DaftNESIV Excursion I: Planet Formation Exercise

Giguere evolves from protodid

Switch diet to be more varied (devouring whatever it comes across, protodid, protauph, protgea, bacteria)
develop heat/light sensitive cells
Develop touch sensitive cells
 
Protodid has evolved into Huntdid

Huntdid has become an eating machine. It's mouth parts have improved to allow it to eat anything it can catch, it's digestion has improved to allow it to digest all it catches, and it's antenna have become even more sensitive to it's surroundings. While it isn't very fast, Huntdid will always find something to eat since it can eat pretty much anything.
 
Mercira evolves from Protoauph

Mercira as used some of the byproducts of the chemical reactions and created a poisonous (unpleasant?) coating around it. To protect it from it's own toxins Mercira has developed a stronger outer layer. The chemical process has been altered slightly to process the reactions faster to produce more energy and byproducts.
 
Chukyauph evolves from Proto Auph!

Ability for multiple chemical processes with an inner layer of tissues, so more complex chemicals go out, more energy for Chukyauph.

Chukyauph forms chunks of chukyauphs, whose bodies are cemented together with primitive ooze that is their byproduct like otl coral. They have various crannies from dead chuky forms shells that other life can colonize and synadrize with Chukyauph colony.

Chukyauph uses chemical energy to keep it within chemical bands with a small waterjet to send out useless chemicals or to meove when single or at small colony. Large colonies root form the ice celing or ocean surface with dead chukys with live ones growing in the habitabe zone.
 
Warning: I don't actually know anything about biology.

Here we go!

Protogae evolves into...

LIGAE!

Ligae have developed a more efficient Photosystem, allowing them to edge out other proto-plants in sunny areas. This also comes at a cost of not being as able to cope in darker areas.
 
From Protogae to Clwngae

Clwngae has developed three new features from its parent,
a dormant, spore-like cycle
cold resistance
hroader spectrum photosynthesis

  • Clwngae has adapted to take a longer view than its predecessors. It is able to adopt a secondary form when growth conditions are not optimal, a dormant, spore-like state, relatively highly desiccated, protected from heat and cold and gross fluctuations in salt concentrations or light deprivation, but unable to grow or reproduce until it resumes it normal state (when situations return to optimal).
  • It is also able to resist cold for longer, though it grows more slowly at lower temperatures. This does however allow it to colonize ice surfaces that would otherwise be too cold for its ancestors.
  • Lastly, various minerals and dissolved gases can affect the relative frequency of light being filtered through the moon's icy surface. Clwngae has evolved to feed on a wider spectrum of energy, again allowing it to colonize surfaces its ancestors might not have been able to make use of.
 
Update below! I took some liberties with some people's evolutions, hope this is acceptable. Again, I don't want to deal with individual species in this game like I did with NESlife. I felt that some evolutions were similar enough to merge into the same families, with split ownership, same deal with some of the planets before.

Note it could be possible to simply 'upgrade' a group/family without it branching off. Anyways, you can now make new evolutions, one per player, and no more than three new features. You can evolve from anything, but there will be a slight (slight) bonus for evolving from something you already 'own'.

@GoodGame, as Lucky said I can't worry too much about the scientific side or there would be no updates, but thanks for the advisement! Also I'm assuming your species are actually multi-celled, as single cells fall outside the scope of this game.

PHASE 1

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Clwngae (90% Immaculate, 10% LightFang) are very widespread proto-plants, though they rarely grow in great densities. With their ability to go into hibernation mode, they are able to monopolise marginal areas where the amount of heat, radiation and thickness of the ice tend to fluctuate, springing back into life before Uckmites can get a foothold. This is also helped by being slightly more efficient at photosynthesis.

Thzarian (Kal'thzar) are a family of tiny thread-like plants, the hardiest of all multi-cellular life so far, which slowly burrow through the upper reaches of the ice, which they can monopolise as they have improved resistance to radiation. But this lifestyle is tough and lacking in rewards.

