cities around Moscow but didn't capture them. I strongly recommend emptying a few cities around Moscow for several turns before we capture any cities there and also gradually increasing the number of cities we empty. This makes a possible counterattack much weaker and reduces the danger of losing a tech to Russian spies (and we will not lose any cities !). It's also easier to defend one or two cities against espionage attempts than 5-10 cities. The only downside to this is that eastern Russia looks slightly messy at the moment. Related to this is are the fortresses and 'human shields' (an interim defense) around Moscow and Invade Russia, the purpose is to block Russian spies.
The Russians tried to steal a tech in Invade Russia but our spies foiled this. It is important to have two veteran spies in Moscow, Invade Russia and Russian Tee to defend against this.
If the Russians manage to steal Rocketry we may be in trouble but I think we can prevent this, at least until we can build SDIs (should happen within 5 turns). Once we can, we should immediately build SDIs in Moscow, Russian Tee and cities like Tsingtao even if the AI civs still do not have rocketry. The Greeks also attempted espionage in Russian Tee but this was foiled; it's because of this that I added a second fortress west of Russian Tee.
We should add another one east of RT as well.
This probably summarizes my strategy: Not to capture a city unless all neighboring cities are empty. Exception: First city captured on a continent, like Moscow and Jarrow.
Important stuff ends
The Russians do not have flight. This makes using bombers against them fun. However, the Vikings and Spanish have flight meaning more AI civs will soon have it. However, soon we will have stealth.
There is much less cash left now than I had at the start ($2548 vs. more than $8000). However, we have 'hidden cash' in Russian Tee in the form of freights that are demanded by nearby Russian cities. I have been delivering several demanded freights per turn for the past 4-5 turns. This has yielded a few thousand gold per turn and one tech advance every turn. IMO it's extremly important to sustain a tech rate of one tech per turns, we want SDIs ASAP and getting stealth fighters will be fun. This should be easy: Each turn I have searched for cities that supply copper, coal, dye and uranium and then rush bought these unless the city was small, even with no shields in the city's 'build box'. I have been delivering exclusively to the Russians, the payoff is high since their cities are *huge* (Dnepropetrovsk was size 50 before I nuked it). Uranium is especially valuable, there are always some cities demanding it; this sometimes yields more than $1500.
I founded Northern Spain to be able to ship units from our main continent to Russian Tee in one turn, never having to leave transports out in the open between turns is also important.
Foo Bar was founded to invade Jarrow.
Moscow's Nuke and Invade Russia were founded so the Russian continent near Moscow could be reached without leaving transports out in the open between turns and in one turn from our continents. We might want to disband Invade Russia soon since once we get nuclear power (probably next turn) we can reach Krasnoyarsk in one turn from Moscow's Nuke.
Tsingtao has a huge number of shields, currently 109 and still hasn't built a Manufacturing Plant (MP) and Offshore Platform (OP). I recommend fixing the pollution problems there (it's about to build a Recycling Center but might also need a Solar Plant) and then adding MP and OP. INO we then should build an airport and start churning out stealth fighters at a rate of one per turn. This city can support dozens of these and has Shakespeare's Theater, meaning no happiness problems.
I captured Jarrow to get Women's Suffrage because we want to have a lot of units out in the field. We need more howies there and should start attacking/emptying neighboring cities (as in Russia) without capturing any at the moment.
The Mongols have lost lots of units (mostly artilleries) attacking Blenheim Palace but we haven't lost a single unit there.
Interestingly the Russians are the only AI civ that has discovered sanitation.
Mongol ships have been a rapidly increasing problems. Port of Spain was especially hard hit and they also have attacked Andu's Forest, Macao, Turin and maybe more. We need ships and/or an airforce there and maybe we also should start attacking from Blenheim Palace and Naples to divert their attention (however, my emphasis was on the Russians).
At the start of my reign only a few cities had barracks (for example only 4 on the main continent). This has largely been fixed. Another problem that has not been fixed although the situation has improved is the
many undefended coastal cities on our main continent. Fortunately no enemy transports have shown up yet.
Beware of a lot of Greek ships near Russian Tee and Spain.
Russian ships have attacked some of the former Zulu cities as well as Moscow's Nuke and Sna Fu but there have not been as many Russian ships as Mongol ones.
Pollution is a little problematic at the moment and is the one and only reason I didn't nuke more cities
. We need to bring reinforcements, including engineers, to Moscow to clean up the mess. We can bring two transports there next turn since Cymru and Moscow's Nuke both have (or will have) two transports next turn (Moscow's Nuke more). If I had things my way I'd probably send something like 5 engineers, 3 mechanized infantries, 5 howitzers and 3 spies.
It is importnant to have
veteran spies in cities that are vulnerable to enemy espionage attempts (Moscow is an obvious example).
There are two veteran spies in Ngome, they sabotaged the nearby Viking ship. We should keep building some spies and making them veteran by sabotaging AI units.
The Mongol coastal city of Cunaxa is very close to some of our cities (Mongol Frontier/Venice). IMO we should capture it ASAP (we are at war with the Mongols).
And here is the game: