D+2: "The wisdom of life consists in the elimination of non-essentials."

Muahahahahahahahahaha. Kill!


Upon edit: OK , this looks silly sitting up here by itself without the posts ahead of it to reference. Note to all - I'm really not as insane as this post may indicate.
 
I'm happy to reduce the number of turns too. Less chance for me to activate mass hordes of barbs maybe? :rolleyes:
 
Coming up on the Nightly News…

Chinese troops are sent into battle! Peter Arnett (he's been doing this forever) reports live from the front in our special coverage of <cue dramatic music> ***China At War!***

Someone built a wonderful structure. Our architectural correspondent Frank Wright tells you who built it and what it means to you!

China's alliance situation has changed again and a peace treaty has been signed. Correspondent Mark O. Polo brings you the latest Foreign affairs news from Beijing.

Business correspondent Rich Quick talks about the commodities that you didn't want to be holding when the markets collapsed.

Have a hut you need moved out of your way? Our resident handyman B. B. Wolfe tells you how to do it, and what you might find underneath it!

And our technology correspondent Lee DaVinci shows you the latest in high tech gadgets!

Tune in for all this, plus Trixie Goodbody with tomorrow's weather forecast, on The Nightly News!

(I almost finished last night. I should be done and have my notes cleaned up later tonight)
 
I'm assuming that the "DEATH awaits you all... with nasty, big, pointy teeth" (gotta love John Cleese) is actually your signature and not another teaser....:)
 
Originally posted by Kev
I'm assuming that the "DEATH awaits you all... with nasty, big, pointy teeth" (gotta love John Cleese) is actually your signature and not another teaser....:)
:lol: Yep
|
|
V
 
Initial thoughts:
War with three nations: Spanish, Mongols, Greeks (feudalism, chivalry, no gunpowder). No known immediate threat from units. All are fairly distant civs from central cities. Greeks not too far from a few NE colonies.

Vikings are now down from alliance to peace, icy. They are big and rich and right next door. They look to be a nice trading partner if they cooperate. But if they turn on us, we could be in serious trouble.

Research requires 1050 beakers. Tax rate currently set at T-70 (181-25)/S-0/L-30.

Power is Inadequate (#3). Assume Spanish (10 cities) and Zulus (11 cities) are pathetic and weak in some order.

Change tax rate to 4/3/3. Gives 79g profit, techs at 15turns. It’s better than nothing. Hopefully trade payoffs will kick in soon to move science along.

Looking at our potential rush buys I really miss that 20s unit all of a sudden.

There is no pressing National Interest, so I will focus on regions. Regional goals/objectives:
Kaifeng Region - Fill region to exclude Zulus, barbs.
Nanking Region - Growth and improvement. Fill dead spot where Zulus tried to settle. Build up trade. This region has our main ports to sail to the east.
Yangchow region - expand to fill up area and grow.
Salamis region - expand to fill up area, prepare defense from Mongols (war). Consider canal city sites to get ocean access from inland seas
Anyang region - growth of cities and trade
Tsingtao region - Improve and grow best cities, build trade. Build Shakes for Super Military city - work terrain for more shields and citizens. Irrigate southern plains in Tsingtao to add citizens/shields.
Dublin Region - Expand and Fill island
Naples region - Expand and fill land. Need adequate defense against greeks (War)

Log
1640 (Turn 0)
- Disband elephant in Tatung to allow sheilds. Disband knight in Genoa for same reason.
- Change Xinjian to Diplomat to try to get none-settler from Zulus. Rushbuy last shields
- Fire elvis in Nanking
- Switch Bergen to settler.
- IPRB and arrange workers to complete Chinan settler in 2 turns.
- Switch Yangchow to settler
- Ningpo - work forest for extra shields
- Change to settler in Venice
- Anyang work forests to slow growth, speed build - switch to crusader.
- Macao change to settlers to improve Tsingtao.
- Tsingtao work plains for food surplus to grow next turn
- Nearby settlers redirected to Tsingtao for its improvements
- Beijing change to settler. Work ocean - growing too fast.
- Zulus - demand astronomy - ok, gift? 100g.
- lots of little rush buys here and there.
- Hamburg settler instead of musket
- Turin change to camel.

1650 (turn 1)- Mongols develop polytheism (snicker), Vikings develop Physics
- Lisbon Temple, fire elvis (settler)
- Cunaxa settler (temple)
- Chengdu gems Caravan - disorder - work ocean
- xinjian diplomat (caravan)
- Tsingtao harbor (camel) - size 9
- pop > 3 million
- Milan musket(Temple)
- Oops! Accidently hit send emissary to Russians - they demand gunpowder…I say no. They spare us (phew) - Ask to exchange maps? Yes. The map in the north is stuffed with units and cities. Based on spears in diplo screen they are Supreme.
- Nanking Musket - rehome nanking crusader to pisa
- Change Anyang to caravel to get camel to mainland
- Trondheim dye demand gone again. Reroute to Kaupang.
- Hut - Advanced Tribe size 1, temple, market on island North of Spain name it SpanishOverlook. Could be a nice launching point for an offensive.
- Zulus - demand university - Ok. Gift? 125g

1660 (2) - Greek dip approaches Naples
- Russians develop Gunpowder
- Bergen Settlers(temple)
- Hamburg Settlers
- Issus Settlers
- Chinan Settlers
- Macao settlers
- Order restored in Chengdu
- Chinan Dye Caravan to Kaupang (d-80g)
- Zulus 100g
- Bribe zulu settler (None) near Umtata/Cunaxa
- Port Old N Slow founded NW of Hangchow.
- Jayne’s Plains founded between Cremona and Tatung (sorry it’s such a lousy site. It’s there to claim/fill the land.
- Just noticed that gold demand in The Udal is gone - Demand completely dried up except a zulu city and Barcelona. Will need to dump gold caravans :aargh: :rant: :cry: What a waste!
- Tsingtao size 10, now produces 20s (2 turn vans for 25g) - out of food surplus for now.
- Talk to Vikings to try to get a tech - Cr@p, They demand 500g…Um…NO! (That’s ok!). Offer to trade techs? No. (Bastards.) Note to self. Don’t talk to them again anytime soon.
- Naples Musket steps out on river, finds Greek dip and kills him.
- Many shields bought throughout the lands.


1670 (3) - Greek knight approaches settler near Naples/Toronto!
- Spanish acquire bridge building from Mongols for Trade
- Dublin Settlers
- Pisa Settlers
- Salamis settlers
- Crete settlers
- Shantung settlers
- Tsingtao caravan (coal)
- Shanghai caravan (salt)
- Xinjian gold to Trondheim (nd-98g)
- Chengdu gold to trondheim (nd-122g)
- Beijing dye to Jarrow (d-104g) note - no demand delivery to Trondheim was more than demand delivery to Jarrow!
- Rush Knight in Naples
- Settler near Greek knight builds fort as Musket steps in for defense. Hope it holds because otherwise the Settler is toast.
- Zulus - give theology - get 125g

1680 (4) Knight attacks musket, loses. Another knight approaches. :(
- Greeks - Get gunpowder from Russians for Navigation. Every civ now has gunpowder.
- Upgrade horsemen, chariots
- Discover Medicine Start Chemistry to get to explosives. (Leadership not offered)
- Beijing Settlers
- Musket kills approaching knight, barely. Vet status.
- Rush another crusader in Toronto
- Greeks (Govt overthrown) - won’t talk
- Mongols - Demand most of our money, No. They offer cease fire. Ok. Peace? Ok - this should make our far southern cities safer for expansion.

1690 (5)- Greek Govt changed to Monarchy
- Greek knight kills Musketeer :(
- Russians develop leadership
- Kev’s peninsula - harbor
- New Capua diplomat
- Ghent Silk Caravan
- Order in Prague
- Ningpo Settlers
- Disorder in Kaifeng (size 4) - Elvis
- WLTPD in Xinjian
- Tsingtao food caravan
- Talk to Russians. They will trade us Leadership Hmmm, let’s think…OK! [dance] (Give up Seafaring) Knights and crusaders all upgrade to dragoons. Vikings get leadership from bloody GL. Russians demand trade we give it. What the heck, ask for an alliance. They want University. Um, that seems harmless…Ok. Alliance formed!!! Unfortunately, no gift.
- Dragoon chews up Greek knight and spits him out. :D
- Since musket is gone, send another dragoon out. Rush new dragoon in Naples
- Shanghai dye to Aarhus (d-168g)
- Moo Shi founded SE of Genoa.

