Initial thoughts:
War with three nations: Spanish, Mongols, Greeks (feudalism, chivalry, no gunpowder). No known immediate threat from units. All are fairly distant civs from central cities. Greeks not too far from a few NE colonies.
Vikings are now down from alliance to peace, icy. They are big and rich and right next door. They look to be a nice trading partner if they cooperate. But if they turn on us, we could be in serious trouble.
Research requires 1050 beakers. Tax rate currently set at T-70 (181-25)/S-0/L-30.
Power is Inadequate (#3). Assume Spanish (10 cities) and Zulus (11 cities) are pathetic and weak in some order.
Change tax rate to 4/3/3. Gives 79g profit, techs at 15turns. Its better than nothing. Hopefully trade payoffs will kick in soon to move science along.
Looking at our potential rush buys I really miss that 20s unit all of a sudden.
There is no pressing National Interest, so I will focus on regions. Regional goals/objectives:
Kaifeng Region - Fill region to exclude Zulus, barbs.
Nanking Region - Growth and improvement. Fill dead spot where Zulus tried to settle. Build up trade. This region has our main ports to sail to the east.
Yangchow region - expand to fill up area and grow.
Salamis region - expand to fill up area, prepare defense from Mongols (war). Consider canal city sites to get ocean access from inland seas
Anyang region - growth of cities and trade
Tsingtao region - Improve and grow best cities, build trade. Build Shakes for Super Military city - work terrain for more shields and citizens. Irrigate southern plains in Tsingtao to add citizens/shields.
Dublin Region - Expand and Fill island
Naples region - Expand and fill land. Need adequate defense against greeks (War)
Log
1640 (Turn 0)
- Disband elephant in Tatung to allow sheilds. Disband knight in Genoa for same reason.
- Change Xinjian to Diplomat to try to get none-settler from Zulus. Rushbuy last shields
- Fire elvis in Nanking
- Switch Bergen to settler.
- IPRB and arrange workers to complete Chinan settler in 2 turns.
- Switch Yangchow to settler
- Ningpo - work forest for extra shields
- Change to settler in Venice
- Anyang work forests to slow growth, speed build - switch to crusader.
- Macao change to settlers to improve Tsingtao.
- Tsingtao work plains for food surplus to grow next turn
- Nearby settlers redirected to Tsingtao for its improvements
- Beijing change to settler. Work ocean - growing too fast.
- Zulus - demand astronomy - ok, gift? 100g.
- lots of little rush buys here and there.
- Hamburg settler instead of musket
- Turin change to camel.
1650 (turn 1)- Mongols develop polytheism (snicker), Vikings develop Physics
- Lisbon Temple, fire elvis (settler)
- Cunaxa settler (temple)
- Chengdu gems Caravan - disorder - work ocean
- xinjian diplomat (caravan)
- Tsingtao harbor (camel) - size 9
- pop > 3 million
- Milan musket(Temple)
- Oops! Accidently hit send emissary to Russians - they demand gunpowder
I say no. They spare us (phew) - Ask to exchange maps? Yes. The map in the north is stuffed with units and cities. Based on spears in diplo screen they are Supreme.
- Nanking Musket - rehome nanking crusader to pisa
- Change Anyang to caravel to get camel to mainland
- Trondheim dye demand gone again. Reroute to Kaupang.
- Hut - Advanced Tribe size 1, temple, market on island North of Spain name it SpanishOverlook. Could be a nice launching point for an offensive.
- Zulus - demand university - Ok. Gift? 125g
1660 (2) - Greek dip approaches Naples
- Russians develop Gunpowder
- Bergen Settlers(temple)
- Hamburg Settlers
- Issus Settlers
- Chinan Settlers
- Macao settlers
- Order restored in Chengdu
- Chinan Dye Caravan to Kaupang (d-80g)
- Zulus 100g
- Bribe zulu settler (None) near Umtata/Cunaxa
- Port Old N Slow founded NW of Hangchow.
- Jaynes Plains founded between Cremona and Tatung (sorry its such a lousy site. Its there to claim/fill the land.
- Just noticed that gold demand in The Udal is gone - Demand completely dried up except a zulu city and Barcelona. Will need to dump gold caravans

:rant:

What a waste!
- Tsingtao size 10, now produces 20s (2 turn vans for 25g) - out of food surplus for now.
- Talk to Vikings to try to get a tech - Cr@p, They demand 500g
Um
NO! (Thats ok!). Offer to trade techs? No. (Bastards.) Note to self. Dont talk to them again anytime soon.
- Naples Musket steps out on river, finds Greek dip and kills him.
- Many shields bought throughout the lands.
1670 (3) - Greek knight approaches settler near Naples/Toronto!
- Spanish acquire bridge building from Mongols for Trade
- Dublin Settlers
- Pisa Settlers
- Salamis settlers
- Crete settlers
- Shantung settlers
- Tsingtao caravan (coal)
- Shanghai caravan (salt)
- Xinjian gold to Trondheim (nd-98g)
- Chengdu gold to trondheim (nd-122g)
- Beijing dye to Jarrow (d-104g) note - no demand delivery to Trondheim was more than demand delivery to Jarrow!
- Rush Knight in Naples
- Settler near Greek knight builds fort as Musket steps in for defense. Hope it holds because otherwise the Settler is toast.
- Zulus - give theology - get 125g
1680 (4) Knight attacks musket, loses. Another knight approaches.

