pomthom said I should post here and be mean to him, so I'm doing so
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Settler = very expensive
War Chariot = Strong and very cheap
-> Instead of building a Settler, you could also build 3-4 War Chariots.
Newly founded city: Size 1, no improved tiles.
Conquered city: Size 4, improved tiles, chance to capture 1 or 2 Workers.
-> Conquered city allows for additional 3-4 War Chariots and then is still better than the self-founded one.
Now you have to ask yourself: How many cities are there in the game that one cannot conquer with 6-8 War Chariots?
Answer: If good at war (i. e. leaving a city in the back undefended to lure out defenders) almost none (until AI gets Pikes or at least Longbows) .
-> If you are Egypt and have Horses, go for a War Chariot rush. You can still settle the land in between peacefully afterwards, you gain more powerful cities and you get some highly promoted War Chariots which will allow you to build the HE very early and by that easily continue the war. There's even the chance you'll get 1 or 2 techs in a peacedeal and you can get Workers for free.
The cost of this is a mere -1 diplo-hit you get from the Civs that are pleased towards the Civ you're attacking. You get chances to conquer a holy city, you take out 1 stupid AI that could only get on your nerves very early, and the HE is very powerful.
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When looking at this game I have 2 questions:
1. Why aren't you trading your techs?
2. Is it still possible to rush. You got 6 cities and could pump out 10-15 War Chariots very easily, maybe even 20-25. You got Currency so you'll be able to pay for the rush and Darius is a weakling, Joao is stronger, but both have no chance of getting towards units that could stop those numbers.
Watcha think? Joao definately is the better target because he has Forrests and Iron as I see and Darius should be given the chance to develop those Jungle-cities before conquering them. You could declare war in maybe 5 turns.