Although I was tempted to go for a Renaissance Italy (it definitely would allow for more obvious UHV conditions), it doesn't make much sense historically. Therefore it will be a 1861 spawn, with the UHV and UP focused more on modern Italy.jammerculture said:I'm feeling the renaissance. Something related to great people. Maybe artists give science as well as culture? Or UB could be Davinci's workshop, or similar, an extra culture university? Or how about victory condition = birth x number of great people by such and such a date.
Quick question. Will this new civ be playable? Howso?
The civ is intended to be playable, at least for the 600 AD start. Maybe I'll also be able to change the civilization switch mechanic so that you can also take them over when they respawn.
Sounds good so far.keli said:Littorio Actually according to wikipedia and to my knowledge it was the first ship wich passed the 35k tons limit ( determined in the Washington treaty 1922, the ship was 36k tn) and is in the ranks of the more successfull Italian battleships and even the British were afraid of it.
15 is maybe a bit much, but I also had that idea. If I've counted right, modern Italy controls only four wonders that exist ingame: Apostolic Palace, Pantheon, Colosseum and San Marco Basilica. So 7-8 might be enough of a challenge.Power of Heritage/Legacy: Each Great Person gives +2 culture/turn./Each city has +10 culture/turn. or maybe its a bit extreme but : You are able to "hurry" units with culture.
Power of the Unification: No maintance cost and stability decreasement for cities in Europe.
3rd UHV: By 1960 control 15 obsolated wonders. The problem with this is the too much dependence on autoplay.
My idea for the UP was something along the lines of "Your wonders generate +10 commerce each".
Not very, I suppose. I'm not that familiar with interface modding, but I guess the hardest part will be to find the responsible part of code in the RAND filesdcode147 said:This is a very interesting discussion. I hope I won't break up what you guys are discussing.
I have some ideas about stability, most of which arise from my failure to play rfc in general .
-How difficult would it be to include an in-game tile stability revealing feature such as the one in RFC rand? Would help noobs like me out with city placement.

In some way, this already happens in RFC. The expansion stability penalties never goes away, but the longer your city exists, the more it starts contributing to your economy rating which should outweigh the penalty.-I know a city like Guangzhou (coastal, south eastern China) is a bad place for Japan to expand to. But if I founded a city there (3000 BC start, when I saw the spot ~700AD the city had already been razed), and manage to control my empire's stability for next 500 years, I feel like the negative effects on my stability due to my Guangzhou should at least be lowered. I feel this would make empire-building more historical and open up many more strategic gameplay options. Would it be possible to make "red" areas on stability maps be highly unstable when first acquired (more unhappiness in city, lower stability in empire, and are more prone to negative bandits/armed rebel movements/terrorists random events) but if the same owner is retained for a set number of turns (depending on game speed) without revolts and civil disorder, stability will start to rise to "orange." Perhaps eventually after a long, long time even become "yellow." Of course, exceptions will be made (Paris will never become "yellow" for Indians no longer how long they control the city).
By the way, it is possible to control all of China as Japan without becoming unstable; the key is a good economy. The expansion penalty can also be softened by expanding to "green" areas like the Philippines or Manchuria simultaneously.
From what I know about the Italian colonies, they had a hard time controlling Ethiopia right up until the end. So a penalty would very much be justified.- If the previous idea doesn't work out, would it be possible to include dynamic tile stability ratings? Ethiopian lands would be "red" for Rome prior to 1800AD , but slowly start becoming more "orange," maybe even "yellow" by WWII.
I know that stability maps would have to adapt to "reborn as another civ" civs like my planned Rome/Italy, though.