1700 (6)- Greeks develop Physics
- Greeks change to republic
- 2 more greek knights approach fort
- Vikings develop Steam Engine, start Eiffel Tower
-Kaifeng Temple - WLTCD with elvis.
- Tatung Settlers - have to rearrange workers to avoid shield shortage.
- Macao, Hangchow, Shanghai food caravans - head to Tsingtao
- WLTCD in Shanghai
-No Zulus Here founded between Cunaxa and Nanking
-Kung Pao founded s. of Chinan
- Foo Yung founded S of Bergen
- Southern Shores founded
- Troy, Herekleia located on Eastern shore of Greek land (not far from SpanishOverlook)
- Dragoons kill Greek knights - vet status for both.
- Chow Fun founded S of Venice.
- Russians no gift.
- Zulus - demand leadership - OK - gift 100g.

1710 (7)- Zulus develop banking
- Greek Elephant approaches fort
- Vikings put ironclad in the water near our eastern ports
- WLTCD in Salzburg
- Cunaxa temple
- Anyang disorder - put workers in ocean
- Tsingtao food caravan
- Check price of greek settler - 548g! Ouch
- Macao dye to Trondheim (nd- 122g)
- Zulus - exchange medicine for banking? Sure - Vikes get medicine from GL (DOH!) gift? 200g!
- Russians no gift, greeks no talk


1720 (8)
- Catapult, 2 nights approach fort.
- Mongols develop Literacy
- Andu’s forest Settlers
- Crete Harbor
- Disorder in Genoa - Size 3 (elvis, rush temple)
- Cremona Dip
- WLTCD in Cunaxa
- Ningpo Harbor, WLTCD
- Anyang Harbor order restored, WLTCD
- Xinjian wool caravan WLTCD Cancelled.
- Tsingtao builds Shakespeare’s Theatre
- Complete irrigation of hill(!) next to Tsingtao- start to work on adjacent plains now.
- Complete mine in Tsingtao- move worker from forest to mine for extra shield.
- Anyang gems to Chengdu - (d-96g)
- Aargh - 2 turns away and Ulundi gem demand is gone!! Coal demand is way up in russia. Just dump van on Zulus, reroute gems to Russians. Salt continues to Russia. Tsingtao Coal to Intome (nd-58g). Trade in Nanking was zeroed out so +2 route replaced by +5 and silver (heavy demand!) supply is freed up.
- Hut Nomads on SW corner of Mongol Continent.
- Zulus 100g (from their 127g treasury! :lol:)
- Russians no gift, greeks no talk
-Dragoons kills Catapult, 2 knights - Dragoons getting weak, rush another in Naples.

1730 (9)
- Fort Viking settlers
- Prague settlers
- Genoa Temple - order restored, elvis sacked
- Chengdu copper Caravan
- WLTCD ends in shanghai
- Pop > 4million
- Extra unit in field kills productivity in Naples. 0 food and shields for now
- Zulus 50g (of 71g treasury)
- Russians - give them monotheism -to see if they get any more generous.
- Set science to 40 and hire several einsteins to complete tech this turn.

1740 - Greek catapult wants to talk. They demand 150g. No! (war continues)
- Russians develop Feudalism
- Vikings have nearly completed Eiffel Tower.
- Tim’s Whale Settler
- Disorder in Toronto (size 3) -elvis
- Milan Wine caravan
- Salzburg Settlers
- Disorder in Lisbon work ocean
- Turin caravan gold
- WLTCD cancelled in Cunaxa, Ningpo, Kaifeng
- Yangchow settlers
- Paoting gems caravan
- Chinan Gold caravan
- Tsingtao silver caravan
- Discover Chemistry, Start Explosives.
- Paoting Gems to Jarrow (d-54g)
- Kill greek catapult. Withdraw vet dragoon to Naples to control happiness again.
- Moo goo gai pan founded
- Reset science to 30% and fire einstiens.

Summary:
4/3/3 tax now gives net of 110g/turn and techs in 11 turns - an improvement of 31g and 4 turns/tech.
10 new cities (one from hut). Looks like about 20 settlers created.
4 new techs...two of which we actually researched ourselves!!! :eek: ;)
- Medicine, Leadership (Russians), Banking (Zulus), and Chemistry.
One wonder (Shakespeare’s Theatre) built
Alliance with Russia
Peace with Mongols
Active war with Greeks
Cold War continues with Spanish

I think I have moved most units this turn, but I have not contacted other civs or rush built much this turn. Consider these actions before hitting enter.
 
