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Design your own Civ VI civ

Discussion in 'Civ - Ideas & Suggestions' started by Morningcalm, Aug 14, 2016.

  1. Alexander's Hetaroi

    Alexander's Hetaroi Warlord

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    I was thinking something alongside that idea as well. But instead I was thinking of Settlers can embark at sailing but other units could if they would be in formation with them, in order to populate islands quickly. And maybe something about reefs maybe adding to appeal of adjacent land tiles and seaside resorts gaining more tourism.
    Now that Scotland on it's own, it looks like the Celts are going to be de-blobbed, so I think Polynesia would as well. In this instance I think it would be best to put this into a UA though of a particular culture although I'm not sure which one it would go to. Samoa would be my preference out of all the Polynesians but I wouldn't be picky if it would be easier to go to a different group, although I think this would still suit them.
     
  2. Stomper66

    Stomper66 Chieftain

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    I like the idea of a civ that specialises in a dark age. It would be a better way to show how a dark age / heroic age cycle could be a prefferable route to just chasing golden ages all the time. Byzantines would also be very appropriate as they were the prominent superpower in the historical dark ages. Maybe a bonus to force other neighbouring civs into dark ages would be good, or something to do with open border bonuses as historically they played a prominent role in granting passage for numerous crusades.

    I love the art style for this civ they are not quite European and not quite middle eastern but something in between. It would be great to represent this in the unit/ city design and music. I would also love to see Greek fire and the Varangian guard. Anyone remember how good they were in Medieval 2 Total War?

    It's also funny to see how designs for Byzantines and Ottomans have intensified as we now realise we are not getting them in the R&F expansion. I suppose its a healthier way to respond rather than just ranting our frustration on the forums.
     
  3. AnonymousSpeed

    AnonymousSpeed Pink Plastic Army Man

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    Interesting you mention Byzantium, I had a vague idea for a Byzantium under Alexios I Komnenos. Not quite sure about the rest of the civ's features, but the leader ability would have been Komnenos Restoration, which would have granted you extra era score in dark ages and given you additional bonuses during heroic ages.
     
  4. AnonymousSpeed

    AnonymousSpeed Pink Plastic Army Man

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    Hungary
    Unique Ability: Szent Korona
    • Relics generate additional loyalty in their host city
    • +1 Relic slot in each tier Government Plaza building
    • Free Relic upon completing a Government Plaza building if there is a majority religion in that city

    Unique Unit:
    Hussar
    • Cavalry replacement
    • +1 Sight
    • +1 Movement
    • +50% Flanking Bonuses

    Unique Building:
    Spa
    • Sewer replacement
    • +3 Culture
    • +3 Tourism
    • +2 Housing
    • +1 Amenities

    Leader: Matthias Corvinius
    Capital: Budapest

    Leader Ability: Bibliotheca Corviniana
    • 5 Great Work of Writing slots in the Government Plaza.
    • Alliances and Trade Routes to foreign civilizations generate Great Writer Points.
      • Additional Great Writer points the more great works the other civilization has.

    Agenda: Renaissance Bringer
    • Likes Civilizations with many Great Works. Dislikes civilizations lacking in Great Works.

    Don't remember the governors' bonuses, so I can't say whether there's one specializing in boosting tourism, but if there isn't, an ability boosting great works in general might be good for this Great Work heavy design for Hungary.
     
  5. Greywulf

    Greywulf Chieftain

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    Maybe we could design a Polynesian civ together?

    2K Landen on the 2K Forums suggested a 5% combat strength bonus to cities that do not share a boarder with other cities, which would help with island settling, and encourage players to act more like Polynesia would with spreading out more. He also suggested that at some point the Moai statues could give a +2 culture and +2 gold output when the Moai statues are built adjacent to eachother (but they can only be built on coastal land tiles), and they should help with tourism later on as well.

    My idea is more for their UU. I want something that helps with their wayfinding ability: Outrigger, which replaces the Scout. Can move swiftly across ocean tiles, and has good line of sight when in water tiles...Perhaps it can also move on land, so as not to lose their land-scouting ability?
    I would much prefer something like this to the Maori warriors we had in Civ V.

