Kael
Deity
I updated the first post with the theme music for each of the religions, inlcuding the new theme for the Cult of the Dragon.
So what I thought is to make them 'pagan' religions. Basicaly race specific temples, gained by tech which allows pagan temples. As long as you stay in paganism and without state religion you would be able to build those temples (Only 1 per city and probably restriced by race) with each providing minor bonuses (from happiness and culture to minor xp boost)Kael said:Its just a religion worshipping each of the 21 gods. In the D&D game the religion varied from country to country, so Bhall was worshipped by the Orcs as the goddess of slaughter but in Braduk she was still worshipped in her ancient aspect as the queen of light.
So that wouldn't translate very well into a civ4 model. I'' try to add a list of each of the gods so you can get a feel for each of them.
Are you working for the Sci-Fi or Horror Film industry? I like the idea butChandrasekhar said:I guess it might be nice for flavor if there was a Civ for each relgion that clearly benefitted from being that religion (but other Civs would work just fine in any religion).
Bannor-Order --- Perhaps some sort of super-Crusade ability?
Khazad-Runes --- Increased gold from mines, more chance of discovering resources?
Ljosalfar-Fellowship --- I think you've done plenty here.
Lanun-Overlords --- Octopus units that spawn to defend coastal cities, more gold from water tiles?
Infernals-Veil --- Some sort of research bonus to counter the BAR penalty? Early and easy access to Hell?
On a side note, I think Octopus Overlords is a fine name, if a bit cultish-sounding. I like the concept behind it (a god's dreams driving some demi-deific creatures insane).
On another side note (edit: not really), what if the Sun and Shadow worshippers alignments were switched? Perhaps the Sun religion could emphasize the Sun's merciless aspects, the way it destroys and desolates the unprotected lands it looks down upon, seeking to bring the world into an opposite crisis as the Age of Ice. The Shadow religion could emphasize the fact that darkness can be a sanctuary for those who wish to remain undesturbed and peaceful. This would also work as a pretext for another idea I thought I'd pose:
Almost-scripted alignment switches. Imagine the Malakim discovering an evil sun-worshipping religion, and suddenly going from Good to Evil. The balance of the continent they were on would be thrown into flux, and some very interesting events could happen. Imagine the Svartalfar discovering a good shadow revering religion, and the same thing happening. It would be a curveball flavor-wise, but I've always liked the idea of a Civ favoring a religion opposite its alignment. What do you think?
squeeze fruit...remove pulp or leave it........add ICE.........drink beverage or use it to sauce main dishChandrasekhar said:Cacti forests... do you work for the Sci-Fi industry yourself? Maybe they could spawn cactus beastsD) like treants, and perhaps make deserts viable yield tiles. Heh, I love playing the Malakim, they're my favorite Civ.
Maybe some sort of a shadowed vale could show up in these good-shadow religion lands, with increased heal rate, invisibility, and maybe the ability to withdraw from an attack (like Loki) when they're resting there. I would hope that these religions wouldn't be restricted to the Malakim and Svartalfar, but they should probably only be able to be founded by them.
do you mean as imposters or just hiding out?Chandrasekhar said:Cacti forests... do you work for the Sci-Fi industry yourself? Maybe they could spawn cactus beastsD) like treants, and perhaps make deserts viable yield tiles. Heh, I love playing the Malakim, they're my favorite Civ.
Maybe some sort of a shadowed vale could show up in these good-shadow religion lands, with increased heal rate, invisibility, and maybe the ability to withdraw from an attack (like Loki) when they're resting there. I would hope that these religions wouldn't be restricted to the Malakim and Svartalfar, but they should probably only be able to be founded by them.
well improvements in deserts would give that 1st level fire a new use and a sandstorm spell too.....sandlions are cool but......there definitely needs to be alot more.......glass production maybe..........and units that can utilize such matterials.....Chandrasekhar said:Probably just hiding.
I look forward to whatever methods the team will devise for synergizing the Malakim and their deserts. Seems like the team will have the same dilemma here as they're probably facing with the dwarves and the elves: they want to make the Malakim strengthened by deserts, but they don't want their playstyle to only be good in deserts.
Bad Player said:Seamo75's post in the main FFH2 thread suggested something similar to inspire this from me:
Religions can only be founded under specific circumstances. Fellowship of the Leaves requires that civ to have a forest in one of the empire squares in order to found it, similarly Runes of Kilmorph - hills, Octopus Overlords - sea/ocean/coast/lake. The Order, Ashen Veil, and Cult of the Dragon don't have these requirements.