Notes and Thoughts (in no particular order)

- Sorry, guys, but the war against Greece has been purely defensive - I figured putting a teaser out about it would grab some attention! The Greeks have been sending a steady stream of 4 legged units (and an occasional catapult) through the forest toward our fort. Two dragoons can usually handle what they send but may need a third periodically as they slowly lose hit points. The location is not optimal since the bad guys usually get the benefit of the forest for defense (and it’s too far away from the cities to avoid unhappiness problems), but that was where my settler was when he saw them. He was precharged and there was a musket nearby so I built the fort and hoped for the best. If they were smart enough to flank the fort, we could have problem in those cities, but this is the AI we’re talking about.

- Techs we don’t have that others do include Physics (Vikings, Greeks) and Steam engine (Vikings). Nobody else has Chemistry. That is probably our only bargaining chip for a trade with the Vikings. The Greeks are researching Magnetism. I have 2 boats with diplomats near the eastern Greek shore prepared to steal it when they research it. I was keeping two close incase we get stuck with physics first, but I was hoping to skip it if possible. Vikings are researching Democracy.

- SpanishOverlook should be a nice launching point for an attack against the Spanish or the eastern greek cities, but I doubt we have enough firepower with non-vet dragoons to take on the vet muskets behind walls that most cities probably have. I thought SpanishOverlook might be a good size two city to support 5 troops (more if we build a mine) to avoid unhappiness problems if they go out into the field.

- Tsingtao improvement was a high priority for me again. I irrigated the hill S of the city so the southern plains squares had access to water. Don’t mine this hill until those plains get irrigated! Question: will we be able to turn them to farmland if that hill is no longer irrigated? Once they’re roaded/irrigated we can grow the city by another couple citizens. I started mining the hills for when we have more food to spare. Also, if we get two more hills mined, they will produce more shields (6) than the iron hill(5) for the same food. Right now, you can get a caravan every other turn if you remember to rush the third row of shields each time.

- Trade has been frustrating. Every time I start to send a caravan for delivery, the demand dries up before I get there. We currently have Salt and Gems heading to Russia for what should be some big payoffs. The salt should pay about 300g in Rostov and if the gems are still demanded in Sverdlovsk, they could exceed 400g. We’ve got a few vans with goods demanded lots of places (wine, copper, and silver from Tsingtao), so we should be able to get some good demand payoffs from them soon. When I didn’t have a convenient demand destination I usually tried to dump the van on Trondheim which has a lot of trade and gives good ongoing routes (there is a wool van about to unload there now). Several no-demand deliveries to Trondheim outpaid demand deliveries to Viking cities with less trade. I now have a ship in our central inland sea to shuttle vans over toward our eastern port cities, saving a couple turns walking around the shore. Once we get Magnetism we could consider a ship chain up to Russia to deliver to demand faster and get the advantage of greater distance.

The alliance with Russia was a big surprise. They are supreme. I have yet to get anything from them as a gift, but just having the ability to walk caravans through their territory should be good. I gave them a tech last turn to try to get them in a better mood, but don’t know if that kind of stuff will help. One thing I did not try was asking them to declare war on the Greeks. They share the same continent and they have made contact, so it could be beneficial if we can get both of them draining their resources on each other instead of us.

The Zulus have bled out their own treasury gifting to us. I’ve been giving them pretty much whatever they ask for each turn so they are not far behind in techs. You might want to wait a while for them to build up their treasury again before begging from them. One thing I just thought of is that with their treasury so low, it might be a great time to try to bribe some of their units as the price is probably pretty low.

One of the Settlers near Salamis/Tim’s Whale was going to build a canal city near the pole to get access into and out of that inland sea. Another one west of Venice could be useful. There might be the opportunity to get a canal going on the eastern end of that sea, south of the main Mongol area and we have a hut nomad down there now(the dragoon was going to check it out). It’s just Something to consider.

With Shakespeare’s Theatre, we now can use Tsingtao to support a fairly substantial army without unhappiness. With bach, we should be able to use some size 2 cities for this. The main problem now is shield support and the fact that we don’t have any units strong enough to take anyone on.

FWIW: I just noticed Duke doesn’t have a city named after him yet. I thought Viking had already given him one, so I started going with chinese foods when another name didn’t jump out.

And the file…
 
I have not looked at the game but was relieved to read that we are at war with the Greeks and not the Vikings. Looks like the Greeks are wastings lots of units on us :D. Reading the teaser I assumed the Vikings had declared war which could have been very dangerous for the small cities on the eastern coast of our main continent. I think we should strengthten our military there. Ironclads could be extremely useful in that area.

I think only Duke and Old n Slow do not have cities named for them.
 