    Obviously their agenda would be about colonizing islands. Maybe they won't like civs that colonize tiny islands, as they want all the islands. They might also find civs with powerful navies to be threatening.
     
  6. Tyzual

    Tyzual Chieftain

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    With the release of Rise & Fall I think Brazil should get a new leader.

    Floriano Peixoto (Vice President 1889-1891, President 1891-1894)

    Leader Ability - Iron Marshal - All cities control by Brazil in their capitals continent gains +5 loyalty. Loyalty pressure from other civilizations are reduced by 25%.


    Floriano faced several revolts during his time as President, using "extreme" means, that includes, blackmail, espionage, break peace treats, and so on, he manage to quell them all.
     
  7. Lord Lakely

    Lord Lakely Unintentionally a feminist.

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    I toyed around with the idea of a female-led Arabic Civ, so here is what I came up with!

    Sayyda al-Hurra leads the Berbers in Sid Meier's Civilization Six!


    City List: (Contains almost exclusively Almohad/Almoravid cities, two Moroccan Caliphates of Berber origin. Spanish cities are refered to by their Arabic/Berber names, to avoid ovelap with the Spanish City list.)
    Spoiler :


    Edit: Accidentally first posted this in the R&F features thread. #MassiveBrainfart :hide:

    Edit 2: As per Basileus Rhomaion's post below, fixed the portrait.
     
    Last edited: Feb 6, 2018
  8. Basileus Rhomaion

    Basileus Rhomaion Chieftain

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    The idea is quite nice and all, but the picture you posted is actually Greek-Arvanite independence hero Laskarina Boumboulina (who is actually a great admiral in the base game). :mischief:
     
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  9. Lord Lakely

    Lord Lakely Unintentionally a feminist.

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    really? :lol: it's one of the top results for Sayyida as well. I'll fix that right away.
     
  10. rattatatouille

    rattatatouille Chieftain

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    I see a Leader Ability, a UU, and a UD. Is there a Civ Ability?
     
  11. Lord Lakely

    Lord Lakely Unintentionally a feminist.

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    Yes, there is!! They get a trader slot whenever they finish a Commercial Hub or Harbour in any of their cities. Edited it to the post to reflect that.
     
  12. Banazir864

    Banazir864 Chieftain

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    Zim2mini.png
    Zimbabwe

    Note: Also includes the successor states of Mutapa, Butua, and Rozwi (which, IMO, isn't any worse than combining the HRE with Germany under Frederick Barbarossa or Ptolemaic Egypt with pre-Hellenistic Egypt under Cleopatra).

    UA: Traders of Southern Africa - Early Empire and Feudalism each grant an additional trade route when researched. Internal trade routes spread Loyalty and foreign trade routes grant additional culture, both of which are increased by Zimbabwes (for internal trade routes, the sending city gets the Loyalty, which is increased if there is a Zimbabwe in the destination city).

    UU: Rozwi Warrior (replaces Musketman) - Requires no resources. Increased yields and health from pillaging tiles and plundering trade routes, and requires one less movement point to do so.

    UI: Zimbabwe (replaces Government Plaza) - Possesses walls and a ranged strike (similar to Encampments). Provides a Major adjacency bonus to nearby Commercial Hubs and +1 Gold to nearby Hill tiles.
    Note: Yes, Great Zimbabwe is already a wonder. However, these kingdoms built quite a few zimbabwes (stone enclosures), of which Great Zimbabwe is simply the most impressive and best-known, so having this as a UI isn't all that different from to how Nubia gets the Nubian Pyramid improvement despite there being a Pyramids wonder (or, for that matter, the many wonders that represent unusually impressive or iconic examples of standard district buildings).

    Leader: Nyatsimba Mutota

    LUA: Journey to the North - +1 Food from Camps, Pastures, and Farms on resources. +1 Production from Quarries and Mines on resources. Border growth to tiles with resources is greatly increased, while the cost of purchasing such tiles is greatly reduced.