Uckmite (Luckymoose) have prospered via their simple, slimy methods, monopolising the shallowest undersides of the ice. Although plant eaters have now appeared, there is no shortage of Uckmites as they continually spread through the mass production of spores. When radiation levels are lower, Uckmites can invade the upper reaches of the ice for a while.

GoodGaminella (GoodGame) are very successful species, gaining energy from chemical reactions in hot volcanic plumes. They are often found floating in swarms above the volcanic vents, where they are free from predators at the moment. With strong flagella, some species are now able to swim long distances between different vents.

Haesrauph (Haeseri) are not quite as successful as GoodGaminella, but still widespread. Directly eating bacteria rather than doing symbiosis with them, these are more complex and energetic species, but prosper only when they can find suitable blooms of bacteria. Some have abandoned swimming altogether, and taken to trawling the sediment around the volcanic spires, competing with Protodids. Their thick skins provide some useful protection against attack. Storing chemical by-products on their skin, some species have accidentally become poisonous to predators like Shendaphere.

Trellinerch (60% Lord Iggy, 20% Merciary, 20% Terrance888) are a diverse and successful group of species. All of them are sedentary in their adult phase, fastening themselves to the sides of the volcanic vents, where they gain energy from the same chemical reactions. Some species have also begun to filter out organic particles for digestion, or to actively attack nearby life-forms. They do this with sticky or sharp tentacles, adapted from basic antennae. Other species have the beginnings of hard outer shells, and are also poisonous to predators. The larvae are more mobile, some have a muscular chamber which can produce a jet of water for propulsion. This family has monopolised the vent openings on the sea floor, forming strange reef-like structures built on the mineralised remains of many generations.

Ogaevorzoa (66% Abaddon, 33% 1stcitizen) are a group of species that feed on 'plants' under the ice, primarily Uckmites, for which they have specialised digestive cells. Some species can also absorb the Uckmite's photosynthesising organelles for their own use. Their prey is not difficult to hunt, but their antennae and nerve cells have become more sophisticated, helping to evade predators like Shendaphere. Some species of Ogaevorzoa have begun to venture up through tiny cracks in the ice, evolving to resist radiation.

The Huntdids (HunterG24) are specialist species feeding on Trellinerch, with long piercing mouthparts evolved from antennae, and a comparatively-complex digestive system to process whatever juices are extracted. These mouthparts are also useful for defence. It is a difficult lifestyle, but they have mostly been out-competed from other niches, being a little too slow and clumsy to hunt other animals.

Shendaphere (50% Daftpanzer, 25% Cull, 25% thomas.berubeg) are a diverse group of hunters and omnivores. Some have the beginnings of flippers and begun to swim through open water, though most are found either clinging to the underside of the ice or to the sides of the volcanic vents. These are the largest animals so far, some several inches long, as also rather fast. They have the best-developed sense of smell, but lack a 'mouth', feeding by exposing their primitive guts directly onto the target. Thus their favourite prey are their soft-bodied cousins the Protodids, Ogaevorzoa and Huntdids.

MANA:

Luckymoose has 1 (1 received this turn from Uckmite)

GoodGame has 1 (1 received this turn from GoodGaminella)

Lord_Iggy has 1 (1 received this turn from Trellinerch)
 
Haeserauph Evolved from Haserauph

In some species of the Haeserauph group, the poison was able to be shot out between the gaps in skin, disabling predators and prey alike, to be eaten later. It also gave it a short burst of speed. The Haeserauph group was slightly larger than its ancestors, some moving from eating bacteria to it fellow multicelled creatures. Most went for whatever could be found, usually disabled (just to make sure) with a quick spray of poison. Its way of moving around was also improved, having slightly wider flagella, to make it easier to drag the water behind it and swim faster.

Summary:
Sprays poison.
Diet includes small multicelled organisms.
Wider flagella for quicker movement.
 
Trellinerch Family slowly evolves together!

They start having communal chemical processes where the outer layer make simpler chemical changes and absorbsion for energy, while more experianced and older ones under them take the new chemicals and form additional changes. (not that big of a change, just that the inner layers have a better chance of surviving)

They start having small suckers that use the waterjet of their larvae stage to suck in chemicals (and the occational life) into their digestive chamber. (see, they use the mechanism in reverse)

I'll stay with two to see if they have a bigger effect. Remember, this is just an upgrade!