Originally posted by TheViking
I have not looked at the game but was relieved to read that we are at war with the Greeks and not the Vikings. Looks like the Greeks are wastings lots of units on us :D. Reading the teaser I assumed the Vikings had declared war which could have been very dangerous for the small cities on the eastern coast of our main continent. I think we should strengthten our military there. Ironclads could be extremely useful in that area.

I think only Duke and Old n Slow do not have cities named for them.
Yeah, I was hoping you'd think it was the vikings. I basically avoided talking to them because I don't think they really like us much. The war is really not a big deal, although when it started, I was afraid we might lose some or all of those cities. It was actually good fortune that I saw the dip the turn before the first knight showed up or the musketeer would not have been able to reach the settler in time.


also Duke is the only one left...
- Port Old N Slow founded NW of Hangchow.
- Jayne’s Plains founded between Cremona and Tatung
 
Busy busy busy. Definitely have to go lower number of turns soon, eh? I was actually going to start naming cities after Chinese food dishes as well - can't believe you stole my idea!

Wonder how we might feel about tech stealing from the Vikings. With some ironclads against some pre-gunpowder coastal cities, we could actually do some damage to the Spanish or Mongols (or even the Greeks). They are still without gunpowder, no? I would be very tempted to send some dips to some nearby Viking cities...

The alliance with Russia is very interesting indeed. I would be very tempted to get them to declare war on the Greeks for the reasons you've cited, but beware afterword if we are able to make peace with the Greeks. We'd be asked to declare war again by the Russians when contacted, no doubt, which would either put a strain on our rep or the alliance...

Great job of getting the trade started up. This is the aspect (along with troop movements) where the human player has the decided advantage in that we'll take full advantage of the money, science and happiness involved with tons of trade.

Quite curious to see where this all leads... :)
 
Everybody has gunpowder now. I'm pretty sure the only ones who didn't have it before my turns were the Russians and Greeks and the russians discovered it and promptly traded it to Greece for Navigation. If I had thought Spain did not have gunpowder, I would have gone after them as soon as we got Leadership. But thanks to the embassies (good job, :viking: ) we know they have it.
 
Originally posted by Duke of Marlbrough
Hmm, I treid to look at the game real quick last night but when I started to cycle through the cities, the game crashed on me.
I noticed this as well. Actually, I could use the "down" arrow to cycle through cities, but when I clicked the top arrow it crashed. I chalked it up to my version being a downgraded MPG, but it could be something else.
 
Mine also crashed and it's 'the real thing' and not a downgraded MPG. However, except for this everything seems to work.

We have 52 cities (if I counted correctly) now. SpanishOverlook is strategically very important and I think we should get us a dip there ASAP and then quickly grow the city so we can quickly RB a settler - we should cram a few (at least 4) cities on that island.

We really need to know what's in the big, unexplored area east of the Viking empire. Depending on geography it may be possible to use the caraval near Valencia to check this. This might tell us whether Venice, Chow Fun etc. are on the same island as the Mongols, Spanish etc.

Steam engine is a tech that would be really useful. Maybe we should see if the Vikings are interested in exchanging techs. If not it's tempting to steal it but probably to dangerous.
 
Yes, it was a late night. The turns are taking a little while to play, but most of the time was in the review before even making a single move.

AD 1740 – (0)
A couple Temples and Harbors rushed in areas that may need to build other things soon.

Greek Catapult advances against our Northern Fort.
Vikings Develop Democracy
Vikings nearly completed Eiffel Tower
Vikings complete Eiffel Tower (Trondheim)
Vikings switch from Eiffel Tower to Statue of Liberty

Spanish Develop Writing


AD 1750 – (1)
Greek Catapult killed.

Viking approach our Caravan (wool)in their territory. They demand 100 gold. Paid to keep the peace.


AD 1752 – (2)
Another Greek Catapult killed. Wool delivered for 110 gold.

Russians want Banking and Chemistry to declare war on the Greeks. Not given.

Mongols develop Physics
Viking have nearly completed SOL


AD 1754 – (3)
Demanded Gems delivered from Chengdu to Sverdlovsk for 522 gold and a +5 route. Demanded Gold delivered from Chinan to Trondheim for 192 gold. That should give us Explosives next turn. :D Lots of rush buying done.

Peace made with the Spanish since we have no real means to attack them right now and it will make our shipping in that area safer, plus they are at war with the Greeks, so maybe we can even ally with them. . . ?

