DaftNESIV Excursion I: Planet Formation Exercise

Shendaphere Evolves
A propensity to feed on any, even/especially it's own species
Development of a harder outer shell
greater perceptive capacity in it's Neural center and optic cells.
 
I am going to be away for about a week. I may or may not be away from the internet. I may not be available during this time; please do not think i am no longer interested in this NES.
 
Thanks, update tommorrow!

Umm...

Also, I am no expert, but there is no magic law saying life cant exist beyond 1 or 2 AU etc. I believe that is just the zone where an earth-like planet around a sun-like star can have liquid water, the surface being heated from the star. In this game, the surface is frozen over but there is lots of heat from within.
 
PHASE 2

Generations of pioneer plants cause detritus to build up in and under the ice, which it often sprinkled with volcanic debris also. It seems these conditions allow more complex plants to appear, including poisonous varieties of Uckmites.

Patientspires (Immaculate) appear alongside slow-growing varieties of Uckmites under the gloomier parts of the ice surface. The hardened main body of an adult Patientspire is immune to attack by current predators, but together with Uckmites they help to form a sheltered habitat for larvae and small creatures. Some species have evolved retractable 'leaf' tissues that can disappear when nibbled upon. When the light becomes too weak, most species can hibernate for many decades of Earth-time.

Thzeerian (Kal'thzar) is a rarer plant, mostly found in more stable areas. From tips of its photosynthesising probes to its plankton-trapping roots, it can be many metres in length. But these plants require good access to plankton and nutrients. In most areas the simpler Thzarians continue to dominate the upper reaches of the ice. Meanwhile fast-growing varieties of Uckmites continue to dominate the underside of the ice in sunnier areas, despite being constantly nibbled upon.

The whole Protoauph branch of life continues to flourish, more so than any other. It now boasts Gogmafina (GoodGame), a surprisingly sophisticated animal, a strong simmer, with something of a nervous system that has evolved in parallel to the Protodidae. Sexual reproduction is a very unusual feature, so far unique to this family, perhaps responsible for a leap in evolution. The greatest swarms are seen when it is time for mating. The most successful varieties are those that have abandoned chemosynthesis altogether, and now feed on single-celled plankton, which can be found at various places in the deep. Great swarms are to be found when the conditions of the ocean currents and deep-sea vents are favourable. But GoodGaminella remain more numerous overall, swarming among the ocean vents.

Some varities of Haeserauph become stronger swimmers and use poison to actively hunt for food. These prosper much more than their ancestors and form the new family of the Superhaesrauph (Haeseri). Swimming slowly and surely through various depths, they are able to trap plankton and small creatures, including the larvae of their cousins. They have relatively simple bodies, but are the current masters of chemical warfare, using poisons for attack and defence. Symbiosis with bacteria is now used to create the lethal cocktails of toxins. Although not present in the same swarms of numbers, they are very widespread in the oceans.

The Trellinerch family becomes more diverse, with different specialist species effectively working together to support larger 'reefs', each species specialising in a certain kind of chemical reaction, benefiting from each other's waste products. As a result the volcanic spires become a more fertile resource for all kinds of life. The mobile larval stage of Trellinerch also becomes more sophisticated and tougher, some actually depending on explosive eruptions, riding with thermal currents to spread far and wide. These Trellinerch reefs now make up a larger chunk of the world's biomass, and provide food and/or shelter for a wide variety of life (ownership is now 50% Terrance888, 40% Lord Iggy, 10% Merciary).

Although Trellinerch are more numerous, they do not have a monopoly. The Mernech species (Lord_Iggy) are larger and meaner offshoots that often bully and steal the best spots on the ocean floor. While still dependent on warm water near the vents, and mostly immobile in adult form, they gain most (or all) of their food from digesting passing creatures. They thrive best where the currents bring them deep-water plankton to trap and feed upon, although some species are becoming specialists in attacking neighbouring Trellinerch and draining them of nutrients, regularly 'harvesting' the area around themselves. In return Mernerch are generally harder-shelled and, with spiky tentacles, more dangerous for any predator to nibble on.

Paradids (NPC) are a branch of Huntdids, with small flexible bodies, that use a single, hard spike to drill right inside the bodies of Trellinerch (and sometimes Mernerch too) where they mostly live as parasites, taking their fill of nutrients, safe from the outside world. However, some of the more widespread species are not true parasites, as they digest what would otherwise be waste products, fight off other Paradids, and cause little harm to their host.

The Ogaevorzoa family of simple plant-eaters remains much the same, though some species are adapting to tolerate ever-higher amounts of radiation (ownership has shifted to: 50% 1stcitizen, 50% Abaddon). However there is growing pressure of predation from Shendaphere in particular, prompting the evolution of the Sligaevore family (Abaddon). Extra sticky and slimy, some species are extra poisonous too, but most find adequate protection by covering themselves with bits of dirt and plant material. Their bodies have a true digestive tract, and grasping appendages that help them to tear off and absorb chunks of slippery plants from the underside of the ice, a diet consisting mostly of the simpler varieties of Uckmites. The limbs also provide a strong grip against any predator trying to pull them off the ice.

