A litte idea ive been toying around with:
Armenia led by Tiridates III:
Civilization ability: Armenian highlands:
Mountains in Armenian territory grant 1 faith and 1 extra appeal to surrounding tiles.
Districts adjacent to mountains receive 2 culture and 2 tourism with Flight.
Additionally each mountain within 3 tiles of a city center grants 20hp and +3 combat strength to city defenses.
Cities with a holy site build walls 33% faster
Leader ability: Illumination of Tiridates:
Receive a relic when you found a religion.
After earning a prophet half of great prophet points count towards recruiting great generals.
The Holy City is immune to religious pressure and receives 1 great work slot for relics.
Unique district: Vank:
Unique Holy Site district. Must be built on hills.
Armenian troops fighting within 3 tiles of a Vank receive +5 combat strength.
May construct the Scriptorium:
Unique unit: Mamikonian (placeholder)
Unique horseman (or knight)
Same stats.
slightly more expensive to train.
Receives +1 combat strength per relic and +1 combat strength per great work of writing in the empire.
(May be purchased with faith in cities with a scriptorium?)
(overall placeholder but a horse unit for sure)
Start bias: crazy high bias towards mountains
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Adds the Tatev Monastery national wonder into the game:
Unlocked at theology.
Must be built on a mountain adjacent to a Holy Site with a Temple.
Has slots for 1 relic and 2 great works of writing. When the slots are filled receive +2 science and apostles trained in this city may choose from any possible promotion.
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There have been a few Armenia mods in past but all of them have had a large focus on domination which isnt historically inaccurate but personally i dont like domination games so i tried to come up with a more faith/culture focused Armenia.
For those who dont know Tiridates III converted Armenia to Christianity in the year 301 making it the first Christian state in the world.
The Armenian alphabet was also basically invented to translate the Bible from greek/latin. So written culture and faith in Armenia are extremely entwined.
Numbers are probably off and im not sure how the great works of writing would work (limit to 1 per Vank?) if theyd be unique or borrow from Great Writers (but how would that work etc...) anyway!
Armenia led by Tiridates III:
Civilization ability: Armenian highlands:
Mountains in Armenian territory grant 1 faith and 1 extra appeal to surrounding tiles.
Districts adjacent to mountains receive 2 culture and 2 tourism with Flight.
Additionally each mountain within 3 tiles of a city center grants 20hp and +3 combat strength to city defenses.
Cities with a holy site build walls 33% faster
Leader ability: Illumination of Tiridates:
Receive a relic when you found a religion.
After earning a prophet half of great prophet points count towards recruiting great generals.
The Holy City is immune to religious pressure and receives 1 great work slot for relics.
Unique district: Vank:
Unique Holy Site district. Must be built on hills.
Armenian troops fighting within 3 tiles of a Vank receive +5 combat strength.
May construct the Scriptorium:
Replaces the temple. +2 maintenance cost.
Holy sites with a scriptorium may undertake the unique scriptorium city project, creating a Great Work of Writing. Can hold 1 great work of writing and 1 relic.
Great works of writing stored in a Scriptorium grant an additional +1 science and +2 faith.
Holy sites with a scriptorium may undertake the unique scriptorium city project, creating a Great Work of Writing. Can hold 1 great work of writing and 1 relic.
Great works of writing stored in a Scriptorium grant an additional +1 science and +2 faith.
Unique unit: Mamikonian (placeholder)
Unique horseman (or knight)
Same stats.
slightly more expensive to train.
Receives +1 combat strength per relic and +1 combat strength per great work of writing in the empire.
(May be purchased with faith in cities with a scriptorium?)
(overall placeholder but a horse unit for sure)
Start bias: crazy high bias towards mountains
---
Adds the Tatev Monastery national wonder into the game:
Unlocked at theology.
Must be built on a mountain adjacent to a Holy Site with a Temple.
Has slots for 1 relic and 2 great works of writing. When the slots are filled receive +2 science and apostles trained in this city may choose from any possible promotion.
----
There have been a few Armenia mods in past but all of them have had a large focus on domination which isnt historically inaccurate but personally i dont like domination games so i tried to come up with a more faith/culture focused Armenia.
For those who dont know Tiridates III converted Armenia to Christianity in the year 301 making it the first Christian state in the world.
The Armenian alphabet was also basically invented to translate the Bible from greek/latin. So written culture and faith in Armenia are extremely entwined.
Numbers are probably off and im not sure how the great works of writing would work (limit to 1 per Vank?) if theyd be unique or borrow from Great Writers (but how would that work etc...) anyway!
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