Price checked on Miletos (Greek city) – 936 gold; Troy – 1248. (Just for fun since I think we are not allowing city bribes)

Russians develop Physics
Kaupang builds SOL
Settlers upgraded to Engineers. :dance:
Democracy
Metallurgy
Sanitation
Theory of Gravity


AD 1756 – (4)
Demanded Copper from Chengdu – 240 gold.

Greeks develop Magnetism
Zulus develop Physics
Vikings change government to Fundamentalism. Bad for the caravans that are already there or on the way. Good thing I was getting the ship chains set-up for trade with the Russians.


AD 1758 – (5)
310 gold for demanded Silver caravan with the Vikings. 172 for non-demanded Salt caravan in Russia. Since we are playing with the restriction of no city bribes, diplomat steals technology from Miletos. We get Magnetism, Vikings acquire it from the GL. All Caravels become Galleons.

Vikings develop Metallurgy
Spanish unload 2 Chariots and a Settler near Spanish Outlook. The NONE Dragoon I sent up there to patrol the island came in handy.


AD 1760 – (7)
Greek Diplomat spotted by Engineer, killed by Dragoon. Meet with the Spanish, they demand 150 gold, refused, we insist they remove their troops, they declare war. :D Dragoons attack killing both Chariots and the Settler. Science looks to be able to give us TOG this turn.

Russians develop Metallurgy
Zulus acquire Metallurgy from the Russians
Russians acquire Banking from Zulus
Zulus and Russians sign a peace treaty (I can’t help but feel that we were somehow the bridge between this new friendship ;))

We discover TOG
Democracy
Economics
Physics
Sanitation


AD 1762 – (8)
145 gold for demanded Wine to Vikings, which makes the city then demand Gold; and that happens to be the second Caravan that was along fro the trip. Demanded Gold delivered for 258 gold.

Meet with the Neutral Zulus (one spear). They want to exchange Physics for Magnetism, done. We actually take Metallurgy. They then want Explosives for Physics. For fear of them breaking the Alliance it is done. Vikings acquire Explosives from GL. Ask for gift; none. Zulu attitude raised to Receptive. Meet with Enthusiastic Russians. Ask for gift; 100 gold received. Go against my desire to meet with the Enthusiastic Vikings to trade for techs. I want to get a bigger head start on Newton College before we give away TOG.

Damaged Viking Ironclad found near Spanish lands. Can be bought for 579 gold. Almost all our gold. Nope, not even for a NONE Ironclad. I’ve been rush buying city improvements for our core cities instead.

Mongols develop Steam Engine
Spanish and Greeks make peace


AD 1764 – (9)
Ship chain is in place for Caravans from our mainland to the Russians. It’s a bit of traveling on roads for the caravans, but if we want to add more ships to the front of the chain, that can be reduced as well. 300 gold for demanded Copper delivery.

Greek Diplomat killed.


AD 1766 – (10)
50 gold from Russians. 125 gold from Zulus although I was afraid they would break Alliance when I didn’t give them Chemistry!



Notes:

I was tempted to visit the Vikings and trade for Democracy and Steam Engine, but I didn’t think we were ready fro Democracy with the troops we had in the field. If we do want to get it, we can do it on an Odeo year and change directly to it, correct?

I have Xinjina set up to be the spot for Newtons College. I know it won’t be a SSC, but at least it can be a SC. It needs a Sewer (which should be available in the next couple turns, so I would have it RB a library once it gets a turn of shields into it. Once the sewer is RB after that, we might have enough caravans ready to get Newtons done in one turn. We currently have 6/8 caravans ready for it (5 if we want to deliver a Gold caravan somewhere).

As you’ll see right away, we have tons more roads than when the round started. Units on the mainland can now run around to almost any city by road.

I focused on celebrating our core cities up. Shanghai and Beijing will most likely need Banks soon to continue growing. From that, we got a 50% jump in citizens.

I pulled our units away from the Vikings when they changed to Fundamentalism since their trade routes would pay less. At the same time I got the ship chain set-up to the Russians, although a couple more ships in the chain and as deliver ships wouldn’t hurt.

All of our new cities should build Temples first because the second person throws it into disorder now.

I would not recommend talking to the Mongols since they will most likely make demands that would most likely lead to war. And I don’t want to see my little Blenheim Palace to get killed. :D


Here’s our current powergraph. Still in fourth place.
D+2_Powergraph_AD1766.jpg


And the save
 
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