D'Artagnan01: Low-level Training Day

Bede said:
the season of Rantus Bedeious Tedious is officially open. As soon as I get my license I'll come back in blaze orange loaded for bear.
lurker's comment: Bedeious Tedious??? Oh, you are in rare form tonight. :rotfl:

*pulls up a seat in the front row to watch*
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I came back loaded with double aught buck but pulled the trigger too soon and missed.

But here are the pictures I took and I will let the team and lurkers draw their own conclusions

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Civ3 is a game about attention to detail, otherwise why not play a first person shooter and get done with it?

There was a lot to be done in those ten turns and most of it wasn't and what was done was wrong. Missed opportunities, poorly directed worker actions (planting trees on a mined bonus grass is just one them), wasted food and lost income in some places, too little food and stunted growth in others. I could go on.....

Looks like Tribute has a certain amount of fixing to do.

On the topic of a Golden Age personally I don't think we need it, yet, or maybe not ever if it means acitve warfare. Smith's Trading Company and Hoover Dam will get us a wonder induced Golden Age, I think, at just about the right time so I would plan for that. If you want one sooner, put some musketeers in a boat and land them on a mountain in Ragnar's territory, win a battle then bring them home.

Get some coal!!!

Strike the best deal you can for Nationalism and let the saltpeter deal with Abe expire, then get the barracks towns up to 20 spt.

Build at least two factories in high shield towns so we can buld ToE and Hoover's in good time.

Acquire a fourth and fifth luxury so that 20% entertainment allocation can go down. Or take some other steps (temples and cathedrals or arenas). Cash rush universities in high gold, low shield towns if necessary. It is only really necessary if we can't otherwise reclaim that 20%.
 
lurker's comment: Oh! Trading!!! :eek:

@ team - Please forgive me if I seem to be spamming up your thread, but I have a burning question...just maybe it will help some of you too.

@ Bede - Trading is still a huge weakness for me. Could you please explain in tiny words why trading Steam to Hiawatha is a good idea (other than the HUGE contribution to the treasury). I always hoard Steam so my neighbors can't rail up to my doorstep...just...can't...make...myself...give...it...up...They...must...NOT...have...rails. Is this just a bad habit I've gotten into from still playing my personal games at Monarch where I can stay way ahead of the AI in tech? :blush:
 
So let's see. We had trading opportunities. One for gold, the other for a tech. We have workers planting forests, and cities producing units (only 4 have barracks; they are the ones making them. So we probably are planning a continental war. Yet we're building frigates....). Our science farms have died out. But some, are luckily making workers (or did you make the switch Bede?). And, last, that mined BG forest thing.

And @ gmaharriet, I believe our lack of coal was the reason the trade was made (or was displayed). If other people have the coal, then we need to take it from them ASAP. Then again, maybe D'art was planning a war to seize it in the first place.
 
I'll attempt to answer this one - though it is giving away the store.

Hiawatha has two sources of coal - we have none. 198gpt will buy a lot of coal, or support the military to take it. But until he knows Steam he won't know he has it. So what I would do is send some of our industrious workers into Iro land to hook up that second source, sell him Steam and once that is done buy the coal back with his money. As far as Hiawatha running rails to the borders and blitzing us with cavalry, there are enough muskets in the north to cope with that, and buying rifles from Abe will put an end to any plans he has of attacking, anyway.

The French drew the short end of the stick when it came to resources and short of a nasty war early with horsemen and catapults, have had no way of acquiring them. So we are in the position of having to make bricks without straw, and the best way I know to do that is agressive trading for them.

Now if scout or Bugsy or g-man, or whomp, or any number of others had been playing this game they probably would have stacked cats and or horsemen on the border and played whack a Native American. And had (t)he(y) been playing this game I would have done the same. But not knowing who I had to work with here, I was just a bit relunctant to commit to such a tactically risky strategy. This is not a reflection on my teammates, but a reflection on my lack of familiarity with the players. So I chose the strategically more dangerous path of trying to trade for the goods instead....and so far it has worked. The twenty turn window on trade deals and technical superiority from commerce has made it happen.

x-post with Tribute - no trades were made. I just opened the screens to see what was on offer. And it may be possible to better those deals on your turns.
 
