Modern armor < t.211. Nice!
Domination victory turn 211.
No ranged, artillery or planes. I massed knights and cavalry that was later uppgraded to landships and tanks, and finally to modern armor.
With artillery it would have been much easier. But I for sure do not understand the debate that ranged units would be so much stronger than melee. The debate is exaggerated and most of you can finish this map using the "no ranged units masochistic challenge" with some training.
Early ranged is still better, but melees surpass in mid and late game. Early conquering in diety is hard without ranged, that I agree with.
But for early defence, melees (pikemans) in Forts and citadels are better. I personally am defending more than conquering in early diety.
In mid game where I do most of my fighting the cavalry/artillery combo is MUCH stronger than equivalent amount of gatling guns or whatever ranged.![]()
In mid game where I do most of my fighting the cavalry/artillery combo is MUCH stronger than equivalent amount of gatling guns or whatever ranged.![]()
He didn't mention buying granaries, although if he did (and I think you should, if you have the cash for it), it means more money.he had nc done at 55 so if he settles right away (as you should) after its done you may buy grannies and focus growth, there are some very good spots around.
'My' Sully didn't have any obtainable workers. They were running back and forth in the jungle two tiles away from my spearman. I was almost tempted to build a scout just to catch them, but then the DoW came and they walked away to seek warriors' protection. Stealing workers from AI is not my favorite tactics (I play on random maps and often terrain doesn't let you do that and/or diplo consequences are not pleasant, as I'm not thrilled to get double/triple DoW at turn 30also in this game you really should not need to buy workers, just grab them, as in any deity game, you just need the money for something else. i had 7 or 8 for 4 cities so everything was improved instantly, guess peter did that too.
I totally agree that it's not needed.there is so many gold mines, sell each for 240 twice or maybe even thrice till you get to edu, dont even need to DoW abuse.
Pre-education? What is their power?last but not least, dont forget the beaker power of jungle =)
I really wish people were more conservative with spoiler tags but there is only so much you can do by asking them.I just put spoiler tags on screens, I think we can all stop ourselves from reading what we don't want. I just assume it's all spoilers past few initial posts![]()
He meant in his 'normal' games. Not in this one.artillery is ranged, isn't it? =D
I don't think many have had doubts that you can defeat outteched AI with any type of units. As it was mentioned before, when you're two eras ahead, it doesn't matter what you fight with. The debate indeed was focusing more on early warfare. Although not stated clearly, and I take the blame for that completely. I also admit I wasn't thinking about mounted units at the time I opened the first thread. Matthew was addressing melee units and that's what I was referring to the most. Again, I wasn't clear enough and I'm sorry about that.With artillery it would have been much easier. But I for sure do not understand the debate that ranged units would be so much stronger than melee. The debate is exaggerated and most of you can finish this map using the "no ranged units masochistic challenge" with some training.
i clearly see it's possible to go with all melee but do you think it can be reliable without retries? as reliable as ranged strategy? as it is, deity on the first try is tough. it is often a response to the map and opponents but you usually do some 'standard' paths and strategies at the opening 50-100 turns. so im curious if this can be a new 'standard' without a lot of retries. i'd personally like to see 'several' reliable paths on deity because i already feel like every one of my deity games has the close to the exact same openings just to survive into the late 100s.
After replaying the map like 38'th time i decided smt like "Ok f* this, I just go and ask for the save file, I'm clearly missing something."Here is my infamous "turn 87 education" save file that gave 260 BPT at turn 108.
I dont see the "new" points here:
domination with advanced units?
outteching ai with great civ, great land and great gold?
NC-->4 city Tradition?
The thing is, we all know the theory. Really. I'm most definitively not the best player, I wouldn't even call myself a good player, but I'm not completely clueless either. So selling horses, for example, is a great tip, but you know... won't cut it.The practice is different from theory. Especially on deity. Under ideal conditions everything is possible, however, ideal conditions are not happening 99/100 times.