    Agenda: Mwenemutapa - Likes civilizations that form alliances with him. Hates civilizations that exert strong Loyalty pressure on his cities (but doesn't mind a small amount; otherwise he'd hate all his neighbors like Chandragupta).

    Capital: Zvongombe

    Playstyle: Focused on trade with a side of culture and governors. Favors a semi-tall, but spread out, expansion plan with fewer cities but a lot of territory: claim the best city spots and rely on trade routes to keep your more distant cities loyal. Gets some defensive boosts, too: not only do Zimbabwes make your land more defensible, but Rozwi Warriors mean that if you get attacked and don't want the warmongering penalty for taking too many cities, you can still get a lot of resources via pillaging.
     
  13. Greywulf

    Greywulf Chieftain

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    As we have been discussing in this thread: https://forums.civfanatics.com/threads/which-polynesian-civ.627851/page-6
    Here is what we have so far regarding the Tongan civ, but it is still a work in progress...

    Tonga.


    King Momo of the Tongan Empire. (Alternatively: Sālote Tupou III of the Kingdom of Tonga)

    Leader ability: Fena kā ko Nua. Gains additional era score for discovering new islands/continents. Sea trade routes claim the first 3 water tiles on route to their city.

    Agenda: Tu'i Tonga. Likes civs who have open borders. Likes civs who settle on the mainland, but dislikes civs who settle neighboring islands.


    Civ Bonus: Wayfinding. All units can embark across ocean tiles from the start of the game.

    Unique Unit: Pôpao/Va'a (Outrigger canoe). Replaces the Scout. Travels swiftly across ocean tiles with additional line of sight.

    Unique Improvement: Tiki. Replaces the shrine. In addition to the shrine's abilities, generates culture and +1 tourism per 1 or 2 base faith from the district.


    Capital: Mu'a.

    Other cities: Nuku'alofa, Neiafu, Haveluoto, Vaini, Pangai, Ohonua, Angaha, Kolonga, Hihifo, Tafahi, Petani, Holonga, Apia, Ata, Falevai, Falaleu, Malapo, Nomuka, Fonoifua, Matuku, O'ua, Tungua, Vaipoa, Ovaka, Salega, Talau, Popua, Kotu, Tofua, Kao, Lotofoa, Lofanga, Uiha, Fakahiku, Alofi, Ha'afeva.

    Spy names: Lo'au, Kae, Longopoa, Sinialu, Fasi'apule, Toiukamae, Salote, Papiloa, Lolofonua, Sangone.

    Citizen names: (Male) Afah, Isileli, Kapo, Malohi, Tokoni, (Female) Kahoa, Lotu, Paame, Siale, Talanoa. (Male Modern) Anitelu, Falakiko, Lakepi, Ptolomeo, Sione, (Female Modern) Emeni, Kiupita, Langi, Musika, Safaia.

    Colors: Tan and red.

    Symbol: Sea turtle tattoo.


    Music:



    (With the help of this Civ V mod: http://civilization-v-customisation.wikia.com/wiki/Tonga_('Aho'eitu))

    ~ Feedback is welcome! ~
     
    Last edited: Feb 12, 2018
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  14. TheSpaceCowboy

    TheSpaceCowboy "Save a horse..."

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    I'm going to eventually update this with ideas for Byzantium, treating the two as part of a vanilla-friendly DLC pack

    Ottoman Empire
    Mehmed II



    Leader Ability: Fall of Constantinople

    • All Siege and Support class units have increased effectiveness against Holy Cities of a different religion. More damage from Catapults, more healing from Medics, etc.
    • All Units do additional damage in enemy cities with a religious Wonder. This effect stacks per Wonder.
    Unique Ability: Janissary
    • For ten turns after declaring a Holy War using the casus belli, any captured civilian unit (Settler, Builder, or Trader) becomes an Ottoman melee unit.
    Unique Unit: Orban Gun
    • Medieval Era Siege Unit available with Machinery
    • Upgrades cheaply from Catapult
    • 50 Bombard Strength
    • No Niter required
    Unique District: Grand Bazaar
    • Replaces the Commercial Hub, and is constructed in half the time.
    • In addition to the regular Commercial Hub yields, if the Grand Bazaar is in a Holy City it receives additional Amenities, Great Merchant Points, and Trade Routes for each unique luxury resource in the city.
    Leader Agenda: “The Conqueror”
    • Likes civilizations who have cities receiving religious pressure from his Holy City. Loathes civilizations whose Holy City exerts religious pressure on his own.