Bede said:
Now if scout or Bugsy or g-man, or whomp, or any number of others had been playing this game they probably would have stacked cats and or horsemen on the border and played whack a Native American.
lurker's comment: Ah yes, you and they are known miracle-working warmongers who can pull off tactics that seem impossible to me even if I were able to spot the opportunities. I've had the privilege of playing SG's with all but g-man.

I guess I was looking for some general rule that would explain why the better players trade critical techs. I've read that withholding techs is something noobs do, but it's something I still do anyway. Maybe the only real answer is that experienced players can deal with the consequences better, but if there is such a rule or explanation, it might make a great War Academy article.

Thank you for taking the time to answer my question. :goodjob:
 
gmaharriet said:
lurker's comment:
I guess I was looking for some general rule that would explain why the better players trade critical techs. I've read that withholding techs is something noobs do, but it's something I still do anyway. Maybe the only real answer is that experienced players can deal with the consequences better, but if there is such a rule or explanation, it might make a great War Academy article.

Thank you for taking the time to answer my question. :goodjob:

Trading "critical techs" is often the path to the next critical tech or resource is as close as I can come to a rule o'thumb here.
 
Bucephalus said:
Wouldn't that require a ROP?

Yup, but I think we have one already.
 
feel free to comment on my commentary and bash on, Sir T
 
To the best of my knowledge:
  • D'Artagnan59 - just played
  • Tribute - UP
  • CommandoBob - on deck
  • Bucephalus
Tribute has RL issues until Friday and so do I. If Bucephalus is willing he can play next.
 
CommandoBob said:
To the best of my knowledge:
  • D'Artagnan59 - just played
  • Tribute - UP
  • CommandoBob - on deck
  • Bucephalus
Tribute has RL issues until Friday and so do I. If Bucephalus is willing he can play next.

Possibly. I shall know by this evening.
 
I could do with some input before I continue, Guys.

I made this trade with Abe:

Ok, sorry, I took the wrong screenshot. We gave Steam for Nationalism + 12 gpt.

Then this with Hiawatha:


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Now I have this available:

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Do we have, or are we likely to have, any use for Communism? Industrialisation is a monopoly tech – certainly worth more - but Iroqois are the only ones with the gold to pay. I say trade while the money is there, but what does anyone else think?
 
Bucephalus said:
Do we have, or are we likely to have, any use for Communism? Industrialisation is a monopoly tech – certainly worth more - but Iroqois are the only ones with the gold to pay. I say trade while the money is there, but what does anyone else think?
I see no need for Communism (except for veteran spies), but if Hiawatha is willing to pay for it, I'm willing to sell it. We need his money more than he does. :evil: Does he have any resources or luxuries we need or want? If he is willing to be robbed, then let us do a good job of it. :D

How does our military compare to the Iroquois? And what do we have in our military? And is concentrated in our core or up north near the Purple border?

I do smell one rat and that is the fact that Hiawatha will be paying us over 200 gold per turn. Maybe he can afford it and maybe he cannot. I wonder if he plans to get the techs and then declare war on us to avoid paying the gpt?
 
CommandoBob said:
I do smell one rat and that is the fact that Hiawatha will be paying us over 200 gold per turn. Maybe he can afford it and maybe he cannot. I wonder if he plans to get the techs and then declare war on us to avoid paying the gpt?

Well that would have still been the case if I had traded with Hiawatha before Abe; He would be owing us 200+ gpt, and because Steam would have lost it's value as a monopoly, we would be paying Abe for Nationalism. If Hiawatha then renaged on the deal, we would still have a big debt with Abe.
And we had to make the trade, so Hiawatha can see his coal.

I guess what I'm asking is, given that Communism is valueless to us, is 100+ gpt giving away Industrialisation too cheaply for it to be a good deal. I'd appreciate any comments, coz I shall probably have time to play this tonight.
 
Another question: Where are we going tech-wise, after Electricity is researched? I see it as a choice between RP's or SciMethod for the T of E. I lean towards SciMethod, as we'll almost certainly be first there, and have time for a pre-build.
 
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