loki1232 said:I think that the Dragon cult is a little too weak.
A couple of modifications-
a) reduces by 2 culture instead of one. It is nearly impossible to find a city without culture unless it was just founded.
Will do.
b) If a unit with cult of the dragon is in teh same square or one adjacent to a dragon, it has a 5% chance to flip to that dragon's civilization. This works even if that dragon is not owned by the controller of the dragon holy city. This even works for the Barb dragon.
All dragons have a roar ability. That convets 100% of the untis within 1 tile to the dragons civ if they are cult members.
c) the sheiam and kuriotates can adopt the cult of the dragon as their state religion.
It would be a sucky state religion that shouldnt be anywhere near the power level of the "real" religions. So even if we made it able to be a state religion, why would anyone want to do it (we would just be weakning the ai).
d) 100% of the units built in the dragon holy city are part of the cult. Doesn't really matter except that if the holy city changes hands they might as well.
Game effect of this is pretty minor. Im going to skip it for now (just a lot to juggle at the moment) but keep it in mind and we might add it later.