TheViking
The world is not enough
Then I assume it's OK for me to start playing near 21:00 GMT on Saturday if Andu isn't heard from before then.
Following him around might delay him forming a city, but it's not like he'll just turn around and walk home. We can't follow him forever. We might have to look into how much it costs to bribe him, to keep the zulus out of our territory. He might be far enough away from the capital to be affordable.Originally posted by Duke of Marlbrough
I would keep the caravan from Cunaxa next the Zulu Settler in our area. If we don, he will found a city in between all our cities.
Are you sure roads are what keep the barbs from coming up? I thought you needed either cities or recent foot traffic to keep an uprising from occuring in an area.Originally posted by TheViking
The settlers in the 'barb area' (SE of Genoa and Tatung) are building roads to prevent barbs from appearing. The same is true S of Yangchow. Barbarians could easily appear near our far southern cities (Salamis and Venice) but losing these cities is not the end of the world. The same is true in the north. Near Naples roads are being built to reduce this risk.
I think we should from now on deliver to the Zulus if possible (the ship near Paoting could do this).
I thought of this as well when I noticed we were researching medicine. We need to get more food into the city though. Many Engineers will be necessary to get it to full capacity.We are researching medicine. It might be interesting to build Shakespeare in Tsingtao, not to get an SSC but to establish an SMC (Super Military City) there. We could then churn out lots and lots of cavalry, cannons etc. as a republic or democracy since this city has a huge number of shields.
Originally posted by TimTheEnchanter
Are you sure roads are what keep the barbs from coming up? I thought you needed either cities or recent foot traffic to keep an uprising from occuring in an area.
Originally posted by TimTheEnchanter
Another thing...You mention two Zulu settlers in our territory, but I only saw one bribed in the log. Is there one still floating around that I should be looking for? Or is the one in the fort SSE of Umtala the one you were talking about?
Sounds like you need to see a therapist!Originally posted by TheViking
I do not trust the Vikings
Me. It's in progress - I played a few turns last night.Originally posted by Kev
So who would be up next?
LOL, I spent probably an hour looking for a caravan this turn. Somehow I kept missing it. Finally gave up and waited for it to activate next turn.Originally posted by TheViking
"...Last time I played I had to start by spending a few minutes tracking down a settler I knew we had somewhere out there."
Agreed.After everyone has played in this round we should probably cut turns per player down to 5-8.