D'Artagnan01: Low-level Training Day

The early game is all about the food, the middle game is all about the money, the end game is all about the shields. Priorities shift as the game progresses.

And you don't need cities bigger than 12 to win under any condition than milking for final score. Cities bigger than twelve become management headaches in fact, as you need every luxury on the map to keep them productive and you have to spend shields on things like cathedrals and colusseums and hospitals. Or you are spending a lot of commerce on entertainment. In short they just aren't efficient, impressive as they are to look at.

So at this point and on into the modern era, I like to keep a gang or two of workers in the core to trim the terrain for shields or food as needed. The objective here on in is maximum shields with only the food needed to keep everybody healthy. So "mine green irrigate brown" just may get turned on its head.

vxma's point is a good one, this only applies when the added shields go into the production bin. At some point we will have to look at the use of the policeman and civil engineer specialists. But that is a whole 'nother subject in itself and only applies after learning Nationalism and Replaceable Parts.
 
Bede said:
The early game is all about the food, the middle game is all about the money, the end game is all about the shields. Priorities shift as the game progresses.
And that says a mouthful.

Uh, what guides are good to use to determine which 'game' a game is at?
 
That one changes with victory condition of course.

And everything I say here is a gross simplification, but in general: !)the early game lasts until the core six cities are at 10-12 pop. 2) the middle game begins with the acquistion of those expensive late MA and Early IA technologies 3) the end game begins when you are building troops that cost more than 40 shields or buildings that cost 200 or more.

As you can see there is some overlap but with the right folding we can have a warp drive.
 
@D'Art, I think you are up or maybe post a roster. (you are the host, after all)
 
Only had to go back two pages to find it:

D'Artagnan59 - has a card so now he's up.
TGOM - chortling quietly
Bucephalus
AnsarTheKing - skip til 7/13
CommandoBob - skipped to Tribute
Tribute - played us into a WWI
 
Turnsets
01 4000 BC Post #68 D'Artagnan59
02 3000 BC Post #100 Tribute
03 2150 BC Post #159 CommandoBob
04 ???? BC Post #212 Bucephalus
05 1475 BC Post #243 Bahzell
06 ???? BC Post #258 Bede
07 0550 BC Post #287 D'Artagnan59
08 0310 BC Post #334 Tribute
09 0130 BC Post #394 CommandoBob
10 0050 AD Post #450 Bucephalus
11 0250 AD Post #489 Ansar the King
12 0350 AD Post #529 Bede
13 0450 AD Post #552 Bucephalus
14 0550 AD Post #573 Tribute

Roster list (times played)
D'Artagnan59 (2 times)
TGOM (2 times)
Bucephalus (3 times)
AnsarTheKing (1 time)
CommandoBob (2 times)
Tribute (3 times)

If D'Artagnan59 isn't able to play soon, I suggest letting AnsarTheKing play the next set and then giving the game back to D'Artagnan59.
 
Concur with the Commando and since D'Art has not been in these parts since the 19th

Ansar is up!
 
Manage the core for commerce and shields.

Get those workers heading north back into the core and buff out the food surpluses in the four core towns.

Try to nail down Copernicus (Paris) and Newton's (Lyons).

Manage the north for beakers or tax money depending on the need of the moment.

If we don't have iron, find some and try to make the deal for gpt instead of tech. If we spend the money now we won't have to spend it in the future. By buying for gpt the deal will continue to run after its 20 turns are done, so long as everybody has "renegotiate all deals unchecked in the preferences". By buying for tech the deal ends after 20 and you don't always get the chance to renegotiate if the seller finds a better (to him/her) buyer.

Keep Abe and Cleo off our shores.
 
If you can, you could raze/capture Seattle and raze/capture Buffalo. Then we could use Seattle as a fortress. Also, capture every Iroquois city on Little France, and get a permanent source of Iron.
 
Tribute said:
And BTW, CommandoBob, that list must have taken a lot of effort to construct. I wouldn't have looked through 30 pages to make that.
Not that much time. For some idiotic reason I don't understand I like to indicate, on my turns, what turnset it is. Three, twelve, twenty-nine; the number is not that important to me. That is, I don't think I do better on turns that can be divided evenly by five than I do on turns that can be evenly divided by three. I don't care what the number is. I just want to know what the number is.

(I think this means that I am showing the first signs of geezerhood: an obsession over details that no one else greatly cares about. :crazyeye: )

So when my turns come around I just update the list I keep in Notepad. It takes about five minutes or so. Not hard, but cumbersome.
 
This may be extremly embarrasing, but I need a skip. With all the catching up in reading and continuous family visits, I must request a skip. This is probably my second skip in this thread. I will probably(hopefully) be back August 1. Once again, sorry all. Be back 08/01/06 :blush:
 
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