I suppose I should open these notes with a teaser just to keep in the spirit of comments so far...
We built a Wonder -- so did the Vikes; which ones were built and what is the current Wonder situation?
We lost more than one city to the barbs -- what is the situation there?
We spent down our finances -- how bad is that picture?
We've been in touch with the Zulus, Vikes & Mongols - how bad is the diplomatic front?
Any news with explorations?
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(0) 1180 -- Spend some $ -- Rush a Cruc in Tientsin, also in Tatung. Rush a camel in Hangchow and many other cities. Sell the templ in Kaifeng as a hos\rse can enter the otherwise empty city on the move. Move some citizens around.
(1) 1200 -- A barb Horse stops short of Kai?? hmmm we're now done to $181 g. (Yah, we spent$$) Talk to the Mongols -- they want republic (OK) We accept a cease-fire; we ask for peace & they say OK Camel (gems - d) arrives in Tsingtao for a few coins)
(Vikes start Leo's; so do Spanish)
(2) 1220 -- Buy a Barracks in Tientsin.
(3) 1240 -- Tsing = size 5. A hut o the south Pole gives us Nomads (leave a dip there & board the Settlers to return to China.) We love for Tsing. # barbs head east, 2 are a NE path, more push N. Rush temple in Capua in order to build a pikeman for the approaching horse.
(4) 1260 -- WLTCD ends for Tsing (enough for now). (Even though we bought a chariotoutside of Tiensin, the cruc & the chariot are wounded enough not to make it back inside city walls. both die by barbs.) Disband a warrior & rush a pikeman in Capua.
(5) 1280 -- Zulus want to talk -- they want Invention (OK -- everyone else seems to have it) -- hey how about a gift? We get $50g (not too bad for a Neutral ally, I guess.)
(A barb chariot smacks into Tientsin & meets our fortified vet pikeman -- and laughs at us as the chariot ends up in the yellow & our pikemen ends up in the boneyard. A horse attacks the city & slays our last cruc in the area. Zulus start Leo's.)
(6) 1300 -- The Chinese build Leo's in Tsingtao -- Mongols, Spanish & Zulus abandon (if the Vikes switched, I didn't see the notice) Meanwhile, our cash reserves are now down to 6 coins after we buy a couple of barbs to help trim the red flags around Tiensin.
(A barb horse attacks our pikeman in Capua -- the pikeman loses & Capua is RAZED! Hlader completes KRC; Vikes switch to Magellan; Spanish start Magellan.)
(7) 1320 -- Dye (d) to Tsing = 18g; we now have coffers of 106 coins.
(Vikes land a dip, cat & cruc near Paoting -- bears watching. A barb horse dies against our vet pikeman, but the next barb horse wins. Tien is empty...)
(8) 1340 -- Sell the temple in Tiensin -- don't remember if we need 100+, 150+ or 200+ gold for ransom -- but we'll find out soon.
(Pay $113g to the Jutes for Tientsin -- about the same as a chariot & horse; then pay $57g for the second wave who can move in. Zulus crush a barb horse threatening Cremona. Vikes discover University.)
(9) 1360 -- Disorder in Genoa (? What's this -- size two & Mikes & they can't keep house?) Vikes want to talk. They want Theology (huh, we don't haver anything better?) Ok; Hey how about a gift? They give us Navigation (and another round of Leo upgrades.) found crete. A hut gives nomads in the south.
(Pay $56g to the Jutes; pay another $50 (out of $57) for the second round set of bribes-- each of these has taken out 3-4 barbs, so I'm not too put out by this.)
(10) 1380 -- Deliver hides = $26g to Tsingtao, also cash in eight camels for JSB. Hut in the north gives us Nomads (on grass!!)
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There are still 25+ barbs in the area -- with coffers a lttle above 100g, we can buy away a few per turn. There is now a dip near if the next player wants to buy up some traitors & use them feel free. cremona's two pikes should stand up to the vastly wounds approaching horse, but the unwounded chariot will crush at least one of them -- next player may want to move them both out of the city (saving apopulation point) & use the started shields for a dip. Tsingtao is set to grow again (but last turn it was two happy, two normal & two red, so I don't think it will grow too far.