Sorry for the lateness. Do I lose reputation points?
550AD-650AD
1. And I had the save last in the BCs
. So lets see. Cops would complete in 20 turns. There is a possible Sistines Cascade, so that would be rather sad if we fail. Luckily, however, Leonardos Workshop has just been started, so that would absorb the cascade. Paris will make Cops in 15. All of the good tiles have been given to it. 14 can be done if you want no growth In between, but I believe that growth will still keep it at an overall of 14 turns. Lyons will complete Mags in 34 turns. Plenty of time for it to get its good tiles back from Paris. Lux remains at 0%. The core has too many luxuries to require an increase. The science farms are set to grow. Chemistry will come in 5 turns with +107gpt 617 gold. Start out buying everyones world maps. Im not so sure about declaring war on the Scandinavians. They do have berserkers. And if they win with those, both Abe and us are dead. After all, they can attack from the ships to land. Very scary. Its better the other way, even if Abe is closer to us. Then sell them back for a profit. About 100 gold. There is a lux deal available with Ragnar. Yet there is a saltpeter deal with Abe. Ragnar is actually willing to pay gpt, so the luxes go to him. Iros get Gunpowder for their Iron. But Im not a warmonger, so this isnt very helpful from my perspective. He has not connected any saltpeter yet. We have Navigation as a monopoly. Now: 686 gold and +133 gpt. America has Music Theory as a monopoly. All thats left is an extra wines and extra set of horses. That was turn 0. Now for turn 1. Hit enter
. Rouen Library->Aqueduct in 34. I wonder what Brest means to do with the settler it is creating. Luckily, this can be changed. (26 turns left). Galleys start exploring. Send a worker to Rheims to restart growth.
2. The AI continue to streamline boats towards the east isle. Split some irrigate crews to road. Deals are about to expire with the Iros and Americans. Surprisingly, they are both right of passages.
3. Bayonne Aqueduct->Library in 14. The 6 southern workers were too much for our core. Send them north to the marshy lands. Continue explorations. Renew Iro RoP getting World Map and 1 gold. Remove our warrior from America into Scandinavia. The Scandinavians now get a RoP. We get 16g and World Map. America loses their RoP; they turn cautious. Whatever are we planning? Then I see a little problem. Maybe someone has a mental problem?! We have almost 0 defenders for our coastline. Counting, we have 16 ground and 3 trebs, 3 galleys and 19 workers. Just great. Somehow, we have an average military to America. And to Scandinavia, were weak. So I really think that Scandinavia would be a better partner. Okay. Upgrade 2 archers. Grenoble switched to caravel for our island holdings. Fix up our science farms. All are switched to military ground units. Toulouse switches to a pike in 1. So far, theres been no wasteage! Sorry, though but Orleans switches from a university to a knight in 1. Rennes, which is quite productive, rushes the pike. After these military builds, I really dont expect any more. Just walls in the island towns.
Declare war on Abraham Lincoln. Ally with Raggy for 14gpt. We even get a free map. Sighs. Hit enter.
4. Some moves by the Scandinavians. Inca offer to trade maps. Not when it isnt my turn, you freak! Orleans Knight->University in 17. Grenoble Caravel->Aqueduct in 20. Rennes Pikeman->Walls in 10. Toulouse Pikeman->Aqueduct in 25. And of course, our people love me so much that they give me a palace expansion (Sorry, Bucephalus, was it? Theyre happy because of your trading skills.

) In fact, I get 3. Iros start Cops. Americans start JSBachs. Yup, theyre gonna lose the war. Strausbourg becomes the central base for our science farms. Everything should be able to easily defend what weve got up there. A bunch of longbows, therefore, is heading south for our core. 2 medievals are sent to our small island. Rennes will get a pike and mace in the end. Explorations continue as well as troop placement. Warrior yellow continues through Viking lands. A rescue ship may come and get it, but I highly doubt it. And oh dear, chemistry is finished by the Vikings. As they
only want about 250 g, I will pass. Science is down to 30%.
5. Okay. Egypt declares war on us through an American alliance. This could be a problem. But remember, if it were the Vikings, they actually had gpt to spend (without our adding to it). Egypt starts Leos. Chemistry->Physics in 6 (lux up to 10% because of Paris growing). Rheims Marketplace->University in 25. Marseilles Aqueduct->University. We need to counter Egypts sad problem. Were gonna get the Scandinavians beaten up! For 20 more gpt and 15 g cash back, they declare and become gracious. Cops in 9. Mags in 29.
6. Chartes Marketplace-> University in 34. Planchet pike-> pike in 30. Amiens harbor->walls in 20. The longbows are almost at the cores defense spot. Caravel and galleys become scouts for when danger comes. Iros learn Music, but dont have chem. So we will give it to them if they have something else to offer, which they dont. But Bachs would be a good buffer if we wanted to avoid a cascade.
7. American and Egyptian galleys appear. But I think they were meant to land settler pairs. Rush the walls in case. Iros are refused a map trade. So they start Bachs. Longbows enter position. Inca declare on the Vikings. Looks like someones gonna get owned, oh wait, the Inca are half an age behind.
8. Egyptians drop a sole archer next to Rennes, and nicely let him disembark on a tile we werent planning on using, ever. Bescanon Aqueduct->University in 25. Rennes walls->worker in 5. Amiens walls->library in 80. Our ship scouts see more. Remembering the dangers of WW, I attack instead of wait to be attacked by the archer, winning 2/4. Warrior Yellow scouts dangerously close to an Incan border, which may house the units of its allies. Map trades are just about worthless now, as were at war with 2 people out of the 7 rivals.
9. Poitiers longbow->longbow in 40. Iros restart Leos. Amiens is now fully connected so that any units that are dropped off can be attacked within the turn. Lucky me. A forest chop between Planchet and Cherbourg went to Planchet, wasting no shields. Cities have yet to change hands. Thats the problem with Berserkers. They dont defend well. And when the AI dont send the right muskets, the offensive will stall. Same with the opponents. After moving forward, they cant defend against berserkers and they cannot advance. Nobody will win unless the Vikings call in some help (Koreans?). Physics in 1.
10. Oh no! The Inca have allied with the Americans and we lose spices. Oh no
. Physics->ToG in 6. Paris riots wasting precious time. Tours Aqueduct->University in 34. Avignon Aqueduct->University in 23. Mousqueton Treb->Treb in 30. Bordeaux riots. Many WLTKDs stop. But we get a palace expansion?! Lux to 20%. We cant afford any more of this. We do get war happiness though, which is nice. And oh no, the Iros know both the Egyptians and Americans. Luckily, the English are clueless. We cannot have war with the Iros, so what can we do?
So what will we do? This has been quite disastrous as a turnset. Or was it supposed to be this way? Should we ask the Iros for help? Did I do badly again? 1609 gold +64 gpt. ToG in 6.Well, at least were closer to space
. CoPs in 5 (without disorder). Mags in 24. Good luck to the next player. Just dont lose any cities, and Id be content. Id be happy if nobody else allied against us and if the Scandinavians started winning the war. Rogue states will die off, but if it starts winning, then peace can come (or a huge monster sized civ).
Were up physics as a monopoly and down Music Theory as a common tech.
A pic of our lands:
A pic of the potential warzone:
And of course, the tragedy of a
<<SAVE>>