    Mehmed is utterly focused on capturing Holy Cities and religious Wonders like the Hagia Sophia. Every one of his uniques is designed around that strategy.
     
  15. PhoenicianGold

    PhoenicianGold Chieftain

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    Just make this Morocco and replace the Commercial Hub with a Kasbah (same benefits, just a UI rather than a UD) and it's honestly one of the best Morocco civs that could be conceived. If the Rashidun/Abbasid/Umayyad/Ayyubid caliphates can all be called "Arabia," I have no problem with the Almohad/Almoravid being represented as "Morocco." I love it. I especially love Sayyida. This is the civ we need.
     
  16. rattatatouille

    rattatatouille Chieftain

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    Louis IX of France

    Unique Civ Ability: Grand Tour

    Unique Unit: Garde Imperiale

    Unique Improvement: Chateau

    ----

    Unique Leader Ability: Sainte-Chapelle

    Cities with a Relic exert Loyalty pressure equal to the Relic's Faith yield. Shrines have an additional slot for Relics. Gain the Chevalier unique unit upon researching the Stirrups tech.

    Unique Unit: Chevalier

    Medieval Era Heavy Cavalry unit that replaces the Knight. More expensive, but has higher Combat Strength (52 vs 48), and generates a Relic when capturing a city with a Holy Site.

    The concept is similar to Pericles vs Gorgo and Gandhi vs Chandragupta. They still share the same abilities and general bonuses, but while Catherine focuses on espionage to achieve a cultural victory, Louis here uses domination and religion to achieve the same.
     
  17. Zaarin

    Zaarin My Dearest Doctor

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    I recently had an idea for the Iroquois.

    Iroquois Confederacy
    Leader: Thayendanegea (Joseph Brant)
    Leader Unique Ability: Iroquois Statecraft: Joseph Brant gains an additional Diplomacy slot to any government after researching Political Philosophy. Alliance points generate twice as fast with an ally who is at war with a civilization Joseph Brant is at peace with.
    Leader Agenda: Balance of Power: Likes civs that are at war or have denounced his allies.

    Unique Ability: Mourning Wars: When the Iroquois raze a city, they only suffer half the usual warmongering penalty, and half the city's population are distributed to Iroquois cities.
    Unique Unit: Rotisken’ra:kete: Replaces Musket. Can move without penalty in forests, is invisible in forests, and gains +10 attack when attacking from or attacked in forests.
    Unique Building: Longhouse: Replaces Granary. Gives an additional +1 housing, +1 culture, and +0.25 Great Merchant points per turn.


    Commentary:
    My idea here was to portray the Iroquois more accurately than Civ5 did while at the same time making them maximally distinct from the Cree. The Balance of Power agenda doesn't really reflect Jospeh Brant's tenure as warchief, given that he was appointed at the time that the Confederacy split and the Mohawk abandoned their longstanding neutrality to side with the British, but it does reflect the bulk of Iroquois history. Mourning Wars reflects the Iroquois practice of adopting captives to replace war dead (it's estimated that in the 18th century as much as 66% of the Seneca were of non-Seneca origin). The Musket replacement rather than a tomahawk-based UU was to give the Iroquois a boost in the Renaissance (when they were at the peak of their power after obtaining firearms from the Dutch) and to again make them maximally distinct from the Cree. Finally, the longhouse is just the obvious Iroquois UB; the only other option I can think of is their sort of spiral-shaped town walls. But nobody wants unique walls (I'm so sorry, Tamar).
     
    Last edited: Feb 10, 2018
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  18. IgorS

    IgorS Your ad could be here!

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    Not bad. I want to give the Iroquois a try myself. Only I want to design them with two leaders and two UUs. I have to do some research though.
     