With some Shendaphere species being successful as omnivores near the ice surface, the new family of Photopheres (Vertinari118) appears. Now with a true mouth and more sophisticated digestion, these animals copy the Ogaevorzoa's trick of absorbing photosynthesising organelles from the plants they eat, sustaining them in their own bodies for a while. Thus Photopheres are to be found drifting right below the ice, wherever the sunlight is strong enough, using paddle-like appendages to stay upright, while also trapping and eating any passing animal larvae. Although not very numerous overall, these animals are very widespread and diverse.

In terms of sheer sophistication, the Luminaphere (NPC) is only equalled by Gogmafina. Evolving from free-swimming varieties of Shendaphere, Luminapheres eat other animals exclusively, and have long trailing tentacles to sweep the water for bite-size prey, as well as provide extra propulsion. Their nervous system has become more sensitive, so the tentacles are more coordinated and quicker to react when prey is found. Finally, some species have also begun to make use of luminescent bacteria within their bodies, giving them a faint glow which may attract prey - such as the Ogaevorzoa, most of which have light-sensitive cells, and will associate any increase in light with more plant growth, and thus more food... Other varieties have longer and stronger tentacles to sweep through swarms of Gogmafina and GoodGaminella, enough prey to sustain large population of predators. Although lacking the poison ability of the Superhaesrauph, Luminapheres are the most effective hunters in open water at this time.

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FAILED EVOLUTIONS: (sorry :()

Kimianite - not failed exactly, but doesn't yet stand out separate from the Uckmite family.

Citizena - unfortunately couldn't compete with its other omnivorous cousins, and swimming away from plant cover was more dangerous than not.

JellyOmega - electric shock is expensive in terms of metabolism, and unfortunately not that useful against slow opponents with simple nerve and muscle systems. It was unfortunately not a big enough improvement on the Huntdid's existing spikes.


MANA:

GoodGame has 2 (2 received this turn from Gogmafina and GoodGaminella)

Luckymoose has 2 (1 received this turn from Uckmites)

Haeseri has 1 (1 received this turn from Superhaesrauph)

Lord_Iggy has 2 (1 received this turn from Mernerch and Trellinerch)

Kal'thzar has 1 (1 received this turn from Thzeerian and Thzarian)
 
Citizoa/Ogaevorzoa evoles into Citia
Although its cousin then Citizena, was not able to compete, the newest evolution includes medium sized spikes, around the organism's body, these may be used for offense or defense, and advanced digestive system (and mouth) capable of consuming plants and other Protodids as well.
Major Changes-
-Medium "spikes", used for offense and defense
-Omnivorous Digestive system
 
Awesome!

So if you have shared evolutions and evolve something else, it reduces your presence in the shared family?
 
Lord_Iggy has 2 (1 received this turn from Mernerch and Trellinerch)
>__< And I get none.

Trellinerch Family slowly evolves together!

They start having communal chemical processes where the outer layer make simpler chemical changes and absorbsion for energy, while more experianced and older ones under them take the new chemicals and form additional changes. (not that big of a change, just that the inner layers have a better chance of surviving)

They start having small suckers that use the waterjet of their larvae stage to suck in chemicals (and the occational life) into their digestive chamber. (see, they use the mechanism in reverse)

I'll stay with two to see if they have a bigger effect. Remember, this is just an upgrade!

EDIT: Yo, Uckimite, wanna sprout on some of our poison-less spots? Our shell and poisonous antennae can protect colonies (shell is under ooze: hard to scrape.) while you can provide chemical byproducts from photosythesis for our use! We are not that far from the surface now (or am i?)

Paradid evolves into Symbidid!
Symbidid lives symbiotically with Trellinerch! They drill their own niches and fight off other paradids and trellinerch eaters. They also absorb the soft parts of dead trellinerch and waste products. (+ Scavanging Refuse(basic chemical and biological) + Symbiosis+Chemical/Poisen resistance) Oh, and if a few of these count together, I'll take basic herding. (reacting to different sensor chemicals)

The more the Trellinerch is protected, the more energy it gains, the more Symbidid grows, the more they protect Trellinerch.

However, they have gained protection from various weak but potent chemical poisens being developed, and species of this family sometimes follow organic material to the surface and start drilling taking out Uckmites. Others have started to colonize Mernachs, mistaking them for Trellinerchs, and when it tries to passively digest migrating Symbidids, they might decide to attack it. :D
 
Daft,
Why did Clwngae go extinct?
 
Thanks!

Awesome!

So if you have shared evolutions and evolve something else, it reduces your presence in the shared family?

Not as a rule, but Terrance was evolving the existing Trellinerch further this turn, with some success.

>__< And I get none.

Iggy's point is mainly for the Menerch. You'd get half a point but I don't want to give out half points :(

Daft,
Why did Clwngae go extinct?

