

. Main improvement I've noticed is that I chop more... sounds simple, but when I try to figure out how to use worker turns, I just give "new cottages" a lower priority. And that kind of snowballs to the rest of the game... my Writing timing thingy still sucks, though.

I need to play a few more games to get a feel for all this. But yeah, there are some cases where a new city should be settled upon reaching Monarchy (like in one of my toku games indeed). But it has to be a city that has a great mid-term commerce potential, otherwise it will just ruin your Optics date.
On one hand, the cities I settle after reaching Optics usually don't start producing units until 1000 AD, and on the other hand I just can't settle them before Optics. Maybe a later, stronger attack is the solution? If you're going for Cannons+Rifles, the newly settled cities usually have enough time to pay off.
It also shouldn't hurt too badly to get out a few settlers before Optics and settle the cities on the Optics turn. This would also require very good worker planning, but nothing impossible.
The thing I'm becoming really sceptical about, though, is Alpha. Building research and no infra puts you in such a production hole later on when what you need the most is hammers...
Anyways, like I said, gotta play a few more games![]()
IMO drafting can only be a total substitute to whipping when you have an already strong & developed empire. Caste workshops and drafting can be an option, but for that you need an island with several strong size 10+ cities in order to pump out enough units, and this is very rare in iso (downright impossible with most maps posted on this thread). Drafting is very good when you already have a strong army and only need to add in some Rifles. The thing is that you can't just found a city, build a granary, work max food and draft it everytime it reaches size 6 -- unhappiness will be unbearable. So in all cases you have to whip.I suppose this argues for drafting instead of whipping. Only need a granary.


. After that either I win the war and slog to a victory with production/land advantage or... crash and burn. Just have to improve as a player and using your feedback will be a big part of it. For example, I think you had 4 cities and no roads. Kind of an eye opener. When my cities aren't connected it triggers something, have to get over that
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