EDIT: Yo, Uckimite, wanna sprout on some of our poison-less spots? Our shell and poisonous antennae can protect colonies (shell is under ooze: hard to scrape.) while you can provide chemical byproducts from photosythesis for our use! We are not that far from the surface now (or am i?)
 
Thzeerian evolves from Thzarian

Thzeerian evolves a primitive network of roots that descend downward into the water below. Some merely allow it to acquire nutrients found in the water, but the main mass of roots allow Thzeerian to trap would be predators (and other plants I suppose) and consume them via a very simple 'digestion' process.

Thzeerian also expands into a network of branches in the ice, allowing it to cover a wider area.

Lastly Thzeerian develops a thicker core (the main point where the roots descend from the ice and the branches drill off into the ice). This main core harbours the simple digestive tract and also acts as a store of energy for leaner periods of time (such as the moon passing behind Kalotherco for extended periods of time or simple tectonic changes in the ice pushing it into thicker ice)

OOC: There that was my first idea, a tree hybrid type thingy (it fishes!)
 
Citizena evolves from Citizoa
The Citizena, has come a long way since the days of its ancestor Citizoa, it is faster thanks to its advanced Flagella. It has a thicker membrane, protecting it from radiation and the filter "mouth" has been sacrificed for a new mouth capable of eating Plant matter and Protoauphs as well.
Summary-
-Increased resistance to radation
-Flagella to increase Speed
-New mouth which can eat "plants" and Protoauph
 
From Protogae to Clwngae

Clwngae has developed three new features from its parent,
a dormant, spore-like cycle
cold resistance
hroader spectrum photosynthesis

  • Clwngae has adapted to take a longer view than its predecessors. It is able to adopt a secondary form when growth conditions are not optimal, a dormant, spore-like state, relatively highly desiccated, protected from heat and cold and gross fluctuations in salt concentrations or light deprivation, but unable to grow or reproduce until it resumes it normal state (when situations return to optimal).
  • It is also able to resist cold for longer, though it grows more slowly at lower temperatures. This does however allow it to colonize ice surfaces that would otherwise be too cold for its ancestors.
  • Lastly, various minerals and dissolved gases can affect the relative frequency of light being filtered through the moon's icy surface. Clwngae has evolved to feed on a wider spectrum of energy, again allowing it to colonize surfaces its ancestors might not have been able to make use of.


From Clwngae to Patientspires

Develops:
Leaves (better photosynthesis)
Nutrient Core (environmental protection, nutrient storage)
Specialized Body (greater efficiency)

Patientspires is unlike clwngae in that it has developed more specialized functions for different components of its body. Some of these are used to store nutrients and others are specialized for photosynthesis.

Morphologically, patientspires appears as a thick stalactite that hangs from the ocean's icy surface. This thick core stores nutrients and provides protection from predation. From this core a series of thick broad leaves grow; these are specialized for photosynthesis.

Patientspires retains the capacity for dormancy and hibernation that best characterized its ancestors and, when conditions are not suitable, it loses its leaves and its core loses as much as 80% of its volume and 60% of its mass. When conditions return to optimum, the plant regains nutrients and hydration and begins sprouting new leaves.
 
Uckimite evolves into Kimianite:

Kimianite is continuing the slim and rapid reproduction of the Uckimites but added in a couple new flavors. The first is a new chemical process that makes them poisonous to the plant eaters and the second is the ability to go into a protective hibernation state in the cracks when radiation levels become intolerable. Allowing 'seeds' to wait for months or years for optimal conditions to begin life anew.


@Daft: I'm not sure how much mana it would take to have more gases escape into the atmosphere and begin protecting us from more radiation.
 
We need some basic poison-proof eaters. maybe npc? Or is someone willing to use energy for this niche?
 
Omnivorous Shendapheres evolve into Photopheres.

