In my latest iteration I reached 1942 before I had to start again. Its quite close to being ready for beta testing and nicely balanced in terms of China. Sounds have been more or less finalized with unit slots shifted to accomodate them. The only thing I am not sure of is the pace and effectiveness of the Allied buildup post 42. Along the way I've been adding new bits and pieces and redoing the terrain surrounding some cities to make them viable.
examples -
I am using nuclear plant as POW labour. It is very cheap and low maintenance but I've swapped the fusion power tech out of the ech tree so there can be 'breakouts' when ever a city is in civil disorder. The 'nuclear testing is alarming' has been reworded to say 'your treatment of POWs is appalling'.
You start off with Adam Smith and it expires to simulate the oil and iron embargo. Thereafter you need to switch several cities to capitalization and keep capturing cities just to make ends meet.
You can't build infantry units as they are provided via a repeating events so this acts as a limiting factor cause you need to leave a garrison of two or three to keep things under control in newly acquired cities.
Also last night I retrofitted Eivind's Labelle cities into the scenario to see what how it would look like. As I predicted, it is visually more appealing but less functional as you need to refer to the colour of the city names to distinguish the area you control. I'll get round to posting some comparative screen shots in a while.
examples -
I am using nuclear plant as POW labour. It is very cheap and low maintenance but I've swapped the fusion power tech out of the ech tree so there can be 'breakouts' when ever a city is in civil disorder. The 'nuclear testing is alarming' has been reworded to say 'your treatment of POWs is appalling'.
You start off with Adam Smith and it expires to simulate the oil and iron embargo. Thereafter you need to switch several cities to capitalization and keep capturing cities just to make ends meet.
You can't build infantry units as they are provided via a repeating events so this acts as a limiting factor cause you need to leave a garrison of two or three to keep things under control in newly acquired cities.
Also last night I retrofitted Eivind's Labelle cities into the scenario to see what how it would look like. As I predicted, it is visually more appealing but less functional as you need to refer to the colour of the city names to distinguish the area you control. I'll get round to posting some comparative screen shots in a while.