D'Artagnan01: Low-level Training Day

Bede said:
I am going to celebrate my return by playing the save.
lurker's comment: Hey, good to see you back in harness again. Did you get a new HD or a new computer?

Anyway, I'm still learning from you by reading other people's training games, and I've missed your words of wisdom. I'm looking forward to the next installment as it's always hard to overcome a lack of resources.
 
Hmmmm - got half the turns in and realized I should have thought of this before. Paris needs a Bois de Boulogne - so the wheat tiles and maybe some more grasslands are going to get a major forestry planting project. That may apply as well to the northlands as forests make great defensive spots and we will have shields in reserve for when they are needed.

And we now have three towns that do 70 shields in five turns ( 1 knight), so the military problem is slowly fading away. And there are some others that can do 40 shields in five turns, so we can train up some maces as soon as I can get the barracks in there.

The economy is in great shape. I redirected research to chase down Democracy and Economics before Steam and we can do both of them in 4turns with a surplus and as soon as some of the library towns get up to pop12 (I've been adding workers back in in selected spots) 4 turn research at breakeven in the IA should be feasible. It is coming together gang!!!

I will probably set Lyons to building Smith's (no harm and some gain from all the free markets and harbors - though it is not a deal breaker if we fail to get that one).

Trying to gift Korea into the IA and getting Steam/Medicine from them didn't work as they got Nationalism. And since the Kong wanted the shirt off my back plus everything else for Nationalism I told him to take a hike. We can research it in six turns if we feel we need it.

On the topic of Nationalism - I like to buy it or research it for the police powers and the access to drafting. The rifles are but small benefit, though not to be sneezed at.

More later
 
So here goes....

Woke up all the workers and sent them south as there is still some serious terrain trimming to be done down there, e.g. Paris is very long food as are some other places. So they get split up into gangs of threes and fours, three for irrigating green and four for mining brown (or green) as needed to balance the food supply and get some some more shields out.

Reset the research to Democracy as I wanted some more trade bait.

Then spent down the treasury cash rushing a bunch of stuff, reassigned the citizens to boost the cash flow, adjusted the budget allocation so the nation would not go broke etc and so forth and so on. There is a lot of fiddling to be done to get the right shield counts for the projects in hand troops in five or less and buildings just as fast as they can go.

As the workers finished their jobs the next step was to join them into the producing towns to get to pop12 while still keeping a couple three gangs for the foresty projects. It is just a matter of looking around and finding a town that was food high or low for the population then adjusting the terrain as needed, either by mining or irrigating or planting trees. As a result Paris and Lyons are getting a net 20 spt and the other two core towns are getting 14 to 16, just about right for what we need as you can see from this Domestic Advisor report.

950_01.jpg


In 890 Democracy came in and I gifted Wang into the IA for no gain as he learned Nationalism and wouldn't give it up no way no how, so this deal was made with the Abester

890.jpg


and the science guys went to work on Economics as Smith's will give Lyons something to do while Paris (which now has a barracks) trained up knights for the northern frontier.

Little of any note happened after that. Workers planted trees, the navy was recalled from exploration for upgrade to galleons, and the like that. Traded some maps for some spare cash (not that it is needed) when the opportunities arose.

Things got a little dicey in 940 when two luxury deals expired all at once. But with a little haggling the canny French came out ahead. First by buying the luxuries for cash, then getting it back and then some for obsolete techs. This is an example of the kind of deal I mean (this is the last in the two step with Inca)

940.jpg


The same was two step was done with Elizabeth for her ivory though the return was less.

The next decade saw a real opportunity open up. Abe's saltpeter was back on the market. We had buckets of cash in the treasury and a pretty spiffy cash flow so I made this deal for his 'peter

950.jpg


then used the cash to upgrade our troops accordingly. So at least now we have some semblance of a contemporary military with cavalry, cannon and muskeeters on the border with Happy Hiawatha and frigates building in the coastal towns.

If somebody wants to go investigate the other continent and see if Ragnar holds some luxuries or other resources we could use I wouldn't be averse to a little resource imperialism. Taking on Hiawatha just isn't in the cards right now.
Though it might also be fun to win this one without ever setting foot outside the realm in anger. It is up to you guys.

Revolting to Democracy after Steam and if we have coal on hand might also be an interesting ploy as the faster industrious workers will really lay down those rails though it is not like we have to build a military railnet across the continent.

Give me a nudge when we get Steam and Coal and we can discuss how to go about the railroad building.

Very little is going on in the wonder building business, so there could be an interesting play to put Shakespeare's Theatre in Lyons. The extra population would really drive the commerce there. It means learning Free Artistry which we can do in 4 or so, but ut also means making the calculations whether the reduced maintenance from Smith's is more or less than the additional commerce from a higher population at Lyons. I am inclined to think that the added commerce from the sea flowing through the science multipliers at Lyon will be of greater benefit than the maintenance savings from having Smith's. Something to think about though.

It's good to be back in the saddle again. So let's go have some spaceship fun.
 
D'Artagnan59 said:
Just one question: Why are we planting forests?
lurker's comment: In areas where you are long food, but short shields, forests will give you 2 shields each and reduce the food to 1 (unrailed).
 
And if you look closely at the forests on the wheat fields you will see three food and two shields. You don't want to plant trees on bonus grass however as you will lose the benefit from rails and mines. Regular grass and wheat fields however if you don't need the food will get you two shields that will otherwise go missing.
 
Commando, Bucephalus or Tribute - play on
 
Commando/Buceph/Trib
Whichever of the two that didn't play
Whoever didn't play the 2 rounds
D'Arty
TGOM

Out for a while:
Ansar

MIA:

conquerdude (he hasn't been on for a long time.)
 
As Head Musketeer D'Artagnan went into the throne room and conference table, he said, "Hello," and was answered with an echo both times.
 
D'Artagnan59 said:
As Head Musketeer D'Artagnan went into the throne room, he said, "Hello," and was answered with an echo.
In the throne room...? Why not in the conference table? ;) :p
 
Looks like it's you and me, pal. So take it away and let's see some decision making.
 
T0: zzz.

IBT: Bordeaux: Corthouse-Worker Mosqueton: Worker-Cannon. Rheims: Musket-Musket. Strasbourg: Worker-Worker.

T1: Upgrade Pike in Tours to Musket. Worker jobs and renaming.

IBT: Paris: Cav-Cav. WLTKD ends in Mosqueton.

T2: Just like T1, but without pike upgrade.

IBT: Besancon and Amiens: Frigate-Frigate.

T3: See T2.

IBT: Steam-Indus. We have no coal! :wallbash: Guess who does? That's right, Mr. I-have-every-single-resource-in-the-gameawatha!

Him: I have some black stuff. How do we use it? I've wondered how since the dawn of time.

T4: Worker Jobs.

IBT: I take note that Centralia is an IW site. Lose track of build change.

T5. Worker Jobs.

IBT: zzz...

T6. Beautify France Department plants trees.

INT: Forget.

T7. See 6.

IBT: Nothing.

T8. I see that Wang Kon doesn't know Vikings or Inca. WAKE UP AND SMELL THE ROSES, WANG KON!

IBT: Nothing.

T9. Iron for Econom. Besides, he can't pull it off.

IBT: Iro start Smith's. Indus-Elec.

T10. Moving around.

Can't post save now.
 
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