Photospheres have developed in three main ways from Shendapheres: they are exclusively mobile, they have a more sophisticated digestive system, particularly a mouth, to aid in eating plants and other animals and they are capable to photosynthesise as a means of surviving in lean times. This has also led to a change of habitat. The Photospheres exclusively operate in the lit region directly below the ice.
 
@Daft: I'm not sure how much mana it would take to have more gases escape into the atmosphere and begin protecting us from more radiation.

@Lucky you wouldn't see much effect for using 1 mana, but you could make a start if you want!

EDIT: Yo, Uckimite, wanna sprout on some of our poison-less spots? Our shell and poisonous antennae can protect colonies (shell is under ooze: hard to scrape.) while you can provide chemical byproducts from photosythesis for our use! We are not that far from the surface now (or am i?)

@Terrance I imagine your species mostly live in deep, dark places. Just to let you know that very few spires reach to where there is any sunlight at all.
 
Daft, how thick do you imagine the ice to be in the shallowest areas, and how far do my little pets 'drill' through it?

Also will it ever be possible to make more than one evolution? can a Mana point be used for that?

Say I want to evolve my tree like thing and then also evolve off of Lucky's Uckmites to something that if very efficient at absorbing lower intensity wavelengths from the sun, thus providing a bit of symbiosis with my plants? (i.e. like how plants absorb red and blue and reflect green, the most abundant colour, actually I'm still researching that issue, fascinitating really!) (symbiosis as its effectively quick growing bait of the less usefull light!)
 
GoodGaminella will evolve from protoauph. Single-celled, round, with many flagella, I enjoy long spiralling swims in the bubble trails escaping the vents. I exude confidence with an outer slime coat made of complex sugars, to temporarily latch onto rocks to enjoy a nap. I'm aware of my environment through a dedicated chemotaxis organelle to sense my favorite gas inputs: H2S (hydrogen sulfide) and CO2. I also smoke CO2, and urinate SO4 streams. I'm not especially social, but I sometimes swim in dense clouds with my own kind, to have a a vibrational jam session, playing my flagella in 2-part harmony.

Here's me:
Spoiler :
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Gogamafina evolves from GoodGaminella

Major feature changes:

1. Gogamafina now has a primitive alimentary canal to digest organic life-forms that it swallows whole.

2. Gogamafina's alimentary canal now has a mouth that is covered with a protective membrane filter that allows single-celled bacteria and things smaller into the canal. That makes Gogamafina a filter feeder primarily, though it continues to be able to "breathe" hydrogen sulfide and carbon dioxide from the vents.

3. A majority of Gogamafina's flagella form into trilateral swimming flukes, resembling flounder fins, but it retains some flagella as whiskers. The swimming flukes allow the organism to swim through the water by undulation and primitive yawing. This makes the organism faster and more maneuverable.

4. Spend a mana point to begin evolving sexual reproduction. The species is asexual, but each mating involves a haploid donation between two members of the species to produce a new diploid individual.

Like Goodgaminella, Gogamafina feeds in the vicinity of volcanic vents, but it can predate on single-celled organisms such as protoauphs, as well as drawing energy from the gases themselves. Fast and mobile, Gogamafina is able to migrate between volcanic vents though the migrations are timed to the organism's life cycle since the energy demands for extended swimming are very high. Gogamafina maintains the same level of social behavior as its ancestor (flagella vibrations) with the flagella aiding in the mating process (note Gogamafina is still an asexual species, but mates by haploid donations between two members of the species).
 
From Huntind comes JellyOmega

The flagella are no longer for digestion and movement. They now have electrical barbs on them that shock its prey if they even dare come close. Two are also placed in the back to ward of predators, as well. To counteract the loss of that, however, the metabolism will be much more stabilized, and can live off of less.
 
Mernech evolves from Trellinerch

Growing ever-larger in size, the Mernech is a large sessile chemoautotroph with a motile larval stage. It is a conical creature, with perforations in its shell containing stabbing tentacles and metabolic openings. It has improved its metabolic efficiency through a chemical economy of scale, augmented by a few new reaction pathways and the ability to passively hunt nearby species and organic materials.
 
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