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  19. altayrneto

    altayrneto Chieftain

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    I know that most of people here dislikes blob civilizations, but I would like to try this one:

    The Celts

    Unique Ability: "Indomitable People" - The range of loyalty pression from the capital is doubled. Loyalty pression from other civs is reduced by 33%.

    Unique Unit: Druid - Doesn't replaces any unit, is unlocked at Astrology tech and must be purchased with faith. Can chose one free promotion when purchased:
    Liang: Heals adjacent units;
    Sencha: Can engages in theological debate;
    Brithem: Can give a Loyalty Boosts in cities;
    Filid: Can be expended to stabilish a Natural Sanctuary, (an early national park that provides culture and faith based on it's appeal. After researching the Conservation civic, also gives tourism and amenities like a normal national park.)
    Spoiler :


    Unique District: Metalsmith - Replaces the Industrial Zone, and is unlocked at Iron Working. When finished, provides a free iron resource and a Jewelry Luxury. Provides +2 culture and have adjacency bonus increased by 50%.

    Spoiler :


    Leaders:

    Vercingetorix
    Spoiler :


    Capital: Bibracte

    Unique Leader Ability: "Warrior Nobles" - Encampments gives Loyalty, more culture and its buildings gives +50% XP to the units built on it. When complete with the 3 buildings, the encapment also gives +1 Governor Title.

    Agenda: "King of Great Warriors" - Priorizes quality of the army (giving promotions and upgrades) over quantity of units. Likes civs that do the same.

    Unique Leader Unit: Oathsworn - Replaces the Swordman. The Oathsworn will provide all surrounding friendly units a temporary combat boost when it is killed in combat. And also receive the "Carnyx" as a free promotion, that reduces the combat strength of adjacent enemy units by 3, with the penalties being cumulative for enemies adjacent to multiple units with this promotion.
    Spoiler :


    Boudicca
    Spoiler :


    Capital: Venta Icenorum

    Unique Leader Ability: "Cenimagni" - Trade routes with city-states of which you are Suzerain provides +4 gold and +2 production for the Celts. Celts receive +50% bonus from any alliance. Alliance points grow 25% faster.

    Agenda: "Boudicca's Uprising" - Dislikes civs that declares war against former allies. Likes civs that maintain alliances.

    Unique Unit: Swift Chariot - Cheaper than the Heavy Chariot. Have meele and ranged attack (attack range: 1). Can move after attacking.
    Spoiler :


    Comentary:
    First, I know that most of the abilities would be better with actual Celtic names, but in my (short) research, I didn't found any. The civ's ability is mild, I know, but this could represent better the fact that many of the celtic tribes, altough spreaded from Iberia to Britain to Turkey, they kept cultural similarities better than many other cultures at the time, even not being ruled by a central power (like Rome, for example). For the unique unit, I chose the Druid because they where both Remarkable for the Celts and a common figure in many of the Celtic nations (before some of they became christian, of course). The promotions represents some of their roles in their society. The unique district shows their advances in iron forge and their sophistication in jewelery manufacturing.
    The leaders' ability represent more their own nation than their rule itself, like representing the warlike side of the Gauls and the diplomacy of the Iceni (Much of what we know about the Iceni is based on their alliance with the Romans, then their alliances against the Romans and their possible prosperity after the Romans. What I did is just to represent they as a people who profited with their alliances, and that profit was one sided, because of this could sometimes be better to conquer they then to keep a alliance, like Rome did.). Each of the leader receive a Unique Unit proper of their own nation too. I left their personal caracteristic and reality to be representaded in their Agendas (I'm not exactly proud of Vercingetorix's one...)
    I must confess that my knowledge about the Celts is superficial, and could be some hideous mistakes in some of my concepts.
     
    Last edited: Feb 11, 2018
  20. TyrannusRex

    TyrannusRex Chieftain

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    I had remembered the original post about the Polynesian civ ability, immediately thought of the Tonga, then went to go do research on the Tonga.
    Then I found this. I was so happy-mad. XD
    Nonetheless, I like this idea, I'm behind it all the way. :)
     
    Last edited: Feb 11, 2018
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