- Greeks - Get gunpowder from Russians for Navigation. Every civ now has gunpowder.
- Upgrade horsemen, chariots
- Discover Medicine Start Chemistry to get to explosives. (Leadership not offered)
- Beijing Settlers
- Musket kills approaching knight, barely. Vet status.
- Rush another crusader in Toronto
- Greeks (Govt overthrown) - wont talk
- Mongols - Demand most of our money, No. They offer cease fire. Ok. Peace? Ok - this should make our far southern cities safer for expansion.
1690 (5)- Greek Govt changed to Monarchy
- Greek knight kills Musketeer

- Russians develop leadership
- Kevs peninsula - harbor
- New Capua diplomat
- Ghent Silk Caravan
- Order in Prague
- Ningpo Settlers
- Disorder in Kaifeng (size 4) - Elvis
- WLTPD in Xinjian
- Tsingtao food caravan
- Talk to Russians. They will trade us Leadership Hmmm, lets think
OK! [dance] (Give up Seafaring) Knights and crusaders all upgrade to dragoons. Vikings get leadership from bloody GL. Russians demand trade we give it. What the heck, ask for an alliance. They want University. Um, that seems harmless
Ok. Alliance formed!!! Unfortunately, no gift.
- Dragoon chews up Greek knight and spits him out.

- Since musket is gone, send another dragoon out. Rush new dragoon in Naples
- Shanghai dye to Aarhus (d-168g)
- Moo Shi founded SE of Genoa.
1700 (6)- Greeks develop Physics
- Greeks change to republic
- 2 more greek knights approach fort
- Vikings develop Steam Engine, start Eiffel Tower
-Kaifeng Temple - WLTCD with elvis.
- Tatung Settlers - have to rearrange workers to avoid shield shortage.
- Macao, Hangchow, Shanghai food caravans - head to Tsingtao
- WLTCD in Shanghai
-No Zulus Here founded between Cunaxa and Nanking
-Kung Pao founded s. of Chinan
- Foo Yung founded S of Bergen
- Southern Shores founded
- Troy, Herekleia located on Eastern shore of Greek land (not far from SpanishOverlook)
- Dragoons kill Greek knights - vet status for both.
- Chow Fun founded S of Venice.
- Russians no gift.
- Zulus - demand leadership - OK - gift 100g.
1710 (7)- Zulus develop banking
- Greek Elephant approaches fort
- Vikings put ironclad in the water near our eastern ports
- WLTCD in Salzburg
- Cunaxa temple
- Anyang disorder - put workers in ocean
- Tsingtao food caravan
- Check price of greek settler - 548g! Ouch
- Macao dye to Trondheim (nd- 122g)
- Zulus - exchange medicine for banking? Sure - Vikes get medicine from GL (DOH!) gift? 200g!
- Russians no gift, greeks no talk
1720 (8)
- Catapult, 2 nights approach fort.
- Mongols develop Literacy
- Andus forest Settlers
- Crete Harbor
- Disorder in Genoa - Size 3 (elvis, rush temple)
- Cremona Dip
- WLTCD in Cunaxa
- Ningpo Harbor, WLTCD
- Anyang Harbor order restored, WLTCD
- Xinjian wool caravan WLTCD Cancelled.
- Tsingtao builds Shakespeares Theatre
- Complete irrigation of hill(!) next to Tsingtao- start to work on adjacent plains now.
- Complete mine in Tsingtao- move worker from forest to mine for extra shield.
- Anyang gems to Chengdu - (d-96g)
- Aargh - 2 turns away and Ulundi gem demand is gone!! Coal demand is way up in russia. Just dump van on Zulus, reroute gems to Russians. Salt continues to Russia. Tsingtao Coal to Intome (nd-58g). Trade in Nanking was zeroed out so +2 route replaced by +5 and silver (heavy demand!) supply is freed up.
- Hut Nomads on SW corner of Mongol Continent.
- Zulus 100g (from their 127g treasury!

)
- Russians no gift, greeks no talk
-Dragoons kills Catapult, 2 knights - Dragoons getting weak, rush another in Naples.
1730 (9)
- Fort Viking settlers
- Prague settlers
- Genoa Temple - order restored, elvis sacked
- Chengdu copper Caravan
- WLTCD ends in shanghai
- Pop > 4million
- Extra unit in field kills productivity in Naples. 0 food and shields for now
- Zulus 50g (of 71g treasury)
- Russians - give them monotheism -to see if they get any more generous.
- Set science to 40 and hire several einsteins to complete tech this turn.
1740 - Greek catapult wants to talk. They demand 150g. No! (war continues)
- Russians develop Feudalism
- Vikings have nearly completed Eiffel Tower.
- Tims Whale Settler
- Disorder in Toronto (size 3) -elvis
- Milan Wine caravan
- Salzburg Settlers
- Disorder in Lisbon work ocean
- Turin caravan gold
- WLTCD cancelled in Cunaxa, Ningpo, Kaifeng
- Yangchow settlers
- Paoting gems caravan
- Chinan Gold caravan
- Tsingtao silver caravan
- Discover Chemistry, Start Explosives.
- Paoting Gems to Jarrow (d-54g)
- Kill greek catapult. Withdraw vet dragoon to Naples to control happiness again.
- Moo goo gai pan founded
- Reset science to 30% and fire einstiens.
Summary:
4/3/3 tax now gives net of 110g/turn and techs in 11 turns - an improvement of 31g and 4 turns/tech.
10 new cities (one from hut). Looks like about 20 settlers created.
4 new techs...two of which we actually researched ourselves!!!
- Medicine, Leadership (Russians), Banking (Zulus), and Chemistry.
One wonder (Shakespeares Theatre) built
Alliance with Russia
Peace with Mongols
Active war with Greeks
Cold War continues with Spanish
I think I have moved most units this turn, but I have not contacted other civs or rush built much this turn. Consider these actions before hitting enter.