Combined competition from the improved hibernating Uckmites and the patientspires.
 
i thought that perhaps with nowhere to place a top-hat, they had expired from a sheer lack of common decency.

if you got that reference, good for you.
 
Hasermastid evolves from Superhaserauph

One of the most important changes from their ancestors was the creation of a jaw like structure. The jaw was made out of the same substance as the rest of the covering of the creature, protecting the gap where food was ingested from viruses. The 'jaws' could be slid behind the covering next to the 'mouth'. The special jaw covering also has a minute hole for injecting poison into the victim.

Summary
The Jaw structure described above
Allocate a primitive organ specially for the production of poison
Grow bigger to allow the above

My mana point will be spent on an asteroid crashing into the planet, right down to the core, releasing ozone and other elements into the atmopshere and increasing density and gravity by a tiny, almost insignificant, amount.
 
Uckimite evolves into Vordomite (Assuming the evolution from last turn)

Spend 2 Mana on this evolution.


Vordomite makes a rapid change into a hybrid fungi/algae colony type thing. Not only are they poisonous to eat by most organism they can grow on and in those organisms that decide to go evolve into eating them. When sunlight is low these Vordomites will simply find other organisms to devour to supplement this loss. Thus anything that eats them will become 'infected' and eaten from the inside out until sunlight becomes usable by the colony again. While on the ice they spread in root/vine type growths with a reddish color.
 
I really hope an asteroid doesn't hit 'right down to the core'... that would entail total planetary destruction. :p
 
Meh, I don't care if it doesn't then.
 
Have Thzeerian Evolve into KalBloom

Thzeerian has broken through the surface in a small number of places! Kalbloom Evoled from those that have broken through, increased exposure to radiation from Kalotherco has rapidly increased Kalblooms resistance to radiation, being able to repair damaged [DNA equivalent] rapidly (here is my research! http://en.wikipedia.org/wiki/Deinococcus_radiodurans BE AMAZED!).

Since Kalbloom broke through to the surface some of the drill bits attached to the upper branches have regressed and evolved into wider 'leaves' increaesing the amount of area to sunlight. Furthermore Kalbloom has become much more efficient at processing the most intense spectrum of light in the solar system.

Kalbloom is making slow progress in adjusting to the surface, and still needs a more efficient way of reproduction, as the old method tends to be hit or miss and Kalbloom is restricted to only the thinnest of ice sections. (hey evolving for the surface is hard work!)

Summary
1. Radiation Resistance
2. 'Leaves' (wider area)
3. MUCH more efficient photosynthesis, has evolved to be most efficient at converting the spectrum of light that is most intense from the Sun and Kalotherco, dropping the less efficient wavelengths (thus it does not consume energy converting light that is only a very small amount of incoming radiation)

Use a Mana point with my Kalotherco speciality and lash the Planet with a thicker gas atmosphere possibly extracted from asteroids burning up and releasing gases or capturing some from the planet.
 
Patientspires evolves to Subserfes

While the thick nutrient core (ancestor's specialized nutrient trunk/core gene) and capacity for dormancy (ancestor's hibernation gene) are very much at the heart of this plant's strategy for success, it has now developed long tendrils that snake their way (often very slowly) through the ice on which the nutrient core grows (new gene: growth of leaves below outer ice surface). These are sensitive to light and radiation and when they detect sufficient light and almost but not too quite too great of endangering radiation, they grow large meter to mutli-meter wide leaves within the ice (use of ancient 'leafs' gene). Their greater exposure to sunlight has forced an evolution of radiation resistance (new gene: radiation resistance) Because they are growing in ice, they continue to rely on their ancestor's extensive resistance to cold (ancestor's cold resistance gene)- allowing more growth at the planet's poles.

Additionally, while smaller and younger plants continue to use retractable leaves from their core for primary energy synthesis (Old gene: retractable leaves), older plants that have existed for longer usually have extensive well-developed networks of tendrils/leaves just below the surface of the planet feeding the core at the liquid water/ice interface far below them and the retractable leaves now specialize in the dispersal of seeds/spores. The leaves are adapted to be palatable to herbivores and to carry indigestible seeds. These seeds are then dispersed by herbivores feeding on the plant's 'retractable leaves'. So in young plants the retractable leaves are required for photosynthesis and the requisite energy to break into the ice above (and hide from predation by retracting) but in mature plants they mature to become seed dispersal agents (that do not retract from predation once the associated seeds are matured) (new gene: seed dispersion)
 
My mana point will be spent on an asteroid crashing into the planet, right down to the core, releasing ozone and other elements into the atmopshere and increasing density and gravity by a tiny, almost insignificant, amount.

Why not just spend a mana to make the sun go supernova? /sarcasm :)
 
Actually, change my mana point spending to a volcano that breaks the ice, sending ozone into the atmosphere.

In fact, I don't care what actually, happens, I just want ozone, so it isn't as dangerous to go above the surface.
 
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